PROFILE
FUT|Kari🍬
TROPHY ROAD
II
Highest: 75,881
WINS
RANKED
GOLD II
CURRENT
2,117
MYTHIC III
HIGHEST
5,985
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 508 h
3v3: 5,423 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,783 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,553 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 381 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 41 Average of their best 20: 1,605 trophies · 75,881 total trophies · 2 of 7 classes mastered
-
2,159
Season 50 · in progress
Gold II
FUT|Kari🍬’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing8 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
41 × 20 % = 8.2 pointsAverage of their best 20: 1,605 trophies · 75,881 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 34% |
| Best ranked rank | Top 15% |
| Prestige | Top 13% |
| Fame | Top 9.9% |
| Experience | Top 15% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 5.0% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 12% |
| Best streak | Top 14% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,461
11
POCO
1,365
11
4 BULL
1,324
11
COLT
1,316
11
1 EL PRIMO
707
9
1 NITA
515
9
2 BROCK
433
10
1 ROSA
260
5
1 BARLEY
255
6
1 DYNAMIKE
1,112
11
RICO
1,065
11
DARRYL
1,006
11
JACKY
514
9
3 TICK
509
11
1 CARL
404
7
1 GUS
402
10
PENNY
394
10
JESSIE
358
11
1 8-BIT
215
5
PIPER
2,000
11
EDGAR
2,000
11
MAISIE
2,000
11
BIBI
1,290
11
COLETTE
1,185
11
BEA
1,159
11
FRANK
1,100
11
2 EMZ
1,041
11
SHADE
1,007
11
MANDY
1,005
11
3 STU
1,004
11
GALE
741
9
BO
674
9
3 MEEPLE
613
11
GROM
567
7
GRIFF
529
10
BONNIE
510
8
NANI
507
9
5 HANK
500
11
LARRY & LAWRIE
432
7
2 ANGELO
320
8
1 LOLA
312
9
5 BELLE
299
5
1 PAM
296
7
1 PEARL
291
7
2 ASH
259
8
2 TRUNK
257
6
1 BOLT
245
7
2 BERRY
220
7
1 SAM
217
5
STARR NOVA
2,063
11
MORTIS
2,000
11
1 CLANCY
1,282
11
3 BYRON
1,164
11
1 FANG
1,138
11
DAMIAN
1,069
11
1 LILY
1,067
11
ALLI
1,035
11
OTIS
1,030
10
2 FINX
1,010
11
MINA
804
11
1 MAX
795
11
3 DOUG
645
11
2 MICO
563
10
MELODIE
532
5
LOU
509
11
1 BUZZ
507
8
3 GIGI
500
11
2 TARA
422
10
LUMI
415
8
SQUEAK
408
9
CHARLIE
334
9
2 NAJIA
332
6
CHUCK
319
9
2 BUSTER
267
10
1 WILLOW
266
7
6 MOE
265
8
GLOWY
264
7
2 JUJU
260
10
SPROUT
256
7
1 ZIGGY
251
7
JAE-YONG
226
7
1 R-T
224
7
RUFFS
215
8
2 GRAY
212
4
1 JANET
208
5
1 GENE
207
6
1 EVE
207
4
MR. P
205
6
1 OLLIE
205
5
5 COSMO
174
11
2 WENDY
23
8
1 SURGE
2,415
11
3 CORDELIUS
2,015
11
LEON
2,000
11
2 KIT
1,251
11
3 KENJI
1,170
11
CROW
1,037
11
1 SPIKE
1,028
11
1 MEG
664
10
4 NORI
595
11
DRACO
417
8
1 CHESTER
388
7
3 PIERCE
357
8
AMBER
334
11
SANDY
312
9
1 SIRIUS
1,267
11
KAZE
558
11
Account value
What everything they own would cost in gems
≈ 225,853
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels236,920 power points · 494,270 coins
73,119
-
GADGETS161 owned
16,100
-
STAR POWERS136 owned
27,200
-
Hypercharges97 owned
48,500
-
GEARS80 owned
8,000
-
Buffies68 owned
20,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
163,260
336,585
-
GADGETS53 missing
53,000
-
STAR POWERS78 missing
156,000
-
Hypercharges10 missing
50,000
-
GEARS579 missing
590,000
-
Buffies31 missing
62,000
31,000
-
Total
225,260
1,216,585
≈ 144,185
-
Brawlers to level 1160 missing
167,000
344,350
-
GADGETS55 missing
55,000
-
STAR POWERS80 missing
160,000
-
Hypercharges11 missing
55,000
-
GEARS585 missing
596,000
-
Buffies31 missing
62,000
31,000
-
Total
229,000
1,241,350
≈ 147,035
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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