PROFILE
abort
TROPHY ROAD
II
Highest: 34,969
WINS
RANKED
DIAMOND II
CURRENT
3,806
MYTHIC I
HIGHEST
4,836
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 205 h
3v3: 3,303 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 408 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 334 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 158 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 29 Average of their best 20: 1,204 trophies · 34,952 total trophies · 2 of 7 classes mastered
Current formOut of form32% wins in 25 battles
-
4,281
Season 50 · in progress
Diamond III
abort’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 94
- Trophy pushing2 / 6
Ranked
25 × 94 % = 23.5 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 6 % = 1.7 pointsAverage of their best 20: 1,204 trophies · 34,952 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 88% of their last 25 games are Ranked or tournaments, so it weighs 94 / 6.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 38% |
| Fame | Top 71% |
| Experience | Top 51% |
| 3v3 victories | Top 40% |
| Showdown victories | Top 68% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 58% |
| Best streak | Top 34% |
BRAWLERS
89 / 108 Collected
1 SHELLY
326
8
1 EL PRIMO
2,004
11
1 BULL
1,282
11
1 BROCK
1,208
11
5 NITA
621
9
COLT
589
9
BARLEY
244
7
POCO
227
5
ROSA
124
5
1 GUS
1,209
11
DARRYL
1,000
11
PENNY
488
10
1 CARL
450
11
DYNAMIKE
371
9
1 8-BIT
236
6
2 JESSIE
212
5
5 JACKY
199
5
2 RICO
185
5
TICK
133
5
SAM
2,000
11
GRIFF
1,084
11
EDGAR
1,039
11
BEA
547
8
2 STU
382
8
1 LARRY & LAWRIE
319
9
BIBI
312
11
ASH
297
7
EMZ
284
6
1 PEARL
249
1
1 NANI
246
5
1 ANGELO
246
5
12 MEEPLE
210
5
BO
204
5
5 PAM
204
5
2 LOLA
185
5
2 BONNIE
152
7
1 SHADE
132
1
3 BELLE
131
5
9 GALE
124
5
2 GROM
119
5
8 MANDY
112
2
COLETTE
104
5
7 MAISIE
96
6
TRUNK
86
1
PIPER
50
6
3 FRANK
38
1
1 HANK
10
1
BERRY
5
1
BOLT
0
1
DAMIAN
2,062
11
MORTIS
1,273
11
LOU
1,000
11
LUMI
393
8
1 TARA
355
7
LILY
247
6
BUZZ
239
6
11 BYRON
229
11
SQUEAK
213
6
5 BUSTER
208
6
8 NAJIA
207
8
2 MOE
205
7
7 RUFFS
95
6
4 MAX
81
1
4 FANG
70
1
5 STARR NOVA
60
1
3 SPROUT
39
1
3 GENE
33
6
3 MR. P
33
11
2 GRAY
21
1
1 CLANCY
10
1
1 JAE-YONG
10
1
JANET
0
1
OLLIE
0
1
GIGI
0
1
GLOWY
0
1
WENDY
0
1
CROW
2,160
11
1 SURGE
1,229
11
SPIKE
1,111
11
AMBER
1,101
11
SANDY
600
10
KIT
568
11
2 NORI
482
11
MEG
202
6
9 LEON
153
1
6 CHESTER
102
1
3 DRACO
82
6
PIERCE
4
1
KENJI
0
4
Account value
What everything they own would cost in gems
≈ 105,037
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS89 owned
810302713
24,602
-
Power levels102,400 power points · 210,945 coins
31,335
-
GADGETS73 owned
7,300
-
STAR POWERS52 owned
10,400
-
Hypercharges38 owned
19,000
-
GEARS43 owned
4,300
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
230,460
480,140
-
GADGETS105 missing
105,000
-
STAR POWERS126 missing
252,000
-
Hypercharges51 missing
255,000
-
GEARS505 missing
514,000
-
Buffies69 missing
138,000
69,000
-
Total
368,460
1,675,140
≈ 204,360
-
Brawlers to level 1187 missing
301,520
627,675
-
GADGETS143 missing
143,000
-
STAR POWERS164 missing
328,000
-
Hypercharges70 missing
350,000
-
GEARS622 missing
633,000
-
Buffies72 missing
144,000
72,000
-
Total
445,520
2,153,675
≈ 259,920
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 3 | 67% | — | |
| 22 | 27% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
святошiメインタラ🩸
#L0PU2UCG2
Battles together17Wins together29%Their most played brawler
El PrimoLast together6h 59m ago
Who they play with most: 25 battles in this period
-
святошiメインタラ🩸
#L0PU2UCG2
Battles together17Wins together29%Their most played brawler
El PrimoLast together6h 59m ago
Who they play with most: 25 battles in this period
-
святошiメインタラ🩸
#L0PU2UCG2
Battles together17Wins together29%Their most played brawler
El PrimoLast together6h 59m ago
Who they play with most in their last 25 battles
-
святошiメインタラ🩸
#L0PU2UCG2
Battles together17Wins together29%Their most played brawler
El PrimoLast together6h 59m ago
BATTLE LOG
- All brawlers
Griff 8
Amber 5
Lou 4
Squeak 2
Gus 2
El Primo 1
Mr. P 1
Kit 1
Sirius 1
- All match types
Ranked 22
Trophies 3
- All modes
Knockout 9
Brawl Ball 5
Heist 3
Mega Duo Showdown 3
Bounty 3
Gem Grab 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS3m 12s
-
RANKED
VS57s
-
RANKED
VS1m 41s
-
RANKED
VS2m 24s
- RANKED
-
RANKED
VS2m 5s
-
RANKED
VS1m 42s
-
RANKED
VS2m 29s
- RANKED
-
RANKED
VS1m 30s
-
RANKED
VS1m 53s
-
RANKED
VS1m 36s
-
RANKED
VS1m 10s
- RANKED
-
1106
LVL11
abort
1032
LVL11
святошiメインタラ🩸
-
1105
LVL11
abort
1031
LVL11
святошiメインタラ🩸
-
1097
LVL11
abort
1023
LVL11
святошiメインタラ🩸
-
RANKED
VS1m 45s
- RANKED
-
RANKED
VS2m 3s
- RANKED
- RANKED
-
RANKED
VS1m 53s
-
RANKED
VS2m 24s
-
RANKED
VS1m 59s