PROFILE
папа+папа
TROPHY ROAD
III
Highest: 39,078
WINS
RANKED
DIAMOND I
CURRENT
3,000
DIAMOND II
HIGHEST
3,696
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 146 h
3v3: 1,056 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 414 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,388 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 109 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 24 Average of their best 20: 1,111 trophies · 39,078 total trophies · 0 of 7 classes mastered
-
3,293
Season 50 · in progress
Diamond I
папа+папа’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,111 trophies · 39,078 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 22% |
| Best ranked rank | Top 55% |
| Prestige | Top 30% |
| Fame | Top 71% |
| Experience | Top 59% |
| 3v3 victories | Top 71% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 64% |
| Best streak | Top 29% |
BRAWLERS
88 / 108 Collected
SHELLY
284
9
BULL
1,009
10
COLT
1,000
9
5 BARLEY
364
7
EL PRIMO
353
7
1 POCO
273
9
BROCK
248
7
ROSA
234
9
2 NITA
213
9
RICO
1,006
9
DYNAMIKE
1,003
9
2 GUS
325
9
DARRYL
316
9
1 8-BIT
225
6
TICK
208
9
1 JESSIE
206
9
2 JACKY
182
4
6 CARL
137
4
7 PENNY
134
4
EDGAR
1,264
11
BO
1,049
9
BIBI
1,022
11
1 SHADE
1,021
10
1 GRIFF
1,019
11
12 MEEPLE
1,014
11
FRANK
699
11
EMZ
418
9
STU
353
8
LARRY & LAWRIE
351
9
1 ASH
319
6
1 NANI
296
7
1 COLETTE
284
8
2 TRUNK
284
7
MANDY
255
9
PIPER
246
9
14 BERRY
239
3
1 BEA
233
9
ANGELO
230
9
GROM
206
3
12 GALE
200
10
1 MAISIE
200
6
2 PAM
190
5
10 BONNIE
161
6
PEARL
149
1
3 HANK
138
4
5 BELLE
130
5
7 SAM
112
1
LOLA
103
1
2 BOLT
32
7
4 OTIS
1,194
11
MORTIS
1,022
11
4 LILY
1,009
9
1 FANG
1,000
11
GLOWY
1,000
9
2 ZIGGY
547
9
1 BUZZ
535
9
GENE
399
5
1 NAJIA
352
9
1 MICO
301
7
SPROUT
295
9
2 BYRON
257
8
MELODIE
255
7
14 TARA
247
4
DAMIAN
232
9
13 ALLI
226
9
11 SQUEAK
208
9
2 DOUG
198
9
1 GRAY
93
3
4 CHUCK
71
9
JAE-YONG
31
6
1 R-T
13
5
1 WENDY
12
1
1 CLANCY
10
1
EVE
0
1
LUMI
0
1
13 KIT
2,003
10
SPIKE
1,180
11
2 CROW
1,180
9
SURGE
1,064
9
CHESTER
1,020
9
3 KENJI
1,003
9
LEON
1,000
11
1 CORDELIUS
480
11
NORI
357
9
2 MEG
222
9
8 AMBER
125
6
PIERCE
0
7
KAZE
0
9
Account value
What everything they own would cost in gems
≈ 105,027
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
8103026121
24,553
-
Power levels111,590 power points · 236,650 coins
34,824
-
GADGETS72 owned
7,200
-
STAR POWERS50 owned
10,000
-
Hypercharges42 owned
21,000
-
GEARS17 owned
1,750
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1177 missing
217,530
446,670
-
GADGETS104 missing
104,000
-
STAR POWERS126 missing
252,000
-
Hypercharges46 missing
230,000
-
GEARS527 missing
536,500
-
Buffies71 missing
142,000
71,000
-
Total
359,530
1,640,170
≈ 199,970
-
Brawlers to level 1197 missing
292,330
601,970
-
GADGETS144 missing
144,000
-
STAR POWERS166 missing
332,000
-
Hypercharges66 missing
330,000
-
GEARS648 missing
658,500
-
Buffies80 missing
160,000
80,000
-
Total
452,330
2,146,470
≈ 259,880
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
- All brawlers
Meg 4
Nani 2
Griff 2
Colette 2
Frank 2
Otis 2
Bibi 2
Mortis 2
Emz 1
Cordelius 1
Leon 1
Edgar 1
8-bit 1
Tick 1
Kit 1
- All results
- Victory
- Defeat
- Draw
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FRIENDLY
DEFEAT
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