PROFILE
Joemogmakstv
TROPHY ROAD
II
Highest: 43,398
WINS
RANKED
SILVER III
CURRENT
1,313
DIAMOND III
HIGHEST
4,011
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 477 h
3v3: 6,786 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 991 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,529 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 366 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND III
- Trophy pushing 26 Average of their best 20: 1,229 trophies · 43,398 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,313
Season 50 · in progress
Silver III
Joemogmakstv’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,229 trophies · 43,398 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 58% |
| Best ranked rank | Top 44% |
| Prestige | Top 30% |
| Fame | Top 70% |
| Experience | Top 15% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 30% |
| Best streak | Top 61% |
BRAWLERS
108 / 108 Collected
2 SHELLY
618
10
BULL
1,187
11
2 BARLEY
1,008
11
2 COLT
1,007
11
2 POCO
1,001
10
ROSA
573
9
EL PRIMO
556
10
2 NITA
530
9
1 BROCK
517
9
DYNAMIKE
1,123
11
RICO
1,110
11
JACKY
598
9
PENNY
544
10
8-BIT
540
9
DARRYL
509
9
JESSIE
500
9
CARL
495
9
TICK
435
9
6 GUS
103
6
4 FRANK
2,007
11
2 BIBI
1,803
11
STU
1,276
11
EMZ
1,217
11
EDGAR
1,174
11
1 PIPER
1,167
11
5 BO
1,005
10
2 GRIFF
1,005
11
1 NANI
527
9
1 GALE
524
9
1 PAM
522
9
ASH
496
9
BEA
485
9
MANDY
445
10
LOLA
401
9
COLETTE
352
9
BELLE
241
9
GROM
223
7
BONNIE
106
6
SAM
103
8
9 BERRY
102
4
5 HANK
50
4
5 SHADE
50
4
3 LARRY & LAWRIE
35
1
2 MEEPLE
17
1
2 TRUNK
17
1
ANGELO
9
4
MAISIE
0
4
PEARL
0
1
BOLT
0
1
1 MORTIS
1,473
11
BUZZ
1,385
11
2 DOUG
1,043
10
TARA
1,018
11
GENE
616
10
2 MAX
525
9
2 GIGI
495
9
BYRON
452
9
MR. P
436
9
RUFFS
378
9
3 SQUEAK
378
7
1 LOU
350
9
SPROUT
338
9
FANG
203
6
EVE
177
7
WENDY
144
1
LILY
113
4
9 CLANCY
102
1
5 GRAY
98
7
6 BUSTER
83
4
5 OTIS
68
9
3 VINCE
60
1
5 MICO
50
5
4 MELODIE
39
4
4 MOE
38
1
1 WILLOW
27
2
JANET
0
7
R-T
0
1
CHUCK
0
3
CHARLIE
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
4
STARR NOVA
0
5
COSMO
0
1
1 SURGE
1,417
11
LEON
1,056
11
SPIKE
1,005
11
AMBER
761
10
1 CORDELIUS
260
9
4 CROW
208
9
4 SANDY
162
9
7 MEG
82
4
CHESTER
20
1
2 PIERCE
17
1
1 KENJI
8
1
KIT
0
1
DRACO
0
1
NORI
0
1
KAZE
0
1
SIRIUS
0
2
Account value
What everything they own would cost in gems
≈ 144,480
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels133,340 power points · 281,630 coins
41,497
-
GADGETS122 owned
12,200
-
STAR POWERS104 owned
20,800
-
Hypercharges38 owned
19,000
-
GEARS67 owned
6,700
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1190 missing
270,580
556,990
-
GADGETS94 missing
94,000
-
STAR POWERS112 missing
224,000
-
Hypercharges70 missing
350,000
-
GEARS598 missing
609,000
-
Buffies61 missing
122,000
61,000
-
Total
392,580
1,894,990
≈ 228,757
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 12 battles in this period
-
Сладкий Сон🔫
#PV9CGL0L8
Battles together2Wins together50%Their most played brawler
NitaLast together23h 4m ago
Who they play with most: 25 battles in this period
-
Alikhan_09
#9C9222098
Battles together3Wins together67%Their most played brawler
BoLast together1d 1h ago -
🦖reinosaurus🦖
#VG0UGCJU
Battles together3Wins together67%Their most played brawler
GriffLast together1d 1h ago -
Сладкий Сон🔫
#PV9CGL0L8
Battles together2Wins together50%Their most played brawler
NitaLast together23h 4m ago
Who they play with most: 25 battles in this period
-
Alikhan_09
#9C9222098
Battles together3Wins together67%Their most played brawler
BoLast together1d 1h ago -
🦖reinosaurus🦖
#VG0UGCJU
Battles together3Wins together67%Their most played brawler
GriffLast together1d 1h ago -
Сладкий Сон🔫
#PV9CGL0L8
Battles together2Wins together50%Their most played brawler
NitaLast together23h 4m ago
Who they play with most in their last 25 battles
-
Alikhan_09
#9C9222098
Battles together3Wins together67%Their most played brawler
BoLast together1d 1h ago -
🦖reinosaurus🦖
#VG0UGCJU
Battles together3Wins together67%Their most played brawler
GriffLast together1d 1h ago -
Сладкий Сон🔫
#PV9CGL0L8
Battles together2Wins together50%Their most played brawler
NitaLast together23h 4m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS1m 35s
-
VS34s
-
VS24s
-
VS2m 41s
-
VS37s
-
VS33s
-
VS2m 8s
-
VS57s
-
VS36s
-
VS1m 30s
-
VS2m 24s
-
VS2m 30s
-
VS1m 5s
-
VS1m 33s
-
VS1m 28s
-
VS1m 32s
-
VS37s
-
VS1m 37s
-
VS1m 10s
-
VS1m 31s
-
VS1m 18s
-
VS46s
-
VS2m 30s
-
VS55s
-
VS1m 45s