PROFILE
Hanji
TROPHY ROAD
III
Highest: 38,316
WINS
RANKED
DIAMOND I
CURRENT
3,399
MYTHIC I
HIGHEST
4,637
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 229 h
3v3: 2,971 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 407 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,116 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 175 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 923 trophies · 38,292 total trophies · 0 of 7 classes mastered
-
3,787
Season 50 · in progress
Diamond II
Hanji’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing4 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 923 trophies · 38,292 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 44% |
| Ranked | Top 16% |
| Best ranked rank | Top 34% |
| Prestige | Top 46% |
| Fame | Top 71% |
| Experience | Top 43% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 60% |
| Collection | Top 57% |
| Best streak | Top 23% |
BRAWLERS
85 / 108 Collected
7 SHELLY
1,003
11
BROCK
1,093
11
1 EL PRIMO
621
11
1 BULL
523
7
COLT
520
9
6 POCO
505
8
NITA
322
8
ROSA
284
8
2 BARLEY
257
7
DYNAMIKE
1,000
11
1 RICO
566
11
1 DARRYL
527
6
1 PENNY
508
9
JACKY
376
6
4 8-BIT
361
7
2 GUS
356
6
JESSIE
340
9
CARL
327
8
1 TICK
254
6
1 STU
2,008
11
2 EDGAR
1,003
11
3 EMZ
589
9
PIPER
530
10
2 BO
511
8
1 BIBI
505
9
3 LARRY & LAWRIE
503
7
3 BEA
502
8
GALE
500
7
BELLE
349
9
3 ANGELO
337
8
2 NANI
334
8
3 GRIFF
325
6
ASH
323
9
4 MAISIE
318
8
2 BERRY
287
8
1 HANK
264
7
1 COLETTE
262
8
1 SAM
261
6
1 MANDY
261
8
3 PEARL
259
6
7 BONNIE
257
8
1 SHADE
255
6
3 MEEPLE
255
7
1 GROM
254
7
LOLA
254
6
1 FRANK
252
6
1 TRUNK
251
6
1 PAM
205
6
1 BOLT
13
6
2 MORTIS
1,016
11
1 MAX
1,013
11
1 BYRON
1,010
11
SQUEAK
1,010
11
1 BUZZ
1,001
11
GRAY
598
11
MICO
373
7
2 MELODIE
371
9
1 LUMI
336
7
4 GIGI
295
9
14 LILY
292
7
TARA
268
7
OTIS
267
8
1 ALLI
266
6
FINX
264
6
4 BUSTER
254
6
1 GENE
253
6
1 EVE
250
6
1 JANET
203
6
OLLIE
202
8
6 VINCE
196
6
7 WILLOW
133
6
MOE
104
6
CHESTER
1,062
9
SPIKE
1,009
11
1 CROW
1,003
11
6 MEG
535
11
3 AMBER
506
9
CORDELIUS
341
6
KIT
306
8
SURGE
302
10
LEON
278
9
4 DRACO
261
8
2 KENJI
240
7
1 SIRIUS
254
8
KAZE
250
6
Account value
What everything they own would cost in gems
≈ 110,193
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
8103023112
23,806
-
Power levels111,040 power points · 231,330 coins
34,237
-
GADGETS70 owned
7,000
-
STAR POWERS52 owned
10,400
-
Hypercharges49 owned
24,500
-
GEARS42 owned
4,250
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
206,860
428,695
-
GADGETS100 missing
100,000
-
STAR POWERS118 missing
236,000
-
Hypercharges36 missing
180,000
-
GEARS483 missing
492,000
-
Buffies70 missing
140,000
70,000
-
Total
346,860
1,506,695
≈ 185,356
-
Brawlers to level 1192 missing
292,880
607,290
-
GADGETS146 missing
146,000
-
STAR POWERS164 missing
328,000
-
Hypercharges59 missing
295,000
-
GEARS623 missing
633,500
-
Buffies79 missing
158,000
79,000
-
Total
450,880
2,088,790
≈ 253,967
What money can’t buy
Skins seen
11
25
17
4
2
3
1
2
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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