PROFILE
vlobim
TROPHY ROAD
II
Highest: 17,105
WINS
RANKED
SILVER III
CURRENT
1,464
DIAMOND II
HIGHEST
3,914
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 125 h
3v3: 1,870 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 315 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 233 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 96 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 13 Average of their best 20: 665 trophies · 17,100 total trophies · 0 of 7 classes mastered
Current formOut of form33% wins in 12 battles
-
1,464
Season 50 · in progress
Silver III
vlobim’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 665 trophies · 17,100 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 55% |
| Best ranked rank | Top 54% |
| Prestige | Top 77% |
| Fame | Top 70% |
| Experience | Top 66% |
| 3v3 victories | Top 56% |
| Showdown victories | Top 75% |
| Brawlers at power 11 | Top 57% |
| Collection | Top 67% |
| Best streak | Top 1.6% |
BRAWLERS
75 / 108 Collected
SHELLY
318
7
BROCK
877
11
3 EL PRIMO
407
11
2 BULL
325
9
COLT
316
9
NITA
210
5
2 BARLEY
106
8
4 POCO
103
4
ROSA
46
4
DYNAMIKE
658
11
DARRYL
410
9
2 PENNY
322
11
TICK
305
11
8-BIT
222
4
JACKY
148
1
JESSIE
141
5
CARL
116
4
GUS
11
1
RICO
8
4
FRANK
1,054
11
NANI
1,022
11
PEARL
909
11
1 GROM
730
11
EMZ
673
11
EDGAR
603
11
1 PIPER
567
11
1 BEA
505
9
BO
364
7
1 LARRY & LAWRIE
244
9
ANGELO
167
9
1 BIBI
137
3
8 PAM
91
1
HANK
17
1
1 BOLT
10
1
STU
8
1
GALE
0
1
COLETTE
0
1
BELLE
0
1
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
3 MORTIS
803
11
TARA
433
7
8 BYRON
251
10
1 SPROUT
200
1
9 RUFFS
123
1
4 BUZZ
75
1
5 OLLIE
50
1
3 DOUG
29
1
3 LOU
27
1
3 JUJU
27
9
1 GENE
22
8
1 CLANCY
16
8
MAX
0
1
JANET
0
1
GRAY
0
1
WILLOW
0
1
MELODIE
0
1
LILY
0
1
JAE-YONG
0
1
KIT
1,054
11
1 LEON
652
11
SURGE
604
11
MEG
584
11
SPIKE
0
1
SANDY
0
1
CORDELIUS
0
1
DRACO
0
1
Account value
What everything they own would cost in gems
≈ 81,775
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS75 owned
81029198
18,146
-
Power levels80,800 power points · 168,485 coins
24,929
-
GADGETS50 owned
5,000
-
STAR POWERS44 owned
8,800
-
Hypercharges35 owned
17,500
-
GEARS38 owned
3,800
-
Buffies12 owned
3,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
199,700
413,890
-
GADGETS100 missing
100,000
-
STAR POWERS106 missing
212,000
-
Hypercharges40 missing
200,000
-
GEARS426 missing
435,000
-
Buffies69 missing
138,000
69,000
-
Total
337,700
1,429,890
≈ 176,759
-
Brawlers to level 1191 missing
323,120
670,135
-
GADGETS166 missing
166,000
-
STAR POWERS172 missing
344,000
-
Hypercharges73 missing
365,000
-
GEARS627 missing
638,000
-
Buffies87 missing
174,000
87,000
-
Total
497,120
2,270,135
≈ 276,726
What money can’t buy
Progress
ExampleStatistics
Last 13 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 13 battles in this period
-
satanic
#RQ9GRQ2QR
Battles together13Wins together31%Their most played brawler
PierceLast together1d ago
Who they play with most: 13 battles in this period
-
satanic
#RQ9GRQ2QR
Battles together13Wins together31%Their most played brawler
PierceLast together1d ago
Who they play with most in their last 13 battles
-
satanic
#RQ9GRQ2QR
Battles together13Wins together31%Their most played brawler
PierceLast together1d ago
BATTLE LOG
- All brawlers
Frank 4
Grom 3
Brock 3
Dynamike 2
Pearl 1
- All modes
Knockout 9
Brawl Ball 4
- All results
- Victory
- Defeat
- Draw
-
VS3m 30s
-
VS2m 7s
-
VS3m 9s
-
VS2m 30s
-
VS2m 40s
-
VS1m 35s
-
VS1m 53s
-
VS1m 28s
-
VS1m 3s
-
VS1m 8s
-
VS2m 22s
-
VS1m 20s
-
VS51s