PROFILE
antonio σ( ̄∇ ̄;)
TROPHY ROAD
III
Highest: 36,686
WINS
RANKED
DIAMOND III
CURRENT
4,363
MYTHIC II
HIGHEST
5,065
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 328 h
3v3: 5,511 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 623 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 316 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 254 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 21 Average of their best 20: 1,068 trophies · 36,684 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
4,412
Season 50 · in progress
Diamond III
antonio σ( ̄∇ ̄;)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing4 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 1,068 trophies · 36,684 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 47% |
| Ranked | Top 9.1% |
| Best ranked rank | Top 22% |
| Prestige | Top 25% |
| Fame | Top 34% |
| Experience | Top 34% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 18% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,284
11
2 NITA
1,369
11
2 EL PRIMO
1,060
11
2 COLT
1,054
11
BULL
1,041
11
BROCK
1,035
11
1 POCO
1,010
11
BARLEY
1,000
11
3 ROSA
1,000
11
1 PENNY
1,063
11
8 CARL
1,015
11
2 8-BIT
1,010
11
4 TICK
1,008
11
1 DARRYL
1,005
11
1 DYNAMIKE
1,003
11
4 GUS
1,003
11
10 JACKY
1,001
11
2 RICO
1,000
11
JESSIE
1,000
11
2 BIBI
1,104
11
FRANK
1,045
11
7 PAM
1,031
11
10 EMZ
1,008
11
1 PIPER
1,007
11
7 GALE
1,006
11
1 BEA
1,005
11
2 NANI
1,005
11
9 BO
1,002
11
COLETTE
969
11
1 EDGAR
276
11
1 LARRY & LAWRIE
271
1
2 STU
244
11
1 ANGELO
243
1
PEARL
229
1
1 BELLE
226
5
1 GRIFF
209
4
1 SHADE
197
1
3 BERRY
186
1
1 HANK
182
1
1 ASH
126
1
10 MEEPLE
118
1
7 SAM
89
1
2 BONNIE
39
1
3 MANDY
34
1
3 TRUNK
32
1
2 MAISIE
24
1
1 LOLA
23
1
1 GROM
15
4
BOLT
0
1
1 GRAY
298
4
1 BUZZ
237
1
MELODIE
224
1
1 MAX
217
1
3 MOE
217
1
2 TARA
194
2
10 FANG
182
1
2 VINCE
179
5
1 JUJU
161
1
CHUCK
154
1
2 LILY
140
1
10 LUMI
128
1
10 OLLIE
124
1
1 FINX
111
1
5 JAE-YONG
58
1
4 MICO
46
1
GENE
40
1
2 EVE
27
1
2 BUSTER
27
1
2 WILLOW
24
1
1 MORTIS
13
1
1 BYRON
13
1
1 R-T
13
1
1 MINA
10
1
1 STARR NOVA
10
1
MR. P
0
1
SPROUT
0
1
LOU
0
1
RUFFS
0
1
SQUEAK
0
1
JANET
0
1
OTIS
0
1
DOUG
0
1
CHARLIE
0
1
CLANCY
0
1
ALLI
0
1
ZIGGY
0
1
GIGI
0
11
GLOWY
0
1
NAJIA
0
3
DAMIAN
0
1
WENDY
0
1
COSMO
0
4
3 SURGE
211
1
2 KENJI
205
1
2 LEON
203
1
9 DRACO
119
1
4 CROW
43
1
2 MEG
31
1
2 AMBER
24
1
2 CORDELIUS
21
1
1 CHESTER
13
1
SPIKE
0
1
SANDY
0
1
KIT
0
1
PIERCE
0
1
NORI
0
2
5 KAZE
61
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 168,000
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels120,530 power points · 249,635 coins
37,017
-
GADGETS65 owned
6,500
-
STAR POWERS64 owned
12,800
-
Hypercharges75 owned
37,500
-
GEARS193 owned
19,700
-
Buffies72 owned
21,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
283,390
588,985
-
GADGETS151 missing
151,000
-
STAR POWERS152 missing
304,000
-
Hypercharges33 missing
165,000
-
GEARS472 missing
479,000
-
Buffies27 missing
54,000
27,000
-
Total
337,390
1,714,985
≈ 205,238
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Solo Showdown 10
Gem Grab 7
Mega Duo Showdown 6
Mega Showdown 2
- All results
- Victory
- Defeat
- Draw
-
878
LVL11
antonio σ( ̄∇ ̄;)
727
LVL9
Brawler
-
876
LVL11
antonio σ( ̄∇ ̄;)
348
LVL8
Ratel do Sertão
-
819
LVL8
rugames
880
LVL11
antonio σ( ̄∇ ̄;)
-
485
LVL11
Pedro_YT😝👑
865
LVL11
antonio σ( ̄∇ ̄;)
695
LVL10
Brawler
716
LVL11
Brawler
701
LVL11
tg:@pwnedbanned
699
LVL9
Brawler
700
LVL9
Brawler
716
LVL11
Brawler
683
LVL9
Brawler
714
LVL9
Brawler
691
LVL11
Brawler
699
LVL11
Brawler
713
LVL9
@talebrawl
686
LVL10
tg bladebots_bs
735
LVL9
Brawler
726
LVL11
Brawler
715
LVL11
Brawler
731
LVL10
Brawler
657
LVL9
Brawler
620
LVL11
Norceen
-
837
LVL8
'𝔑𝔒𝔏𝔄𝔖
493
LVL8
JR
293
LVL11
Neymar jr
1140
LVL11
⃢𝕬𝗇𝖽𝗋𝖾𝗐 】
1054
LVL11
rds. malévola
884
LVL11
Coxinha
605
LVL10
eduardinho.zx
859
LVL11
antonio σ( ̄∇ ̄;)
261
LVL11
TH|JEFFIN
1290
LVL11
アレフ
311
LVL11
Rafael RpR
258
LVL11
Bia 🇧🇷
1721
LVL11
ON/SANDY
679
LVL10
LGK|symphony
867
LVL9
danielsb
433
LVL11
Brawler
450
LVL7
WSB | Tailândia
484
LVL11
JONY
368
LVL10
guilherme.glsc
1045
LVL11
MAR0TH0 V310
-
VS1m 20s
-
VS1m 31s
-
VS1m 36s
-
VS1m 21s
-
VS2m 22s
-
VS1m 40s
-
VS1m 25s
-
1362
LVL11
FINX DA ZOEIRA
803
LVL11
antonio σ( ̄∇ ̄;)
-
808
LVL11
antonio σ( ̄∇ ̄;)
690
LVL11
⛩️|Dgnᶫᵒᵛᵉᵧₒᵤ🥀
-
799
LVL11
antonio σ( ̄∇ ̄;)
659
LVL11
TIJOLIN 🪻