PROFILE
jojo tody
TROPHY ROAD
II
Highest: 6,831
WINS
RANKED
SILVER II
CURRENT
1,239
SILVER II
HIGHEST
1,239
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 34 h
3v3: 411 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 68 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 195 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 25 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 5 Best: SILVER II
- Trophy pushing 5 Average of their best 20: 287 trophies · 6,831 total trophies · 0 of 7 classes mastered
Current formIn form90% wins in 21 battles
-
1,239
Season 50 · in progress
Silver II
jojo tody’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing1 / 20
Ranked
5 × 80 % = 4.0 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
5 × 20 % = 1.0 pointsAverage of their best 20: 287 trophies · 6,831 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 91% |
| Ranked | Top 63% |
| Best ranked rank | Top 95% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 89% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 88% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 87% |
| Best streak | Top 89% |
BRAWLERS
56 / 108 Collected
SHELLY
262
8
BARLEY
272
6
COLT
213
8
ROSA
188
7
1 BROCK
175
8
POCO
173
7
NITA
169
7
2 EL PRIMO
159
9
BULL
74
7
PENNY
322
6
RICO
216
6
JACKY
185
7
DYNAMIKE
182
5
JESSIE
129
6
DARRYL
117
6
1 CARL
109
5
2 GUS
14
6
TICK
0
6
8-BIT
0
4
4 EDGAR
544
11
FRANK
252
6
BEA
204
6
3 PAM
104
7
BO
98
7
MEEPLE
89
9
4 HANK
70
9
3 GRIFF
39
1
2 BIBI
21
6
2 EMZ
17
5
1 PIPER
15
8
1 BONNIE
10
1
COLETTE
0
1
STU
0
5
BELLE
0
1
ASH
0
4
SAM
0
1
MANDY
0
1
MAISIE
0
7
TRUNK
0
7
BOLT
0
1
BUZZ
431
11
LILY
249
11
5 OTIS
248
11
MORTIS
128
11
MINA
30
9
1 RUFFS
15
4
MAX
0
1
BYRON
0
7
CLANCY
0
4
JUJU
0
1
OLLIE
0
1
LUMI
0
8
JAE-YONG
0
6
5 LEON
1,038
11
2 SURGE
225
11
2 SPIKE
45
8
Account value
What everything they own would cost in gems
≈ 46,768
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS56 owned
81021133
11,205
-
Power levels46,710 power points · 95,915 coins
14,263
-
GADGETS26 owned
2,600
-
STAR POWERS19 owned
3,800
-
Hypercharges20 owned
10,000
-
GEARS13 owned
1,300
-
Buffies12 owned
3,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1149 missing
162,730
338,925
-
GADGETS86 missing
86,000
-
STAR POWERS93 missing
186,000
-
Hypercharges36 missing
180,000
-
GEARS332 missing
337,500
-
Buffies57 missing
114,000
57,000
-
Total
276,730
1,185,425
≈ 146,216
-
Brawlers to level 11101 missing
357,210
742,705
-
GADGETS190 missing
190,000
-
STAR POWERS197 missing
394,000
-
Hypercharges88 missing
440,000
-
GEARS652 missing
663,000
-
Buffies87 missing
174,000
87,000
-
Total
531,210
2,516,705
≈ 304,792
What money can’t buy
Progress
ExampleStatistics
Last 21 battles (friendly games not included)
Teammates
Who they play with most: 10 battles in this period
-
RL_$LW
#2RJJYP2YG0
Battles together10Wins together80%Their most played brawler
CrowLast together3h 40m ago
Who they play with most: 15 battles in this period
-
RL_$LW
#2RJJYP2YG0
Battles together10Wins together80%Their most played brawler
CrowLast together3h 40m ago
Who they play with most: 21 battles in this period
-
RL_$LW
#2RJJYP2YG0
Battles together10Wins together80%Their most played brawler
CrowLast together3h 40m ago
Who they play with most in their last 21 battles
-
RL_$LW
#2RJJYP2YG0
Battles together10Wins together80%Their most played brawler
CrowLast together3h 40m ago
BATTLE LOG
- All brawlers
Lily 8
Edgar 7
Otis 4
Leon 2
Surge 2
Mina 1
Buzz 1
- All modes
Solo Showdown 9
Duo Showdown 8
Mega Duo Showdown 2
Duels 2
- All results
- Victory
- Defeat
- Draw
-
251
LVL11
jojo tody
931
LVL11
RL_$LW
-
226
LVL11
jojo tody
363
LVL10
RL_$LW