PROFILE
montéro🕸️
TROPHY ROAD
II
Highest: 74,645
WINS
RANKED
SILVER III
CURRENT
1,386
MYTHIC I
HIGHEST
5,830
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 649 h
3v3: 8,545 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,318 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,830 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 496 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 39 Average of their best 20: 1,493 trophies · 74,641 total trophies · 1 of 7 classes mastered
-
1,386
Season 50 · in progress
Silver III
montéro🕸️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing8 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,493 trophies · 74,641 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.6% |
| Ranked | Top 56% |
| Best ranked rank | Top 33% |
| Prestige | Top 9.3% |
| Fame | Top 12% |
| Experience | Top 6.3% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 5.2% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 6.8% |
| Best streak | Top 48% |
BRAWLERS
108 / 108 Collected
SHELLY
588
9
COLT
2,020
11
BULL
1,744
11
BROCK
1,173
11
3 NITA
1,036
11
BARLEY
1,016
9
POCO
1,016
11
1 ROSA
517
9
1 EL PRIMO
516
7
1 RICO
2,028
11
JACKY
1,478
11
1 DYNAMIKE
1,302
11
CARL
1,028
9
4 8-BIT
1,003
9
3 JESSIE
1,001
11
GUS
1,000
11
TICK
565
9
DARRYL
551
7
1 PENNY
526
10
MAISIE
2,043
11
1 GRIFF
2,018
11
PIPER
1,664
11
BIBI
1,378
11
EMZ
1,266
11
GROM
1,131
9
HANK
1,130
11
1 FRANK
1,035
11
COLETTE
1,032
11
ASH
1,018
10
EDGAR
1,014
9
2 PEARL
1,008
11
4 STU
1,006
9
NANI
1,000
11
SHADE
905
10
1 BELLE
816
9
PAM
724
11
3 BO
602
9
MANDY
506
10
BEA
427
7
GALE
386
11
LARRY & LAWRIE
362
9
1 SAM
312
7
3 BONNIE
260
5
3 LOLA
256
4
BOLT
224
6
ANGELO
186
4
MEEPLE
111
7
3 BERRY
78
4
2 TRUNK
19
1
MORTIS
2,029
11
COSMO
1,578
11
2 LILY
1,067
11
DOUG
1,062
11
BYRON
1,059
10
TARA
1,015
11
FANG
1,000
11
MINA
716
11
GENE
680
9
BUZZ
648
11
1 LOU
594
9
1 GRAY
574
9
BUSTER
568
11
MAX
503
8
OTIS
476
9
MICO
465
9
R-T
452
9
STARR NOVA
377
9
3 ALLI
338
10
RUFFS
321
6
GIGI
312
9
ZIGGY
311
9
10 JANET
264
5
2 SPROUT
260
5
1 MELODIE
259
10
16 FINX
259
5
1 WILLOW
256
1
5 CHARLIE
256
8
2 NAJIA
253
10
1 SQUEAK
250
2
1 EVE
112
4
5 GLOWY
84
8
6 JUJU
74
1
1 CLANCY
67
1
5 OLLIE
64
1
4 DAMIAN
46
1
4 WENDY
46
1
MR. P
42
4
4 JAE-YONG
42
1
3 LUMI
31
1
2 CHUCK
27
1
2 MOE
19
1
VINCE
0
1
SPIKE
1,171
11
PIERCE
1,110
10
CHESTER
1,029
11
1 LEON
1,027
11
SURGE
1,014
11
2 NORI
1,007
10
2 KENJI
1,003
11
7 CORDELIUS
1,002
11
3 CROW
1,001
11
1 MEG
502
9
AMBER
327
7
3 KIT
259
9
6 DRACO
87
8
1 SANDY
62
7
SIRIUS
743
10
1 KAZE
416
11
Account value
What everything they own would cost in gems
≈ 220,689
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels212,530 power points · 446,030 coins
65,856
-
GADGETS168 owned
16,800
-
STAR POWERS146 owned
29,200
-
Hypercharges80 owned
40,000
-
GEARS141 owned
14,650
-
Buffies71 owned
21,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
191,390
392,590
-
GADGETS48 missing
48,000
-
STAR POWERS70 missing
140,000
-
Hypercharges28 missing
140,000
-
GEARS524 missing
529,500
-
Buffies28 missing
56,000
28,000
-
Total
247,390
1,278,090
≈ 152,548
What money can’t buy
Skins seen
15
7
36
21
8
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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