PROFILE
shadow
TROPHY ROAD
I
Highest: 80,003
WINS
RANKED
MYTHIC II
CURRENT
5,384
LEGENDARY I
HIGHEST
6,615
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 902 h
3v3: 15,132 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,494 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,020 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 700 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 51 Best: LEGENDARY I
- Trophy pushing 22 Average of their best 20: 869 trophies · 80,003 total trophies · 0 of 7 classes mastered
-
5,384
Season 50 · in progress
Mythic II
shadow’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked41 / 80
- Trophy pushing4 / 20
Ranked
51 × 80 % = 40.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 869 trophies · 80,003 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.1% |
| Ranked | Top 3.0% |
| Best ranked rank | Top 8.2% |
| Prestige | Top 89% |
| Fame | Top 5.1% |
| Experience | Top 6.4% |
| 3v3 victories | Top 4.2% |
| Showdown victories | Top 18% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 3.3% |
| Best streak | Top 1.8% |
BRAWLERS
108 / 108 Collected
3 SHELLY
722
9
7 BULL
891
11
1 COLT
855
11
EL PRIMO
825
11
1 NITA
811
11
1 BROCK
797
11
3 POCO
780
11
8 BARLEY
766
9
ROSA
678
9
1 DYNAMIKE
891
11
1 TICK
866
11
3 GUS
797
11
5 DARRYL
790
9
1 RICO
763
9
2 CARL
744
9
2 JESSIE
727
11
5 JACKY
707
9
9 8-BIT
706
10
10 PENNY
682
9
2 EMZ
859
10
MEEPLE
844
11
1 MANDY
836
10
EDGAR
820
9
3 STU
818
11
4 GRIFF
807
11
6 BERRY
802
11
9 GALE
800
10
2 GROM
789
9
1 BOLT
784
9
HANK
775
11
3 BEA
761
9
2 ASH
758
9
1 NANI
755
9
1 MAISIE
750
9
1 PIPER
749
11
1 BIBI
746
9
4 LARRY & LAWRIE
734
10
2 SAM
723
9
6 ANGELO
721
9
2 BO
719
11
5 PEARL
716
8
9 SHADE
716
11
5 BELLE
714
8
BONNIE
702
9
3 TRUNK
701
9
5 COLETTE
691
11
2 FRANK
666
11
PAM
580
9
LOLA
541
8
MOE
1,000
11
CHUCK
970
11
8 GRAY
843
11
8 DOUG
840
9
BUZZ
834
9
1 R-T
811
9
6 JAE-YONG
809
11
19 NAJIA
804
9
MORTIS
795
9
1 MAX
783
11
2 BYRON
781
11
MR. P
779
9
2 CLANCY
772
9
5 SPROUT
764
11
1 BUSTER
763
11
4 MICO
762
11
5 LILY
751
9
3 JUJU
743
9
LOU
741
10
SQUEAK
740
11
1 DAMIAN
739
9
3 ZIGGY
738
9
3 ALLI
737
9
4 FANG
719
9
5 OLLIE
718
8
2 GENE
715
11
4 MINA
712
9
3 WILLOW
709
9
MELODIE
702
9
1 GLOWY
701
9
1 LUMI
700
9
9 OTIS
676
11
RUFFS
670
9
6 FINX
670
9
3 TARA
668
9
STARR NOVA
654
9
1 EVE
649
9
4 CHARLIE
601
8
JANET
595
8
VINCE
522
8
GIGI
480
8
8 WENDY
424
8
8 COSMO
382
8
5 SURGE
882
11
6 KENJI
849
11
7 SPIKE
846
10
2 CORDELIUS
815
9
7 SANDY
813
11
1 CHESTER
806
11
5 LEON
788
11
2 DRACO
773
10
8 CROW
769
11
10 AMBER
727
11
8 PIERCE
718
9
KIT
708
8
1 MEG
643
9
1 NORI
494
8
5 SIRIUS
643
9
1 KAZE
588
8
Account value
What everything they own would cost in gems
≈ 254,325
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels243,120 power points · 514,795 coins
75,792
-
GADGETS216 owned
21,600
-
STAR POWERS175 owned
35,000
-
Hypercharges92 owned
46,000
-
GEARS156 owned
16,650
-
Buffies88 owned
26,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
160,800
323,825
-
GADGETSAll done!
-
STAR POWERS41 missing
82,000
-
Hypercharges16 missing
80,000
-
GEARS509 missing
509,500
-
Buffies11 missing
22,000
11,000
-
Total
182,800
1,006,325
≈ 118,913
What money can’t buy
Skins seen
4
10
54
21
2
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































