PROFILE
FSG |THOMAS🇫🇷
TROPHY ROAD
II
Highest: 45,672
WINS
RANKED
GOLD II
CURRENT
2,308
MYTHIC I
HIGHEST
4,702
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 255 h
3v3: 3,399 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 787 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 726 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 195 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 18 Average of their best 20: 776 trophies · 45,666 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
-
2,320
Season 50 · in progress
Gold II
FSG |THOMAS🇫🇷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 776 trophies · 45,666 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 29% |
| Best ranked rank | Top 33% |
| Prestige | Top 60% |
| Fame | Top 18% |
| Experience | Top 44% |
| 3v3 victories | Top 38% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 40% |
| Best streak | Top 82% |
BRAWLERS
108 / 108 Collected
SHELLY
519
11
2 COLT
586
11
POCO
580
11
1 BROCK
570
11
1 BULL
529
11
3 NITA
512
11
EL PRIMO
508
11
2 BARLEY
314
7
ROSA
304
7
1 DYNAMIKE
1,037
11
RICO
1,022
11
DARRYL
542
11
2 8-BIT
519
11
2 CARL
512
8
6 JACKY
510
7
13 JESSIE
509
11
2 TICK
308
11
1 PENNY
301
7
3 GUS
266
7
BIBI
1,010
11
EDGAR
1,007
11
EMZ
653
11
BO
569
8
7 COLETTE
545
11
GROM
525
11
3 PIPER
507
11
3 MANDY
507
11
2 BOLT
505
8
2 GALE
504
11
3 STU
504
7
4 FRANK
503
8
2 MAISIE
501
11
BEA
500
8
BELLE
417
8
GRIFF
315
11
BONNIE
314
7
3 PAM
312
7
1 SHADE
308
7
NANI
306
11
1 HANK
305
8
SAM
302
11
1 LARRY & LAWRIE
302
8
1 ASH
260
7
6 LOLA
260
8
1 MEEPLE
260
7
1 BERRY
258
8
3 ANGELO
253
8
2 TRUNK
252
7
2 PEARL
251
7
1 MAX
1,000
11
1 FANG
761
11
1 SQUEAK
583
11
MORTIS
563
11
4 LILY
509
11
7 BYRON
505
10
4 BUZZ
504
7
TARA
495
11
1 DOUG
348
11
5 GENE
308
11
1 MR. P
307
8
4 CHARLIE
307
7
1 LUMI
306
11
2 ZIGGY
305
11
2 MELODIE
304
11
2 SPROUT
303
7
1 ALLI
286
8
1 GRAY
260
8
FINX
260
7
1 JUJU
259
7
1 MINA
258
8
2 R-T
257
8
2 CLANCY
257
7
1 STARR NOVA
257
8
1 EVE
256
7
3 OTIS
256
7
2 BUSTER
256
7
5 MOE
256
7
12 GLOWY
256
8
4 MICO
255
11
1 WILLOW
254
11
2 OLLIE
254
11
2 GIGI
254
7
2 CHUCK
252
7
1 DAMIAN
252
8
1 RUFFS
251
7
1 JAE-YONG
251
7
2 NAJIA
251
8
LOU
250
7
1 JANET
250
7
1 WENDY
10
8
1 COSMO
10
8
VINCE
0
8
LEON
1,113
11
3 NORI
1,050
11
SURGE
616
11
KENJI
615
11
3 MEG
558
9
CHESTER
512
11
1 AMBER
510
9
1 CROW
505
11
1 KIT
501
8
2 CORDELIUS
500
9
1 SPIKE
303
9
SANDY
268
8
1 PIERCE
261
8
1 DRACO
251
11
KAZE
1,033
11
SIRIUS
531
11
Account value
What everything they own would cost in gems
≈ 178,978
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels224,900 power points · 468,045 coins
69,295
-
GADGETS95 owned
9,500
-
STAR POWERS82 owned
16,400
-
Hypercharges77 owned
38,500
-
GEARS22 owned
2,200
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
179,020
370,575
-
GADGETS121 missing
121,000
-
STAR POWERS134 missing
268,000
-
Hypercharges31 missing
155,000
-
GEARS643 missing
654,000
-
Buffies65 missing
130,000
65,000
-
Total
309,020
1,633,575
≈ 194,260
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
💫The_Weeknd💫
#2QLP9PVGVG
Battles together2Wins together0%Their most played brawler
MortisLast together1h 17m ago
Who they play with most: 25 battles in this period
-
💫The_Weeknd💫
#2QLP9PVGVG
Battles together2Wins together0%Their most played brawler
MortisLast together1h 17m ago
Who they play with most: 25 battles in this period
-
💫The_Weeknd💫
#2QLP9PVGVG
Battles together2Wins together0%Their most played brawler
MortisLast together1h 17m ago
Who they play with most in their last 25 battles
-
💫The_Weeknd💫
#2QLP9PVGVG
Battles together2Wins together0%Their most played brawler
MortisLast together1h 17m ago
BATTLE LOG
- All brawlers
Fang 22
Tara 3
- All modes
Solo Showdown 19
Brawl Ball 6
- All results
- Victory
- Defeat
- Draw
-
VS1m 45s
-
VS3m 19s
-
VS2m 30s
-
VS1m 1s
-
VS1m 24s
-
VS2m 12s