PROFILE
サイバー|ᴡᴇʀᴛɪxx🫀
TROPHY ROAD
III
Highest: 87,921
WINS
RANKED
SILVER I
CURRENT
970
MYTHIC III
HIGHEST
6,686
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 597 h
3v3: 6,157 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,536 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,955 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 451 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 45 Average of their best 20: 1,554 trophies · 87,919 total trophies · 1 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
970
Season 50 · in progress
Silver I
サイバー|ᴡᴇʀᴛɪxx🫀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing9 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
45 × 20 % = 9.0 pointsAverage of their best 20: 1,554 trophies · 87,919 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.0% |
| Ranked | Top 70% |
| Best ranked rank | Top 15% |
| Prestige | Top 10.0% |
| Fame | Top 7.3% |
| Experience | Top 7.3% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 2.5% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 8.1% |
| Best streak | Top 3.4% |
BRAWLERS
108 / 108 Collected
1 SHELLY
827
11
COLT
1,117
11
BULL
852
11
2 BROCK
775
10
EL PRIMO
702
9
POCO
609
11
5 NITA
592
11
1 ROSA
525
7
1 BARLEY
517
9
4 CARL
1,191
11
1 RICO
1,090
11
GUS
1,050
11
2 JACKY
1,000
11
DYNAMIKE
722
11
TICK
652
11
1 DARRYL
609
9
3 JESSIE
589
9
3 8-BIT
585
9
1 PENNY
509
7
1 BOLT
2,010
11
2 BIBI
1,305
11
7 GALE
1,133
11
PIPER
1,079
11
4 BERRY
1,078
11
3 FRANK
1,041
11
MAISIE
1,022
11
4 EDGAR
1,014
11
3 COLETTE
1,012
11
ASH
1,010
11
1 STU
1,001
10
MANDY
829
11
1 HANK
809
11
2 ANGELO
778
9
BEA
726
11
5 GRIFF
716
11
1 LARRY & LAWRIE
708
10
1 BO
701
11
2 EMZ
669
11
1 NANI
611
9
SHADE
597
9
1 PAM
531
9
TRUNK
525
11
1 PEARL
477
8
1 BELLE
446
8
1 GROM
361
5
1 BONNIE
314
6
4 LOLA
282
4
5 SAM
213
1
MEEPLE
191
1
1 ALLI
2,443
11
STARR NOVA
2,020
11
5 WENDY
2,012
11
FANG
1,168
11
4 BUZZ
1,158
11
1 DAMIAN
1,120
11
2 LOU
1,097
11
5 BYRON
1,084
11
MORTIS
1,067
11
3 MAX
1,046
11
1 BUSTER
1,038
11
MOE
1,030
10
OLLIE
1,023
11
1 GENE
1,007
11
LILY
1,005
11
3 DOUG
878
11
4 TARA
821
11
JUJU
779
11
1 SQUEAK
700
11
2 MICO
691
10
4 LUMI
664
11
1 MINA
581
11
2 MR. P
568
9
1 SPROUT
558
9
2 MELODIE
556
11
CHARLIE
533
11
1 CLANCY
514
10
1 R-T
499
9
GRAY
496
9
7 NAJIA
489
10
2 JANET
471
9
1 WILLOW
337
6
1 OTIS
333
7
1 VINCE
332
11
1 EVE
329
5
COSMO
286
11
10 GIGI
265
1
RUFFS
233
4
1 JAE-YONG
209
1
3 FINX
196
1
5 ZIGGY
193
1
6 CHUCK
188
1
6 GLOWY
184
1
PIERCE
2,045
11
5 NORI
2,001
11
SURGE
2,000
11
2 LEON
1,628
11
2 CROW
1,071
11
1 SPIKE
1,039
11
3 MEG
1,007
9
1 CORDELIUS
1,002
11
KIT
1,000
10
KENJI
881
11
1 SANDY
641
10
CHESTER
515
8
2 DRACO
487
9
2 AMBER
452
9
SIRIUS
2,000
11
1 KAZE
247
1
Account value
What everything they own would cost in gems
≈ 242,590
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels278,130 power points · 581,440 coins
85,957
-
GADGETS186 owned
18,600
-
STAR POWERS174 owned
34,800
-
Hypercharges96 owned
48,000
-
GEARS102 owned
10,350
-
Buffies40 owned
12,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
125,790
257,180
-
GADGETS30 missing
30,000
-
STAR POWERS42 missing
84,000
-
Hypercharges12 missing
60,000
-
GEARS563 missing
572,500
-
Buffies59 missing
118,000
59,000
-
Total
243,790
1,062,680
≈ 130,647
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 50% | 100% | |
| 1 | 100% | — |
Teammates
Who they play with most: 7 battles in this period
-
ssarshari
#Y0JUJQLVU
Battles together7Wins together43%Their most played brawler
MandyLast together1h 34m ago
Who they play with most: 25 battles in this period
-
ssarshari
#Y0JUJQLVU
Battles together25Wins together52%Their most played brawler
MandyLast together1h 34m ago
Who they play with most: 25 battles in this period
-
ssarshari
#Y0JUJQLVU
Battles together25Wins together52%Their most played brawler
MandyLast together1h 34m ago
Who they play with most in their last 25 battles
-
ssarshari
#Y0JUJQLVU
Battles together25Wins together52%Their most played brawler
MandyLast together1h 34m ago
BATTLE LOG
- All match types
Trophies 24
Challenges 1
- All modes
Duo Showdown 17
Mega Duo Showdown 7
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
758
LVL11
ssarshari
1617
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
-
SPECIAL CHALLENGE
1086
LVL11
ssarshari
1617
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
-
1072
LVL11
ssarshari
1606
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
-
1059
LVL11
ssarshari
1596
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
-
1608
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
760
LVL11
ssarshari
-
VS58s
-
753
LVL11
ssarshari
1604
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀
-
737
LVL11
ssarshari
1589
LVL11
サイバー|ᴡᴇʀᴛɪxx🫀