PROFILE
YS|ζ͜Noxy🏴
TROPHY ROAD
IV
Highest: 114,662
WINS
RANKED
DIAMOND II
CURRENT
3,597
LEGENDARY I
HIGHEST
6,314
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 842 h
3v3: 10,912 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,206 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,213 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 643 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 60 Average of their best 20: 2,083 trophies · 114,627 total trophies · 4 of 7 classes mastered
-
3,704
Season 50 · in progress
Diamond II
YS|ζ͜Noxy🏴’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing12 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 2,083 trophies · 114,627 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.6% |
| Ranked | Top 14% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 2.8% |
| Fame | Top 5.6% |
| Experience | Top 5.8% |
| 3v3 victories | Top 8.6% |
| Showdown victories | Top 2.5% |
| Brawlers at power 11 | Top 7.8% |
| Collection | Top 12% |
| Best streak | Top 4.0% |
BRAWLERS
108 / 108 Collected
SHELLY
1,220
11
3 COLT
2,020
11
BULL
2,000
11
POCO
1,466
11
BROCK
1,333
11
NITA
668
10
EL PRIMO
644
11
BARLEY
543
10
ROSA
502
10
1 TICK
2,044
11
1 DYNAMIKE
2,002
11
RICO
2,000
11
1 JACKY
1,129
11
PENNY
1,038
11
3 8-BIT
1,036
11
3 JESSIE
1,010
11
1 GUS
1,002
11
CARL
720
10
DARRYL
514
8
COLETTE
2,178
11
SHADE
2,124
11
1 EDGAR
2,011
11
BIBI
2,000
11
PIPER
1,645
11
BO
1,333
11
ANGELO
1,261
11
STU
1,245
11
GROM
1,191
11
HANK
1,168
11
FRANK
1,120
11
NANI
1,120
11
MANDY
1,117
11
1 BEA
1,078
11
GALE
1,074
11
EMZ
1,064
11
1 MAISIE
1,010
9
5 MEEPLE
1,005
11
GRIFF
1,004
11
BERRY
700
11
BOLT
691
11
1 LARRY & LAWRIE
599
9
PAM
557
8
1 PEARL
531
8
1 BELLE
529
8
1 BONNIE
526
9
1 LOLA
493
8
2 SAM
450
8
ASH
394
8
TRUNK
381
9
MINA
2,487
11
WENDY
2,220
11
NAJIA
2,007
11
MORTIS
2,000
11
MICO
2,000
11
LILY
2,000
11
FANG
1,685
11
1 ALLI
1,434
11
MOE
1,356
11
GRAY
1,260
11
1 GLOWY
1,226
11
BYRON
1,212
11
1 BUZZ
1,201
11
DAMIAN
1,166
11
1 CHUCK
1,140
11
SQUEAK
1,113
11
1 JANET
1,040
11
3 CLANCY
1,028
11
JUJU
1,016
9
3 TARA
1,005
11
1 FINX
896
11
3 OTIS
629
10
1 EVE
623
8
1 MAX
614
9
BUSTER
573
10
MELODIE
560
10
1 LOU
529
9
3 JAE-YONG
520
9
MR. P
440
9
1 GENE
423
8
1 LUMI
415
8
R-T
410
9
WILLOW
409
8
1 CHARLIE
409
9
RUFFS
398
8
GIGI
392
9
DOUG
375
10
1 SPROUT
355
8
5 STARR NOVA
339
9
ZIGGY
313
9
OLLIE
221
9
1 COSMO
10
7
VINCE
0
7
NORI
2,342
11
SURGE
2,003
11
KENJI
1,550
11
1 KIT
1,356
11
CROW
1,210
11
CORDELIUS
1,171
11
1 CHESTER
1,124
11
LEON
1,091
11
AMBER
1,031
11
SANDY
1,024
11
1 SPIKE
1,021
11
PIERCE
1,016
11
MEG
1,008
10
DRACO
546
10
SIRIUS
2,039
11
KAZE
1,156
11
Account value
What everything they own would cost in gems
≈ 246,704
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels310,690 power points · 650,020 coins
96,071
-
GADGETS175 owned
17,500
-
STAR POWERS155 owned
31,000
-
Hypercharges99 owned
49,500
-
GEARS68 owned
6,850
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1140 missing
93,230
188,600
-
GADGETS41 missing
41,000
-
STAR POWERS61 missing
122,000
-
Hypercharges9 missing
45,000
-
GEARS597 missing
607,500
-
Buffies56 missing
112,000
56,000
-
Total
205,230
1,060,100
≈ 126,533
What money can’t buy
Skins seen
8
11
48
22
6
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































