PROFILE
𝓐𝓹𝓸𝓵𝓵𝓸𝓷
TROPHY ROAD
II
Highest: 63,506
WINS
RANKED
MYTHIC I
CURRENT
4,540
LEGENDARY I
HIGHEST
6,275
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 460 h
3v3: 7,100 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,123 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 808 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 353 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 24 Average of their best 20: 1,050 trophies · 63,506 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
4,540
Season 50 · in progress
Mythic I
𝓐𝓹𝓸𝓵𝓵𝓸𝓷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing5 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,050 trophies · 63,506 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 7.9% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 23% |
| Fame | Top 13% |
| Experience | Top 20% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 9.2% |
| Collection | Top 14% |
| Best streak | Top 9.9% |
BRAWLERS
108 / 108 Collected
SHELLY
1,006
11
COLT
1,061
11
6 NITA
1,017
11
2 BULL
1,001
11
1 BROCK
1,000
11
1 EL PRIMO
928
11
POCO
604
11
1 ROSA
378
7
6 BARLEY
281
5
6 RICO
1,005
11
2 JESSIE
1,004
11
2 DYNAMIKE
1,004
11
2 JACKY
1,000
11
1 PENNY
911
11
GUS
784
11
TICK
783
11
8-BIT
778
11
1 DARRYL
594
6
1 CARL
491
11
GRIFF
1,209
11
EDGAR
1,110
11
2 GALE
1,044
11
2 BIBI
1,010
11
2 STU
1,007
11
3 BO
1,006
11
4 COLETTE
1,001
11
7 PIPER
1,000
11
EMZ
871
11
NANI
841
11
ANGELO
774
11
1 MANDY
741
11
1 SHADE
705
11
FRANK
668
11
2 BERRY
656
11
PEARL
629
11
LARRY & LAWRIE
613
11
GROM
400
11
MAISIE
355
6
1 BEA
342
6
1 MEEPLE
332
5
1 SAM
301
6
1 HANK
287
5
1 LOLA
254
5
1 ASH
247
5
1 PAM
244
5
3 BONNIE
221
5
5 BELLE
219
6
1 TRUNK
193
6
5 BOLT
60
6
MICO
1,076
11
1 FANG
1,059
11
MORTIS
1,044
11
1 BUZZ
1,010
11
5 JUJU
1,006
11
LILY
1,002
11
BUSTER
900
11
BYRON
819
11
1 MELODIE
629
7
2 SQUEAK
602
11
2 TARA
599
11
DAMIAN
573
11
3 MAX
561
6
5 GLOWY
515
11
MINA
499
11
LOU
442
11
1 FINX
343
6
1 SPROUT
314
5
1 OLLIE
306
6
2 MOE
285
6
2 GENE
283
6
3 ALLI
278
6
1 MR. P
275
11
2 EVE
275
6
1 LUMI
261
5
3 WILLOW
242
5
4 OTIS
235
5
STARR NOVA
233
11
1 JANET
212
5
1 DOUG
210
5
2 GRAY
199
5
1 CHARLIE
181
5
3 GIGI
166
5
1 R-T
153
4
11 ZIGGY
152
6
CHUCK
150
11
3 RUFFS
146
5
2 JAE-YONG
144
5
1 CLANCY
118
4
5 VINCE
60
6
2 NAJIA
53
6
3 COSMO
36
6
2 WENDY
24
6
1 CORDELIUS
1,073
11
8 CHESTER
1,062
11
1 CROW
1,020
11
SPIKE
1,015
11
1 SURGE
1,014
11
1 LEON
1,005
11
KIT
1,003
11
1 SANDY
878
11
KENJI
822
11
NORI
553
11
PIERCE
532
11
2 DRACO
347
11
AMBER
213
5
7 MEG
196
5
2 SIRIUS
803
11
2 KAZE
330
6
Account value
What everything they own would cost in gems
≈ 219,313
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels250,400 power points · 515,900 coins
76,630
-
GADGETS132 owned
13,200
-
STAR POWERS126 owned
25,200
-
Hypercharges98 owned
49,000
-
GEARS127 owned
13,100
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1144 missing
153,520
322,720
-
GADGETS84 missing
84,000
-
STAR POWERS90 missing
180,000
-
Hypercharges10 missing
50,000
-
GEARS538 missing
545,000
-
Buffies68 missing
136,000
68,000
-
Total
289,520
1,249,720
≈ 153,924
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
TH|MK_HG
#2JU8G9YUJ8
Battles together2Wins together100%Their most played brawler
PocoLast together2d ago -
janko
#2YPV0J8QQ2
Battles together2Wins together100%Their most played brawler
BrockLast together2d 11h ago
Who they play with most: 25 battles in this period
-
TH|MK_HG
#2JU8G9YUJ8
Battles together2Wins together100%Their most played brawler
PocoLast together2d ago -
janko
#2YPV0J8QQ2
Battles together2Wins together100%Their most played brawler
BrockLast together2d 11h ago
Who they play with most in their last 25 battles
-
TH|MK_HG
#2JU8G9YUJ8
Battles together2Wins together100%Their most played brawler
PocoLast together2d ago -
janko
#2YPV0J8QQ2
Battles together2Wins together100%Their most played brawler
BrockLast together2d 11h ago
BATTLE LOG
- All brawlers
Mandy 20
Nori 5
- All results
- Victory
- Defeat
- Draw
-
VS2m 28s
-
VS2m 26s
-
VS2m 3s
-
VS1m 23s
-
VS1m 5s
-
VS2m 1s
-
VS1m 35s
-
VS1m 56s
-
VS1m 49s
-
VS2m 4s
-
VS2m 23s
-
VS1m 48s
-
VS1m 53s
-
VS2m 2s
-
VS2m 13s
-
VS3m 2s
-
VS29s
-
VS3m 9s
-
VS2m 28s
-
VS1m 11s
-
VS2m 7s
-
VS2m 27s
-
VS1m 57s
-
VS1m 18s
-
VS43s