PROFILE
anii
TROPHY ROAD
I
Highest: 20,352
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
4,942
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 166 h
3v3: 2,893 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 174 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 208 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 129 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 11 Average of their best 20: 556 trophies · 20,352 total trophies · 0 of 7 classes mastered
anii’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 556 trophies · 20,352 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 71% |
| Ranked | Top 84% |
| Best ranked rank | Top 65% |
| Prestige | Top 78% |
| Fame | Top 70% |
| Experience | Top 59% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 82% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 44% |
| Best streak | Top 82% |
BRAWLERS
100 / 108 Collected
SHELLY
238
8
3 NITA
1,005
11
BROCK
370
11
COLT
280
7
1 EL PRIMO
268
11
ROSA
242
7
BARLEY
216
7
POCO
157
11
BULL
156
7
JESSIE
1,005
11
DARRYL
540
11
1 RICO
356
11
1 PENNY
337
11
TICK
205
7
6 DYNAMIKE
163
8
JACKY
160
7
1 GUS
152
5
8-BIT
129
7
1 CARL
113
6
EDGAR
619
11
EMZ
586
11
FRANK
532
11
10 BIBI
451
11
2 COLETTE
451
11
1 BOLT
424
11
GALE
298
8
ASH
213
7
2 STU
212
7
1 LARRY & LAWRIE
203
6
NANI
199
7
GRIFF
195
8
7 MANDY
188
8
5 LOLA
179
7
BEA
177
8
1 BERRY
175
6
1 SHADE
175
7
1 MEEPLE
144
6
1 PEARL
95
6
6 BO
66
11
5 MAISIE
52
5
PIPER
49
5
3 TRUNK
27
1
HANK
24
8
1 BELLE
9
1
1 BONNIE
8
1
ANGELO
8
1
PAM
0
1
GROM
0
1
SAM
0
1
1 SQUEAK
781
11
4 CLANCY
526
11
2 CHARLIE
456
11
2 BUZZ
337
7
2 LOU
336
11
JANET
331
8
2 MR. P
327
11
MAX
290
8
5 MORTIS
268
11
TARA
264
7
1 R-T
260
7
FANG
249
7
1 FINX
151
8
1 MOE
120
6
10 JUJU
115
6
LUMI
111
7
ALLI
105
7
1 BYRON
100
6
2 MICO
69
7
4 WILLOW
48
8
BUSTER
33
5
2 GLOWY
21
1
2 MINA
17
8
1 OLLIE
16
7
1 ZIGGY
12
7
1 SPROUT
10
1
1 EVE
10
1
1 MELODIE
10
1
1 NAJIA
10
7
GENE
0
1
OTIS
0
1
GRAY
0
1
CHUCK
0
1
LILY
0
1
JAE-YONG
0
1
GIGI
0
3
STARR NOVA
0
1
2 SPIKE
1,003
11
4 DRACO
534
7
SURGE
411
9
1 KENJI
376
11
AMBER
337
11
1 CORDELIUS
196
8
5 SANDY
64
11
KIT
54
11
1 CROW
10
1
NORI
10
11
LEON
0
2
PIERCE
0
1
7 KAZE
80
7
1 SIRIUS
43
7
Account value
What everything they own would cost in gems
≈ 130,305
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS100 owned
8103037122
29,391
-
Power levels129,840 power points · 268,300 coins
39,814
-
GADGETS88 owned
8,800
-
STAR POWERS55 owned
11,000
-
Hypercharges46 owned
23,000
-
GEARS62 owned
6,300
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
244,160
508,200
-
GADGETS112 missing
112,000
-
STAR POWERS145 missing
290,000
-
Hypercharges54 missing
270,000
-
GEARS555 missing
565,000
-
Buffies53 missing
106,000
53,000
-
Total
350,160
1,798,200
≈ 214,836
-
Brawlers to level 1181 missing
274,080
570,320
-
GADGETS128 missing
128,000
-
STAR POWERS161 missing
322,000
-
Hypercharges62 missing
310,000
-
GEARS603 missing
613,000
-
Buffies59 missing
118,000
59,000
-
Total
392,080
2,002,320
≈ 239,440
What money can’t buy
Skins seen
20
12
29
7
2
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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