PROFILE
woktorial
TROPHY ROAD
III
Highest: 29,797
WINS
RANKED
SILVER I
CURRENT
862
DIAMOND II
HIGHEST
5,206
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 169 h
3v3: 1,860 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 332 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,128 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 128 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 788 trophies · 29,797 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
862
Season 50 · in progress
Silver I
woktorial’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 788 trophies · 29,797 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 71% |
| Best ranked rank | Top 55% |
| Prestige | Top 56% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 49% |
| Best streak | Top 26% |
BRAWLERS
106 / 108 Collected
1 SHELLY
501
11
1 POCO
434
9
1 COLT
367
7
NITA
307
7
ROSA
307
5
1 EL PRIMO
305
7
BULL
304
5
BROCK
266
7
BARLEY
158
6
8-BIT
641
11
GUS
517
11
JACKY
376
9
2 RICO
349
11
CARL
330
9
JESSIE
316
6
DARRYL
304
9
PENNY
302
7
DYNAMIKE
238
7
2 TICK
108
8
14 COLETTE
1,017
11
GRIFF
1,003
11
1 BEA
1,001
11
5 EDGAR
746
10
PIPER
598
11
1 LOLA
553
11
1 ANGELO
514
10
EMZ
500
9
3 NANI
447
11
MANDY
374
9
BO
288
7
BELLE
277
6
SHADE
270
10
PAM
252
6
ASH
238
8
PEARL
230
4
2 SAM
205
7
BIBI
72
9
TRUNK
56
6
5 MAISIE
55
3
HANK
52
7
3 GROM
43
1
FRANK
32
6
3 LARRY & LAWRIE
30
5
BERRY
25
7
1 BONNIE
24
1
1 MEEPLE
24
1
2 GALE
17
6
1 STU
12
1
BOLT
5
1
GIGI
1,048
11
1 DOUG
1,003
10
BUZZ
497
9
MAX
489
9
1 MORTIS
379
10
STARR NOVA
376
11
1 MICO
307
9
R-T
300
7
1 MELODIE
257
8
TARA
247
8
1 MOE
243
9
LILY
231
9
SQUEAK
199
10
LUMI
199
8
1 ALLI
171
8
3 GENE
141
11
4 GLOWY
97
1
OTIS
93
6
4 GRAY
91
9
6 JUJU
91
7
4 CHUCK
84
7
VINCE
63
9
5 BYRON
52
7
CHARLIE
44
8
1 EVE
38
1
FINX
27
1
1 JANET
20
1
2 DAMIAN
19
1
1 JAE-YONG
12
1
1 NAJIA
12
2
1 COSMO
12
4
LOU
10
5
1 WILLOW
10
3
1 OLLIE
10
4
MINA
10
8
ZIGGY
10
1
WENDY
10
1
1 FANG
6
5
MR. P
5
8
RUFFS
5
1
SPROUT
0
1
NORI
1,016
11
8 AMBER
1,014
11
2 CORDELIUS
1,006
11
1 LEON
1,002
11
SPIKE
447
11
SANDY
289
11
CROW
247
11
KIT
243
9
1 MEG
241
8
KENJI
214
8
PIERCE
95
1
6 DRACO
87
7
5 SURGE
61
5
3 CHESTER
47
4
SIRIUS
1,000
11
KAZE
480
11
Account value
What everything they own would cost in gems
≈ 130,698
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels138,570 power points · 289,560 coins
42,813
-
GADGETS83 owned
8,300
-
STAR POWERS64 owned
12,800
-
Hypercharges44 owned
22,000
-
GEARS57 owned
5,700
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1184 missing
257,870
533,530
-
GADGETS129 missing
129,000
-
STAR POWERS148 missing
296,000
-
Hypercharges62 missing
310,000
-
GEARS596 missing
607,000
-
Buffies76 missing
152,000
76,000
-
Total
409,870
1,951,530
≈ 236,140
-
Brawlers to level 1186 missing
265,350
549,060
-
GADGETS133 missing
133,000
-
STAR POWERS152 missing
304,000
-
Hypercharges64 missing
320,000
-
GEARS608 missing
619,000
-
Buffies76 missing
152,000
76,000
-
Total
417,350
2,001,060
≈ 241,841
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 74% | — | |
| 2 | 100% | — |
Teammates
Who they play with most: 25 battles in this period
-
VerEq1
#2VJLRGGVR8
Battles together25Wins together76%Their most played brawler
SproutLast together16h 42m ago
Who they play with most: 25 battles in this period
-
VerEq1
#2VJLRGGVR8
Battles together25Wins together76%Their most played brawler
SproutLast together16h 42m ago
Who they play with most: 25 battles in this period
-
VerEq1
#2VJLRGGVR8
Battles together25Wins together76%Their most played brawler
SproutLast together16h 42m ago
Who they play with most in their last 25 battles
-
VerEq1
#2VJLRGGVR8
Battles together25Wins together76%Their most played brawler
SproutLast together16h 42m ago
BATTLE LOG
- All brawlers
Edgar 21
Sirius 4
- All match types
Trophies 23
Challenges 2
- All modes
Duo Showdown 23
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
100
LVL11
VerEq1
100
LVL11
woktorial
-
SPECIAL CHALLENGE
0
LVL11
VerEq1
0
LVL11
woktorial