PROFILE
Pão de queijo
TROPHY ROAD
III
Highest: 36,607
WINS
RANKED
DIAMOND I
CURRENT
3,086
DIAMOND I
HIGHEST
3,346
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 146 h
3v3: 1,180 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 592 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,029 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 109 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND I
- Trophy pushing 22 Average of their best 20: 1,037 trophies · 36,600 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,346
Season 50 · in progress
Diamond I
Pão de queijo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,037 trophies · 36,600 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 20% |
| Best ranked rank | Top 65% |
| Prestige | Top 39% |
| Fame | Top 70% |
| Experience | Top 59% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 73% |
| Collection | Top 57% |
| Best streak | Top 49% |
BRAWLERS
96 / 108 Collected
2 SHELLY
94
8
2 EL PRIMO
1,007
9
BROCK
566
8
2 POCO
417
9
1 COLT
406
9
4 BULL
318
8
NITA
214
9
BARLEY
114
9
ROSA
106
8
1 GUS
1,008
9
1 JACKY
400
9
1 RICO
392
9
6 8-BIT
382
8
DARRYL
338
8
DYNAMIKE
290
9
CARL
208
8
1 PENNY
204
7
4 TICK
189
8
JESSIE
174
7
EDGAR
1,005
9
2 MANDY
835
10
BIBI
671
11
FRANK
502
10
1 STU
475
9
1 COLETTE
356
8
SHADE
353
9
1 NANI
330
8
PAM
260
8
GRIFF
249
9
1 BO
229
8
PIPER
215
7
1 BONNIE
204
8
2 PEARL
178
8
MEEPLE
161
6
3 LARRY & LAWRIE
154
8
1 BEA
150
7
7 EMZ
115
4
7 ANGELO
109
7
GALE
87
4
HANK
79
7
5 LOLA
68
1
3 TRUNK
42
6
3 BELLE
39
4
3 SAM
34
6
2 MAISIE
26
1
2 ASH
25
1
2 BOLT
23
7
1 GROM
13
7
1 BERRY
12
4
MINA
1,221
11
1 DOUG
1,039
11
1 STARR NOVA
1,031
11
2 WENDY
1,018
8
ALLI
1,008
11
2 FANG
1,004
8
2 COSMO
863
8
FINX
772
10
6 LOU
675
10
2 WILLOW
434
9
4 MORTIS
392
9
GLOWY
336
8
BUZZ
315
7
4 GIGI
310
8
2 MR. P
295
9
11 LUMI
293
8
1 OTIS
274
8
6 ZIGGY
232
8
2 MAX
227
8
6 CHARLIE
209
7
GENE
183
8
1 BUSTER
181
9
R-T
180
5
1 GRAY
160
10
MICO
139
7
7 JUJU
136
7
BYRON
119
8
RUFFS
119
9
5 NAJIA
113
8
3 SQUEAK
104
7
6 TARA
96
5
3 SPROUT
60
7
1 JAE-YONG
13
5
1 EVE
8
3
3 KIT
2,004
11
NORI
1,103
11
5 CROW
1,063
11
2 LEON
1,009
10
4 KENJI
1,007
10
5 SURGE
1,000
11
3 CHESTER
323
7
AMBER
202
4
6 MEG
82
7
5 SPIKE
70
7
3 CORDELIUS
35
7
1 KAZE
1,036
11
SIRIUS
281
7
Account value
What everything they own would cost in gems
≈ 118,211
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
8103034112
27,645
-
Power levels114,000 power points · 240,660 coins
35,466
-
GADGETS61 owned
6,100
-
STAR POWERS55 owned
11,000
-
Hypercharges59 owned
29,500
-
GEARS34 owned
3,400
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
245,040
504,780
-
GADGETS131 missing
131,000
-
STAR POWERS137 missing
274,000
-
Hypercharges37 missing
185,000
-
GEARS558 missing
568,000
-
Buffies79 missing
158,000
79,000
-
Total
403,040
1,741,780
≈ 214,482
-
Brawlers to level 1198 missing
289,920
597,960
-
GADGETS155 missing
155,000
-
STAR POWERS161 missing
322,000
-
Hypercharges49 missing
245,000
-
GEARS631 missing
642,000
-
Buffies82 missing
164,000
82,000
-
Total
453,920
2,043,960
≈ 249,788
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 68% | 20% | |
| 3 | 0% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
SOMBRA
#2VJUJ9CJJ9
Battles together6Wins together50%Their most played brawler
BibiLast together2m 10s ago -
Fire
#80LCPUV88V
Battles together5Wins together60%Their most played brawler
TickLast together5m 46s ago
Who they play with most: 25 battles in this period
-
SOMBRA
#2VJUJ9CJJ9
Battles together6Wins together50%Their most played brawler
BibiLast together2m 10s ago -
Fire
#80LCPUV88V
Battles together5Wins together60%Their most played brawler
TickLast together5m 46s ago
Who they play with most: 25 battles in this period
-
SOMBRA
#2VJUJ9CJJ9
Battles together6Wins together50%Their most played brawler
BibiLast together2m 10s ago -
Fire
#80LCPUV88V
Battles together5Wins together60%Their most played brawler
TickLast together5m 46s ago
Who they play with most in their last 25 battles
-
SOMBRA
#2VJUJ9CJJ9
Battles together6Wins together50%Their most played brawler
BibiLast together2m 10s ago -
Fire
#80LCPUV88V
Battles together5Wins together60%Their most played brawler
TickLast together5m 46s ago
BATTLE LOG
- All brawlers
Mina 5
R-T 5
Darryl 3
8-bit 2
Colette 2
Bibi 2
Bull 2
Mandy 1
Gale 1
Piper 1
Melodie 1
- All match types
Trophies 22
Ranked 3
- All modes
Solo Showdown 16
Brawl Hockey 5
Trio Showdown 1
Gem Grab 1
Heist 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 37s
-
VS1m 3s
-
VS3m 11s
-
VS55s
-
VS1m 57s
-
RANKED
VS1m 52s
-
RANKED
VS1m 46s
-
RANKED
VS1m 51s