PROFILE
ᴷⁱˡˡdüø"
TROPHY ROAD
II
Highest: 7,050
WINS
RANKED
SILVER I
CURRENT
850
GOLD I
HIGHEST
1,698
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 34 h
3v3: 422 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 138 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 95 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 25 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 5 Average of their best 20: 279 trophies · 7,050 total trophies · 0 of 7 classes mastered
Current form100% wins in 3 battlesFew recent battles: it can vary a lot
-
850
Season 50 · in progress
Silver I
ᴷⁱˡˡdüø"’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing1 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
5 × 20 % = 1.0 pointsAverage of their best 20: 279 trophies · 7,050 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 91% |
| Ranked | Top 74% |
| Best ranked rank | Top 90% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 91% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 90% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 87% |
| Best streak | Top 13% |
BRAWLERS
57 / 108 Collected
4 SHELLY
302
10
1 BROCK
255
8
NITA
251
9
1 BARLEY
237
9
EL PRIMO
214
10
6 COLT
211
8
POCO
141
8
BULL
68
9
1 ROSA
10
7
2 DARRYL
355
11
2 RICO
183
9
5 PENNY
178
8
1 8-BIT
164
8
1 DYNAMIKE
98
9
JACKY
89
7
TICK
49
8
JESSIE
29
9
2 CARL
23
7
1 GUS
8
7
2 BIBI
827
11
8 EDGAR
550
11
2 FRANK
399
11
10 BO
237
8
3 STU
162
8
3 GROM
89
8
1 PAM
34
8
1 SHADE
27
10
EMZ
26
7
TRUNK
22
9
1 ASH
19
8
1 NANI
12
8
1 ANGELO
12
8
1 BERRY
10
7
1 GALE
8
9
1 LOLA
8
8
PIPER
0
4
BEA
0
7
COLETTE
0
8
BELLE
0
6
BONNIE
0
7
LARRY & LAWRIE
0
1
MEEPLE
0
7
1 BUZZ
206
11
8 MORTIS
197
11
2 ALLI
169
9
3 LOU
158
9
MAX
129
9
2 MOE
73
9
3 FINX
33
8
BYRON
15
8
WILLOW
10
8
CHUCK
2
9
STARR NOVA
0
7
SPIKE
219
10
4 CROW
210
10
3 LEON
115
10
SIRIUS
207
9
Account value
What everything they own would cost in gems
≈ 57,636
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS57 owned
810231131
11,844
-
Power levels77,070 power points · 163,850 coins
24,092
-
GADGETS27 owned
2,700
-
STAR POWERS25 owned
5,000
-
Hypercharges21 owned
10,500
-
GEARS8 owned
800
-
Buffies9 owned
2,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1151 missing
136,110
278,755
-
GADGETS87 missing
87,000
-
STAR POWERS89 missing
178,000
-
Hypercharges36 missing
180,000
-
GEARS344 missing
350,000
-
Buffies69 missing
138,000
69,000
-
Total
274,110
1,142,755
≈ 141,687
-
Brawlers to level 11102 missing
326,850
674,770
-
GADGETS189 missing
189,000
-
STAR POWERS191 missing
382,000
-
Hypercharges87 missing
435,000
-
GEARS657 missing
668,000
-
Buffies90 missing
180,000
90,000
-
Total
506,850
2,438,770
≈ 294,562
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 2 | 100% | — | |
| 1 | 100% | 0% |
BATTLE LOG
- All brawlers
Bibi 2
Pearl 1
Edgar 1
Frank 1
- All match types
Trophies 2
Ranked 1
- All modes
Brawl Ball 1
Duels 1
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS31s