PROFILE
code: killer
TROPHY ROAD
III
Highest: 68,209
WINS
RANKED
DIAMOND I
CURRENT
3,180
DIAMOND II
HIGHEST
3,905
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 293 h
3v3: 2,363 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,912 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,128 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 40 Average of their best 20: 1,492 trophies · 68,209 total trophies · 2 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,201
Season 50 · in progress
Diamond I
code: killer’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing8 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,492 trophies · 68,209 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 19% |
| Best ranked rank | Top 56% |
| Prestige | Top 11% |
| Fame | Top 14% |
| Experience | Top 33% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 24% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
1,140
11
2 BULL
1,226
11
1 BROCK
1,130
11
EL PRIMO
1,074
9
5 ROSA
1,009
9
2 NITA
1,001
9
1 COLT
1,000
8
1 BARLEY
1,000
11
POCO
1,000
7
1 DARRYL
1,312
11
8-BIT
514
7
TICK
502
7
RICO
409
11
DYNAMIKE
375
8
1 CARL
305
7
JESSIE
287
9
1 JACKY
275
7
5 GUS
273
10
1 PENNY
251
6
1 EDGAR
2,016
11
BOLT
2,000
11
1 FRANK
1,313
11
2 BIBI
1,081
11
2 NANI
1,042
8
SHADE
1,012
11
1 MANDY
1,011
9
5 BO
1,010
9
3 MAISIE
1,007
7
4 STU
1,000
11
2 PIPER
375
9
4 EMZ
322
11
1 PAM
313
8
GRIFF
313
6
1 HANK
307
6
BONNIE
300
11
PEARL
295
6
2 BERRY
272
7
GROM
264
7
5 LARRY & LAWRIE
260
8
2 ANGELO
260
7
1 SAM
255
11
2 BELLE
253
6
4 COLETTE
252
11
1 BEA
251
7
1 GALE
251
6
2 TRUNK
251
7
1 ASH
250
7
4 MEEPLE
250
8
3 LOLA
42
6
3 MINA
2,000
10
BUZZ
1,364
11
1 DAMIAN
1,110
11
5 FANG
1,100
11
3 STARR NOVA
1,078
9
2 WENDY
1,017
9
2 GIGI
1,003
7
5 MORTIS
1,000
10
NAJIA
1,000
8
DOUG
605
7
1 MOE
429
9
2 SQUEAK
372
8
2 R-T
309
7
ALLI
306
10
MAX
293
7
BUSTER
288
9
14 RUFFS
284
5
TARA
279
7
1 CHUCK
277
8
9 LOU
275
8
3 JANET
274
7
2 OLLIE
271
1
10 MICO
267
8
4 MELODIE
266
9
GLOWY
266
6
3 MR. P
265
9
1 WILLOW
263
7
5 SPROUT
262
8
3 OTIS
261
5
8 VINCE
258
9
9 FINX
256
7
2 GRAY
253
5
3 COSMO
253
7
4 BYRON
250
5
3 LUMI
250
7
3 JAE-YONG
250
4
GENE
215
5
2 LILY
54
5
1 ZIGGY
37
7
3 JUJU
36
7
2 EVE
23
1
1 CHARLIE
14
5
1 CLANCY
14
5
3 SURGE
2,018
11
5 LEON
2,000
11
NORI
2,000
8
2 MEG
1,263
11
CROW
1,178
11
2 SPIKE
1,136
8
KIT
1,135
11
2 KENJI
1,108
8
2 DRACO
1,036
11
CHESTER
343
10
6 AMBER
315
6
2 CORDELIUS
274
9
1 PIERCE
272
7
1 SANDY
257
11
SIRIUS
2,008
11
3 KAZE
1,008
11
Account value
What everything they own would cost in gems
≈ 184,396
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels167,600 power points · 349,525 coins
51,713
-
GADGETS132 owned
13,200
-
STAR POWERS80 owned
16,000
-
Hypercharges85 owned
42,500
-
GEARS50 owned
5,000
-
Buffies77 owned
23,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1180 missing
236,320
489,095
-
GADGETS84 missing
84,000
-
STAR POWERS136 missing
272,000
-
Hypercharges23 missing
115,000
-
GEARS615 missing
626,000
-
Buffies22 missing
44,000
22,000
-
Total
280,320
1,608,095
≈ 188,842
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 67% | 67% | |
| 1 | 100% | 100% |
Teammates
Who they play with most: 25 battles in this period
-
maximal1
#2LVY28G0JJ
Battles together25Wins together68%Their most played brawler
RuffsLast together18m 26s ago -
__FOX¿¿¿
#2CJ2GV9CQC
Battles together3Wins together67%Their most played brawler
SqueakLast together24m 57s ago
Who they play with most: 25 battles in this period
-
maximal1
#2LVY28G0JJ
Battles together25Wins together68%Their most played brawler
RuffsLast together18m 26s ago -
__FOX¿¿¿
#2CJ2GV9CQC
Battles together3Wins together67%Their most played brawler
SqueakLast together24m 57s ago
Who they play with most: 25 battles in this period
-
maximal1
#2LVY28G0JJ
Battles together25Wins together68%Their most played brawler
RuffsLast together18m 26s ago -
__FOX¿¿¿
#2CJ2GV9CQC
Battles together3Wins together67%Their most played brawler
SqueakLast together24m 57s ago
Who they play with most in their last 25 battles
-
maximal1
#2LVY28G0JJ
Battles together25Wins together68%Their most played brawler
RuffsLast together18m 26s ago -
__FOX¿¿¿
#2CJ2GV9CQC
Battles together3Wins together67%Their most played brawler
SqueakLast together24m 57s ago
BATTLE LOG
- All brawlers
Kaze 24
Pearl 1
- All match types
Trophies 24
Ranked 1
- All modes
Mega Duo Showdown 16
Brawl Ball 4
Duo Showdown 2
Knockout 2
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
996
LVL11
code: killer
762
LVL8
maximal1
-
753
LVL8
maximal1
987
LVL11
code: killer
-
VS1m 10s
-
VS2m 6s
-
VS1m 55s
-
VS20s
-
VS3m 12s
-
947
LVL11
code: killer
711
LVL8
maximal1
-
VS34s
-
932
LVL11
code: killer
696
LVL8
maximal1
-
RANKED
VS1m 11s
-
937
LVL11
code: killer
701
LVL8
maximal1
-
692
LVL8
maximal1
928
LVL11
code: killer
-
677
LVL8
maximal1
913
LVL11
code: killer
-
913
LVL11
code: killer
677
LVL8
maximal1
-
676
LVL8
maximal1
912
LVL11
code: killer
-
916
LVL8
code: killer
680
LVL8
maximal1
-
920
LVL8
code: killer
684
LVL8
maximal1
-
905
LVL8
code: killer
669
LVL8
maximal1
-
671
LVL8
maximal1
907
LVL8
code: killer
-
889
LVL8
code: killer
653
LVL8
maximal1
-
641
LVL8
maximal1
877
LVL8
code: killer
-
866
LVL8
code: killer
630
LVL8
maximal1