PROFILE
nennsks
TROPHY ROAD
II
Highest: 43,534
WINS
RANKED
DIAMOND III
CURRENT
4,179
MYTHIC II
HIGHEST
5,038
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 379 h
3v3: 6,397 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 816 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 216 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 293 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 29 Average of their best 20: 1,324 trophies · 43,534 total trophies · 1 of 7 classes mastered
-
4,179
Season 50 · in progress
Diamond III
nennsks’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,324 trophies · 43,534 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 9.9% |
| Best ranked rank | Top 22% |
| Prestige | Top 45% |
| Fame | Top 71% |
| Experience | Top 34% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 30% |
| Best streak | Top 4.0% |
BRAWLERS
99 / 108 Collected
4 SHELLY
415
11
4 BULL
1,996
11
BROCK
1,183
11
NITA
680
11
2 BARLEY
528
7
2 EL PRIMO
335
6
POCO
299
3
ROSA
259
7
COLT
210
4
GUS
1,563
11
DARRYL
1,416
11
1 PENNY
860
11
TICK
618
10
1 DYNAMIKE
548
9
JESSIE
485
10
2 8-BIT
377
6
RICO
300
9
CARL
222
1
1 JACKY
201
5
1 GALE
2,020
11
EMZ
1,691
11
2 EDGAR
944
11
1 BO
823
11
NANI
719
11
FRANK
653
11
SAM
580
11
GRIFF
465
11
COLETTE
410
11
BEA
404
8
2 PIPER
385
7
SHADE
329
6
ANGELO
328
7
2 BIBI
323
4
STU
309
7
2 HANK
225
1
MAISIE
215
8
4 MEEPLE
209
5
5 LARRY & LAWRIE
187
10
9 LOLA
184
1
11 GROM
165
1
PAM
90
1
6 BOLT
85
6
3 BELLE
66
1
MANDY
60
10
4 TRUNK
56
1
3 PEARL
54
1
4 ASH
38
1
BONNIE
0
1
BERRY
0
1
1 DOUG
1,748
11
FANG
1,147
11
BUZZ
683
9
LILY
657
11
SQUEAK
582
10
3 TARA
393
5
JUJU
376
7
2 GENE
375
9
1 GIGI
335
10
1 WENDY
284
11
FINX
276
11
16 OTIS
267
11
MAX
265
2
GRAY
264
7
1 MORTIS
257
7
5 STARR NOVA
219
7
13 BYRON
205
5
WILLOW
204
7
MICO
161
6
2 JANET
129
1
6 DAMIAN
85
1
7 CHARLIE
76
7
5 ZIGGY
70
6
1 JAE-YONG
51
8
4 BUSTER
46
4
2 ALLI
21
1
1 R-T
10
3
SPROUT
0
1
LOU
0
1
EVE
0
1
CHUCK
0
1
MELODIE
0
1
CLANCY
0
3
LUMI
0
1
MINA
0
1
LEON
1,890
11
PIERCE
1,472
11
SPIKE
1,371
11
CHESTER
1,310
11
2 CROW
593
10
1 NORI
475
11
1 MEG
270
7
KENJI
125
3
1 SURGE
120
1
6 SANDY
75
6
1 CORDELIUS
10
1
AMBER
0
1
DRACO
0
1
SIRIUS
2,008
11
2 KAZE
117
3
Account value
What everything they own would cost in gems
≈ 154,688
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103035132
29,392
-
Power levels138,740 power points · 288,220 coins
42,696
-
GADGETS106 owned
10,600
-
STAR POWERS78 owned
15,600
-
Hypercharges65 owned
32,500
-
GEARS82 owned
8,300
-
Buffies52 owned
15,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
231,520
480,515
-
GADGETS92 missing
92,000
-
STAR POWERS120 missing
240,000
-
Hypercharges34 missing
170,000
-
GEARS529 missing
539,000
-
Buffies44 missing
88,000
44,000
-
Total
319,520
1,565,515
≈ 188,504
-
Brawlers to level 1180 missing
265,180
550,400
-
GADGETS110 missing
110,000
-
STAR POWERS138 missing
276,000
-
Hypercharges43 missing
215,000
-
GEARS583 missing
593,000
-
Buffies47 missing
94,000
47,000
-
Total
359,180
1,791,400
≈ 215,058
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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