PROFILE
Дед
TROPHY ROAD
III
Highest: 68,053
WINS
RANKED
GOLD III
CURRENT
2,786
DIAMOND I
HIGHEST
4,737
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 266 h
3v3: 1,697 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 924 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,532 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 197 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 32 Average of their best 20: 1,248 trophies · 68,053 total trophies · 1 of 7 classes mastered
-
2,941
Season 50 · in progress
Gold III
Дед’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing6 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,248 trophies · 68,053 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 23% |
| Best ranked rank | Top 65% |
| Prestige | Top 19% |
| Fame | Top 70% |
| Experience | Top 36% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 8.2% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 30% |
| Best streak | Top 5.7% |
BRAWLERS
101 / 108 Collected
1 SHELLY
1,001
10
BARLEY
1,510
11
3 EL PRIMO
1,485
11
POCO
1,094
11
BULL
1,020
11
7 BROCK
1,010
9
4 NITA
642
9
4 COLT
515
8
1 ROSA
513
7
14 TICK
1,014
10
1 RICO
1,003
9
2 DYNAMIKE
1,000
10
4 DARRYL
618
9
JESSIE
617
9
CARL
553
9
8-BIT
522
10
6 PENNY
515
7
1 JACKY
506
8
8 GUS
501
9
BO
2,308
11
3 BEA
1,084
10
1 GROM
1,038
9
9 EDGAR
1,015
10
4 GRIFF
1,015
9
4 SAM
1,013
11
5 EMZ
1,009
9
4 PEARL
1,003
9
1 NANI
529
9
1 FRANK
519
7
6 BELLE
515
6
5 ASH
515
6
13 BERRY
513
6
8 PAM
511
6
3 GALE
510
7
1 SHADE
509
6
PIPER
507
7
BIBI
507
9
1 MEEPLE
507
7
9 COLETTE
504
7
11 ANGELO
504
6
1 LARRY & LAWRIE
503
7
12 MAISIE
502
6
3 TRUNK
502
8
LOLA
501
8
4 STU
500
7
2 MANDY
500
6
BONNIE
322
6
1 HANK
321
7
4 BOLT
318
6
1 SPROUT
2,033
11
1 LOU
2,004
11
COSMO
1,137
10
5 TARA
1,045
9
4 BUZZ
1,020
9
18 LILY
1,011
10
2 FANG
1,010
9
12 DOUG
1,007
10
MORTIS
655
9
JUJU
643
9
BYRON
545
10
OTIS
532
9
GLOWY
523
9
GENE
510
9
2 WILLOW
510
6
STARR NOVA
509
6
5 GRAY
506
7
1 MR. P
504
7
1 MELODIE
504
6
6 MINA
504
6
4 EVE
503
6
1 CHARLIE
502
6
3 SQUEAK
501
6
4 MICO
501
7
1 ALLI
501
7
1 NAJIA
501
7
4 MAX
500
6
1 RUFFS
330
6
1 OLLIE
329
6
5 FINX
328
6
JAE-YONG
323
7
2 MOE
315
6
DAMIAN
302
9
1 BUSTER
296
6
17 LUMI
278
6
2 R-T
259
6
1 GIGI
13
1
2 LEON
1,010
9
2 SPIKE
1,004
9
10 CHESTER
1,004
10
3 SURGE
1,000
9
KENJI
625
9
2 CORDELIUS
536
9
2 SANDY
512
7
2 AMBER
511
7
5 MEG
505
6
1 CROW
504
7
1 DRACO
501
6
PIERCE
501
9
NORI
285
6
SIRIUS
544
9
2 KAZE
274
7
Account value
What everything they own would cost in gems
≈ 142,222
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103037132
30,090
-
Power levels118,630 power points · 250,185 coins
36,882
-
GADGETS128 owned
12,800
-
STAR POWERS96 owned
19,200
-
Hypercharges56 owned
28,000
-
GEARS58 owned
5,950
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1193 missing
259,110
534,080
-
GADGETS74 missing
74,000
-
STAR POWERS106 missing
212,000
-
Hypercharges45 missing
225,000
-
GEARS565 missing
574,500
-
Buffies65 missing
130,000
65,000
-
Total
389,110
1,684,580
≈ 207,369
-
Brawlers to level 11100 missing
285,290
588,435
-
GADGETS88 missing
88,000
-
STAR POWERS120 missing
240,000
-
Hypercharges52 missing
260,000
-
GEARS607 missing
616,500
-
Buffies68 missing
136,000
68,000
-
Total
421,290
1,860,935
≈ 228,223
What money can’t buy
Skins seen
8
11
34
5
4
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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