PROFILE
⚡✨Adnan|⚡✨
TROPHY ROAD
III
Highest: 96,309
WINS
RANKED
DIAMOND III
CURRENT
4,165
LEGENDARY I
HIGHEST
7,565
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 658 h
3v3: 7,843 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,311 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,468 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 500 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 33 Average of their best 20: 1,346 trophies · 96,307 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
4,233
Season 50 · in progress
Diamond III
⚡✨Adnan|⚡✨’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing7 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,346 trophies · 96,307 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.8% |
| Ranked | Top 11% |
| Best ranked rank | Top 7.8% |
| Prestige | Top 3.5% |
| Fame | Top 25% |
| Experience | Top 8.3% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 31% |
| Collection | Top 14% |
| Best streak | Top 5.2% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,024
10
COLT
1,326
11
BULL
1,275
11
EL PRIMO
1,150
11
POCO
1,039
10
BARLEY
1,029
11
7 NITA
1,028
10
1 BROCK
1,003
10
ROSA
557
8
RICO
2,000
11
DYNAMIKE
1,100
11
TICK
1,091
9
2 JESSIE
1,023
11
1 CARL
1,015
11
2 PENNY
1,010
10
6 JACKY
1,006
9
4 GUS
1,003
10
1 DARRYL
1,001
9
5 8-BIT
501
6
PIPER
1,499
11
GRIFF
1,455
11
BIBI
1,402
11
BELLE
1,317
11
EMZ
1,211
11
STU
1,163
11
EDGAR
1,112
11
NANI
1,064
11
3 BEA
1,053
10
MEEPLE
1,052
9
MAISIE
1,035
11
ANGELO
1,032
9
FRANK
1,027
11
LARRY & LAWRIE
1,021
8
SHADE
1,021
9
COLETTE
1,018
11
BO
1,017
9
GROM
1,012
10
2 HANK
1,009
11
2 MANDY
1,004
9
GALE
1,000
9
5 PEARL
1,000
11
1 PAM
518
8
3 SAM
513
7
ASH
509
7
4 LOLA
506
6
2 TRUNK
506
9
3 BONNIE
500
6
BERRY
500
8
1 BOLT
274
7
1 MICO
1,434
11
OTIS
1,350
11
MORTIS
1,156
11
FANG
1,080
11
SQUEAK
1,059
10
TARA
1,029
10
2 DOUG
1,027
10
3 LILY
1,025
10
BUZZ
1,018
11
EVE
1,011
8
10 BUSTER
1,011
10
GRAY
1,010
9
1 R-T
1,008
10
CLANCY
1,008
9
RUFFS
1,006
9
2 ALLI
1,006
9
8 JANET
1,005
9
2 NAJIA
1,005
10
LOU
1,004
11
3 BYRON
1,003
9
1 GENE
1,002
10
MAX
1,001
10
3 MOE
1,001
9
STARR NOVA
810
6
3 SPROUT
516
7
1 MR. P
515
7
CHARLIE
515
8
MELODIE
515
7
GLOWY
511
6
1 ZIGGY
509
7
1 CHUCK
508
9
3 WILLOW
503
7
1 FINX
502
6
MINA
502
6
GIGI
502
6
DAMIAN
429
6
JUJU
283
6
1 OLLIE
258
6
JAE-YONG
252
8
1 LUMI
251
6
1 VINCE
15
6
WENDY
0
1
COSMO
0
8
1 CORDELIUS
1,654
11
SPIKE
1,476
11
KIT
1,274
10
CROW
1,117
11
SURGE
1,116
10
LEON
1,086
10
CHESTER
1,066
10
AMBER
1,037
7
PIERCE
1,013
11
3 KENJI
1,011
11
MEG
1,008
7
SANDY
531
8
3 DRACO
503
7
NORI
0
5
SIRIUS
1,229
11
1 KAZE
500
6
Account value
What everything they own would cost in gems
≈ 188,115
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels215,080 power points · 452,240 coins
66,732
-
GADGETS174 owned
17,400
-
STAR POWERS139 owned
27,800
-
Hypercharges51 owned
25,500
-
GEARS126 owned
12,700
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1175 missing
188,840
386,380
-
GADGETS42 missing
42,000
-
STAR POWERS77 missing
154,000
-
Hypercharges57 missing
285,000
-
GEARS539 missing
549,000
-
Buffies82 missing
164,000
82,000
-
Total
352,840
1,498,380
≈ 185,122
What money can’t buy
Skins seen
18
21
48
5
6
2
1
2
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw





































