PROFILE
Mıstık Baba🦁
TROPHY ROAD
III
Highest: 46,534
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC III
HIGHEST
5,945
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 288 h
3v3: 4,770 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 498 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 359 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 223 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 23 Average of their best 20: 1,082 trophies · 46,524 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
Mıstık Baba🦁’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked30 / 80
- Trophy pushing5 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,082 trophies · 46,524 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 85% |
| Best ranked rank | Top 15% |
| Prestige | Top 24% |
| Fame | Top 71% |
| Experience | Top 42% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 61% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 40% |
| Best streak | Top 14% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,589
11
1 EL PRIMO
1,099
11
1 COLT
1,025
11
ROSA
1,020
4
BULL
1,006
11
2 NITA
1,002
7
BARLEY
329
7
1 BROCK
311
1
1 POCO
303
8
RICO
1,081
11
DYNAMIKE
1,022
11
5 DARRYL
1,005
10
TICK
1,005
7
CARL
1,003
11
JESSIE
378
11
3 8-BIT
342
6
1 GUS
275
2
1 JACKY
257
5
PENNY
214
2
3 EMZ
1,233
11
8 BIBI
1,087
11
9 STU
1,079
11
1 EDGAR
1,005
11
FRANK
1,001
11
2 ANGELO
1,001
9
SAM
389
4
2 ASH
376
1
SHADE
339
8
1 BOLT
333
1
3 BONNIE
328
6
1 PAM
318
7
PIPER
307
7
2 TRUNK
303
8
BO
298
6
4 BEA
297
6
BELLE
294
6
2 COLETTE
288
7
7 PEARL
269
8
MAISIE
265
1
2 BERRY
254
10
GALE
250
7
GRIFF
242
7
1 GROM
234
7
3 LOLA
219
1
MANDY
214
11
1 HANK
213
6
2 NANI
178
7
3 MEEPLE
164
10
LARRY & LAWRIE
142
3
1 MORTIS
1,232
11
3 GIGI
1,008
1
6 OLLIE
1,007
11
2 BUSTER
1,001
8
R-T
1,001
1
1 LILY
1,001
8
1 NAJIA
587
1
MAX
385
1
2 GENE
381
8
BUZZ
364
10
MOE
348
8
1 JUJU
309
8
1 MR. P
308
1
CHARLIE
291
1
SQUEAK
286
1
1 LOU
275
7
2 ALLI
235
2
MICO
234
8
SPROUT
209
1
13 COSMO
205
5
11 GLOWY
165
4
CLANCY
158
1
4 EVE
127
1
8 VINCE
108
5
6 BYRON
75
1
3 MELODIE
66
1
1 FINX
62
4
5 TARA
60
1
5 STARR NOVA
60
1
2 RUFFS
53
8
4 MINA
46
1
4 ZIGGY
46
1
3 JAE-YONG
43
1
3 FANG
33
1
2 OTIS
21
6
1 DOUG
20
1
1 WILLOW
10
1
JANET
0
3
GRAY
0
1
CHUCK
0
6
LUMI
0
1
DAMIAN
0
1
2 MEG
1,037
11
LEON
1,026
11
5 KIT
1,009
11
8 NORI
1,009
11
2 CROW
1,001
1
2 DRACO
606
9
CORDELIUS
305
3
1 CHESTER
300
1
KENJI
233
1
AMBER
174
1
4 SPIKE
110
1
4 SURGE
56
6
4 SANDY
46
5
2 PIERCE
21
1
2 KAZE
363
11
1 SIRIUS
222
11
Account value
What everything they own would cost in gems
≈ 140,636
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels113,600 power points · 235,415 coins
34,902
-
GADGETS101 owned
10,100
-
STAR POWERS57 owned
11,400
-
Hypercharges58 owned
29,000
-
GEARS38 owned
3,800
-
Buffies63 owned
18,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1185 missing
286,580
595,440
-
GADGETS113 missing
113,000
-
STAR POWERS157 missing
314,000
-
Hypercharges49 missing
245,000
-
GEARS621 missing
632,000
-
Buffies36 missing
72,000
36,000
-
Total
358,580
1,935,440
≈ 229,402
-
Brawlers to level 1186 missing
290,320
603,205
-
GADGETS115 missing
115,000
-
STAR POWERS159 missing
318,000
-
Hypercharges50 missing
250,000
-
GEARS627 missing
638,000
-
Buffies36 missing
72,000
36,000
-
Total
362,320
1,960,205
≈ 232,253
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
Jesse Pinkman
#8PGU0QC2G
Battles together16Wins together88%Their most played brawler
GriffLast together2d 13h ago
Who they play with most: 25 battles in this period
-
Jesse Pinkman
#8PGU0QC2G
Battles together16Wins together88%Their most played brawler
GriffLast together2d 13h ago
Who they play with most in their last 25 battles
-
Jesse Pinkman
#8PGU0QC2G
Battles together16Wins together88%Their most played brawler
GriffLast together2d 13h ago
BATTLE LOG
- All brawlers
Vince 8
Bibi 6
Mortis 4
Stu 4
Dynamike 3
- All results
- Victory
- Defeat
- Draw
-
VS39s
-
VS2m 18s
-
VS48s
-
VS1m 38s
-
VS1m 26s
-
VS2m 31s
-
VS2m 49s
-
VS1m 40s
-
VS32s
-
VS56s
-
VS2m 36s
-
VS28s
-
VS22s
-
VS1m 10s
-
VS26s
-
VS26s
-
VS31s
-
VS43s
-
VS29s
-
VS2m 14s
-
VS1m 18s
-
VS1m 35s
-
VS51s
-
VS35s
-
VS24s