PROFILE
smoke medaddy
TROPHY ROAD
I
Highest: 62,560
WINS
RANKED
MYTHIC I
CURRENT
4,936
MYTHIC III
HIGHEST
5,943
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 332 h
3v3: 3,611 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,816 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 754 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 251 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 39 Best: MYTHIC III
- Trophy pushing 24 Average of their best 20: 1,064 trophies · 62,560 total trophies · 0 of 7 classes mastered
-
5,557
Season 50 · in progress
Mythic III
smoke medaddy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked31 / 80
- Trophy pushing5 / 20
Ranked
39 × 80 % = 31.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,064 trophies · 62,560 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 4.9% |
| Best ranked rank | Top 14% |
| Prestige | Top 34% |
| Fame | Top 4.5% |
| Experience | Top 20% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 11% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
SHELLY
624
11
3 COLT
1,011
11
BULL
669
11
3 BROCK
574
11
6 POCO
541
11
2 NITA
533
11
EL PRIMO
517
11
1 ROSA
369
8
1 BARLEY
267
8
1 DYNAMIKE
636
11
JESSIE
574
11
1 GUS
525
11
1 8-BIT
522
7
6 PENNY
514
7
1 RICO
427
11
1 DARRYL
400
7
1 JACKY
387
7
1 CARL
374
8
3 TICK
251
7
2 GRIFF
1,529
11
2 EDGAR
1,009
11
MANDY
750
11
4 PEARL
604
11
1 BIBI
590
11
8 PIPER
576
11
SHADE
560
11
MAISIE
553
11
1 LOLA
538
11
1 NANI
514
8
1 BELLE
509
11
5 COLETTE
508
11
6 PAM
506
8
1 GALE
506
11
1 EMZ
421
7
1 BO
413
8
2 FRANK
413
11
STU
403
8
SAM
403
7
2 LARRY & LAWRIE
400
7
1 ASH
381
8
1 BONNIE
379
7
1 BEA
372
7
1 ANGELO
324
7
1 BERRY
277
7
2 TRUNK
271
7
5 MEEPLE
270
7
1 HANK
269
7
7 BOLT
256
11
1 GROM
252
7
1 MORTIS
1,129
11
BUZZ
1,056
11
STARR NOVA
1,022
11
MAX
1,016
11
3 ALLI
1,015
11
5 RUFFS
1,007
11
3 LILY
1,004
9
5 MINA
1,001
11
1 TARA
759
11
VINCE
670
11
FANG
659
11
LUMI
641
11
GIGI
634
11
5 BYRON
609
11
MICO
596
11
GENE
590
11
DAMIAN
574
11
1 BUSTER
570
11
3 OTIS
564
11
1 CHARLIE
564
11
MELODIE
549
11
GRAY
539
11
3 DOUG
535
11
LOU
524
11
MOE
523
7
4 JAE-YONG
517
11
3 CHUCK
508
10
MR. P
427
11
2 WENDY
427
7
SQUEAK
402
11
1 JANET
400
9
2 OLLIE
376
11
NAJIA
375
11
1 R-T
359
9
3 WILLOW
330
7
CLANCY
328
7
1 EVE
313
8
2 FINX
310
7
2 GLOWY
277
10
ZIGGY
257
11
2 SPROUT
250
7
JUJU
250
8
COSMO
199
10
SURGE
1,129
11
2 CROW
1,089
11
CHESTER
1,061
11
3 KIT
1,040
11
LEON
1,037
11
SPIKE
1,022
11
2 AMBER
1,015
11
1 SANDY
1,004
11
2 NORI
1,003
11
CORDELIUS
613
11
MEG
607
11
DRACO
584
11
4 KENJI
513
11
1 PIERCE
420
11
SIRIUS
755
11
KAZE
542
11
Account value
What everything they own would cost in gems
≈ 232,080
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels292,970 power points · 608,995 coins
90,197
-
GADGETS213 owned
21,300
-
STAR POWERS101 owned
20,200
-
Hypercharges88 owned
44,000
-
GEARS96 owned
9,700
-
Buffies46 owned
13,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1138 missing
110,950
229,625
-
GADGETS3 missing
3,000
-
STAR POWERS115 missing
230,000
-
Hypercharges20 missing
100,000
-
GEARS569 missing
579,000
-
Buffies53 missing
106,000
53,000
-
Total
216,950
1,194,625
≈ 141,158
What money can’t buy
Skins seen
10
15
52
8
6
1
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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