PROFILE
Kuiper™
TROPHY ROAD
I
Highest: 80,835
WINS
RANKED
SILVER I
CURRENT
850
LEGENDARY II
HIGHEST
8,101
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,294 h
3v3: 22,231 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,977 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,127 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,006 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 53 Best: LEGENDARY II
- Trophy pushing 27 Average of their best 20: 1,112 trophies · 80,835 total trophies · 0 of 7 classes mastered
Current form83% wins in 6 battlesFew recent battles: it can vary a lot
-
850
Season 50 · in progress
Silver I
Kuiper™’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 80
- Trophy pushing5 / 20
Ranked
53 × 80 % = 42.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,112 trophies · 80,835 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.2% |
| Ranked | Top 74% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 26% |
| Fame | Top 2.7% |
| Experience | Top 2.8% |
| 3v3 victories | Top 1.5% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 2.3% |
| Collection | Top 4.8% |
| Best streak | Top 50% |
BRAWLERS
107 / 108 Collected
2 SHELLY
915
11
1 COLT
1,166
11
11 NITA
1,114
11
2 BULL
1,098
11
2 BROCK
1,050
11
2 ROSA
1,017
11
EL PRIMO
936
11
BARLEY
794
11
1 POCO
646
11
JACKY
1,127
11
RICO
1,126
11
PENNY
1,070
11
DYNAMIKE
1,058
11
1 JESSIE
1,043
11
8-BIT
964
11
DARRYL
890
11
CARL
802
11
4 TICK
637
11
GUS
524
11
2 FRANK
1,211
11
2 BIBI
1,149
11
1 BO
1,090
11
1 EMZ
1,038
11
EDGAR
980
11
GRIFF
938
11
5 MANDY
934
11
2 COLETTE
912
11
HANK
883
11
PIPER
875
11
1 BOLT
835
11
3 PEARL
747
11
1 NANI
733
11
GALE
707
11
STU
685
11
2 ASH
679
11
3 BONNIE
678
11
2 SHADE
674
11
BEA
630
11
PAM
621
11
1 BELLE
575
11
1 GROM
566
11
ANGELO
557
11
2 BERRY
539
11
LOLA
533
11
1 SAM
515
11
1 MEEPLE
515
11
4 TRUNK
479
11
LARRY & LAWRIE
450
11
1 MAISIE
424
11
2 ZIGGY
1,145
11
BUZZ
1,079
11
MAX
1,013
11
1 TARA
1,011
11
1 MOE
1,010
11
2 R-T
977
11
CLANCY
920
11
1 WILLOW
896
11
LOU
895
11
1 MORTIS
870
11
1 FANG
859
11
MELODIE
814
11
5 MINA
807
11
RUFFS
805
11
2 MR. P
766
11
JANET
708
11
3 LILY
662
11
3 MICO
659
11
BYRON
653
11
1 JUJU
647
11
CHARLIE
645
11
EVE
640
11
2 STARR NOVA
633
11
SQUEAK
617
11
2 GENE
605
11
OTIS
570
11
1 GRAY
570
11
ALLI
558
11
2 SPROUT
520
11
1 GIGI
503
11
1 FINX
487
11
2 CHUCK
483
11
2 JAE-YONG
449
11
1 DOUG
411
11
GLOWY
385
11
BUSTER
369
11
1 DAMIAN
296
11
1 LUMI
279
11
NAJIA
224
11
2 OLLIE
173
11
WENDY
0
10
VINCE
0
3
1 CROW
1,151
11
AMBER
1,099
11
2 LEON
1,096
11
KENJI
1,075
11
2 SURGE
1,067
11
1 KIT
1,020
11
PIERCE
1,000
11
2 SPIKE
976
11
2 DRACO
969
11
1 MEG
863
11
1 CORDELIUS
706
11
SANDY
658
11
9 CHESTER
642
11
1 NORI
37
11
SIRIUS
1,147
11
KAZE
587
11
Account value
What everything they own would cost in gems
≈ 300,124
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels395,050 power points · 820,345 coins
121,540
-
GADGETS212 owned
21,200
-
STAR POWERS212 owned
42,400
-
Hypercharges105 owned
52,500
-
GEARS74 owned
8,050
-
Buffies73 owned
21,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 112 missing
5,130
10,510
-
GADGETS2 missing
2,000
-
STAR POWERS2 missing
4,000
-
Hypercharges2 missing
10,000
-
GEARS585 missing
589,500
-
Buffies26 missing
52,000
26,000
-
Total
57,130
642,010
≈ 69,914
-
Brawlers to level 113 missing
8,870
18,275
-
GADGETS4 missing
4,000
-
STAR POWERS4 missing
8,000
-
Hypercharges3 missing
15,000
-
GEARS591 missing
595,500
-
Buffies26 missing
52,000
26,000
-
Total
60,870
666,775
≈ 72,765
What money can’t buy
Progress
ExampleStatistics
Last 7 battles (friendly games not included)
BATTLE LOG
- All brawlers
R-T 2
Fang 2
Belle 2
Leon 1
- All modes
Brawl Ball 2
Brawl Ball 5v5 2
Knockout 5v5 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 16s
-
VS1m 14s
-
863
LVL10
Julian_OGGamer1
842
LVL11
Kuiper™
823
LVL11
Brawler
863
LVL11
Brawler
855
LVL10
Brawler
879
LVL10
tg @JYDO500
797
LVL11
Brawler
832
LVL11
Brawler
793
LVL11
Brawler
876
LVL10
team iron
864
LVL10
Brawler
815
LVL11
Brawler
857
LVL10
Brawler
843
LVL11
tg-LEM567
850
LVL11
Brawler
860
LVL11
gordi
800
LVL10
Brawler
870
LVL11
Brawler
810
LVL10
Brawler
861
LVL10
тг-bladebots_bs
-
STAR PLAYERVS3m 28s
565
LVL11
Kuiper™
596
LVL11
Brawler
593
LVL11
Brawler
587
LVL11
Brawler
584
LVL10
Brawler
-
STAR PLAYERVS3m 38s
565
LVL11
Kuiper™
613
LVL11
Brawler
605
LVL11
tyx|yox3n
611
LVL10
Brawler
642
LVL11
ШЕЛЬМА НАНИ