PROFILE
Demestrees
TROPHY ROAD
III
Highest: 59,311
WINS
RANKED
SILVER I
CURRENT
940
MYTHIC I
HIGHEST
6,087
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 334 h
3v3: 2,960 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,781 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,517 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 251 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,048 trophies · 59,311 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
940
Season 50 · in progress
Silver I
Demestrees’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,048 trophies · 59,311 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 71% |
| Best ranked rank | Top 34% |
| Prestige | Top 27% |
| Fame | Top 71% |
| Experience | Top 23% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 55% |
| Best streak | Top 30% |
BRAWLERS
96 / 108 Collected
SHELLY
1,025
11
3 BULL
1,016
10
4 NITA
1,000
10
1 POCO
614
10
EL PRIMO
606
10
2 COLT
575
10
1 BROCK
569
9
BARLEY
519
9
1 ROSA
511
8
TICK
1,036
11
DYNAMIKE
1,013
11
2 8-BIT
1,013
10
JESSIE
668
10
RICO
636
9
DARRYL
562
9
PENNY
549
9
1 CARL
529
9
JACKY
512
8
GUS
504
8
FRANK
1,057
11
PIPER
1,053
10
EDGAR
1,036
10
BO
1,022
11
3 SHADE
1,006
11
5 BIBI
1,004
10
4 GRIFF
973
10
BERRY
618
10
HANK
562
10
NANI
560
8
STU
556
9
PEARL
552
8
BELLE
549
8
LOLA
542
10
2 PAM
521
10
BONNIE
521
7
2 SAM
520
8
ANGELO
520
9
1 GROM
517
10
1 EMZ
511
9
MANDY
509
9
COLETTE
507
8
GALE
505
7
2 ASH
504
8
LARRY & LAWRIE
504
9
BEA
502
9
2 MAISIE
502
9
MEEPLE
378
10
2 TRUNK
263
8
1 BOLT
13
7
TARA
1,116
11
1 FANG
1,091
11
1 DOUG
1,071
10
4 MORTIS
1,058
11
15 MICO
1,053
10
LOU
1,028
11
3 BUZZ
1,014
10
5 CLANCY
1,006
11
BYRON
803
11
MAX
606
9
1 MR. P
572
8
WILLOW
567
9
GRAY
566
9
SPROUT
551
8
CHUCK
536
11
GENE
506
7
BUSTER
504
8
RUFFS
500
7
STARR NOVA
484
11
1 LILY
375
10
2 JANET
328
10
2 SQUEAK
323
9
2 MOE
320
10
MELODIE
220
9
EVE
174
9
11 R-T
165
8
9 ZIGGY
130
7
4 JAE-YONG
63
8
2 DAMIAN
29
4
JUJU
0
6
NAJIA
0
1
KIT
1,096
11
CORDELIUS
1,035
10
CROW
1,020
11
2 LEON
1,005
10
3 DRACO
1,003
10
1 SPIKE
691
10
SANDY
656
10
1 CHESTER
633
9
MEG
547
10
KENJI
524
10
SURGE
523
9
6 AMBER
356
9
2 PIERCE
237
9
3 NORI
33
8
1 KAZE
1,027
11
SIRIUS
322
10
Account value
What everything they own would cost in gems
≈ 134,541
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
8103031142
28,695
-
Power levels184,600 power points · 393,360 coins
57,796
-
GADGETS96 owned
9,600
-
STAR POWERS94 owned
18,800
-
Hypercharges29 owned
14,500
-
GEARS12 owned
1,250
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
174,440
352,080
-
GADGETS96 missing
96,000
-
STAR POWERS98 missing
196,000
-
Hypercharges67 missing
335,000
-
GEARS580 missing
590,000
-
Buffies86 missing
172,000
86,000
-
Total
346,440
1,655,080
≈ 200,152
-
Brawlers to level 1191 missing
219,320
445,260
-
GADGETS120 missing
120,000
-
STAR POWERS122 missing
244,000
-
Hypercharges79 missing
395,000
-
GEARS653 missing
663,500
-
Buffies86 missing
172,000
86,000
-
Total
391,320
1,953,760
≈ 234,508
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Griff 14
8-bit 11
- All results
- Victory
- Defeat
- Draw