PROFILE
あ|mael 🌸
TROPHY ROAD
IV
Highest: 104,484
WINS
RANKED
SILVER III
CURRENT
1,250
LEGENDARY III
HIGHEST
8,635
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,288 h
3v3: 19,364 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,991 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,363 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 993 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 70 Best: LEGENDARY III
- Trophy pushing 37 Average of their best 20: 1,436 trophies · 104,482 total trophies · 0 of 7 classes mastered
Current form67% wins in 3 battlesFew recent battles: it can vary a lot
あ|mael 🌸’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked56 / 80
- Trophy pushing7 / 20
Ranked
70 × 80 % = 56.0 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,436 trophies · 104,482 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.9% |
| Ranked | Top 62% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 2.8% |
| Fame | Top 4.2% |
| Experience | Top 2.6% |
| 3v3 victories | Top 2.2% |
| Showdown victories | Top 2.6% |
| Brawlers at power 11 | Top 4.3% |
| Collection | Top 2.6% |
| Best streak | Top 8.0% |
BRAWLERS
108 / 108 Collected
SHELLY
1,049
11
COLT
1,173
11
BROCK
1,147
11
EL PRIMO
1,068
11
BULL
1,038
11
POCO
1,029
11
1 NITA
1,018
11
4 ROSA
1,017
11
BARLEY
1,004
11
RICO
1,425
11
CARL
1,199
11
DARRYL
1,086
11
GUS
1,079
11
8-BIT
1,039
11
PENNY
1,028
11
6 TICK
1,006
11
2 JESSIE
1,004
11
1 DYNAMIKE
1,004
11
1 JACKY
1,004
11
STU
2,000
11
SHADE
1,566
11
BEA
1,550
11
BIBI
1,540
11
EMZ
1,340
11
PIPER
1,146
11
7 ASH
1,124
11
FRANK
1,100
11
EDGAR
1,098
11
NANI
1,092
11
1 PEARL
1,089
11
2 GRIFF
1,082
11
BONNIE
1,082
11
MEEPLE
1,074
11
1 MAISIE
1,057
11
5 BO
1,054
11
COLETTE
1,049
11
MANDY
1,029
11
ANGELO
1,028
11
BERRY
1,027
11
GALE
1,025
11
LARRY & LAWRIE
1,016
11
1 LOLA
1,009
11
1 BELLE
1,004
11
HANK
1,004
8
GROM
1,000
11
SAM
911
9
2 PAM
802
11
1 TRUNK
247
6
BOLT
204
7
TARA
2,012
11
MELODIE
1,638
11
3 JANET
1,212
11
3 MAX
1,176
11
MORTIS
1,153
11
1 BYRON
1,066
11
LILY
1,048
11
LOU
1,047
11
1 R-T
1,045
11
MICO
1,033
11
LUMI
1,028
11
BUZZ
1,024
11
GRAY
1,023
11
OLLIE
1,014
11
1 GENE
1,010
11
1 FANG
1,010
11
SQUEAK
1,005
11
2 BUSTER
1,004
11
MR. P
1,003
11
4 EVE
1,003
11
12 DOUG
1,003
9
3 RUFFS
1,000
11
1 OTIS
1,000
11
2 MOE
1,000
11
2 JAE-YONG
1,000
11
5 ALLI
1,000
9
CLANCY
931
9
JUJU
855
8
2 CHARLIE
811
7
FINX
802
7
SPROUT
734
9
WILLOW
719
7
GLOWY
610
11
CHUCK
500
9
MINA
427
11
1 ZIGGY
284
7
NAJIA
269
7
GIGI
262
7
STARR NOVA
74
8
DAMIAN
0
7
WENDY
0
1
COSMO
0
1
VINCE
0
9
CORDELIUS
1,513
11
3 CROW
1,419
11
KIT
1,263
11
MEG
1,262
11
SPIKE
1,206
11
CHESTER
1,096
11
AMBER
1,031
11
2 SANDY
1,021
11
DRACO
1,012
11
LEON
1,005
11
SURGE
1,000
11
KENJI
1,000
11
PIERCE
414
9
NORI
0
1
SIRIUS
846
11
KAZE
793
11
Account value
What everything they own would cost in gems
≈ 289,071
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels336,230 power points · 699,145 coins
103,538
-
GADGETS205 owned
20,500
-
STAR POWERS184 owned
36,800
-
Hypercharges106 owned
53,000
-
GEARS195 owned
20,450
-
Buffies73 owned
21,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1123 missing
67,690
139,475
-
GADGETS11 missing
11,000
-
STAR POWERS32 missing
64,000
-
Hypercharges2 missing
10,000
-
GEARS470 missing
471,500
-
Buffies26 missing
52,000
26,000
-
Total
119,690
721,975
≈ 84,167
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
BATTLE LOG
- All modes
Mega Showdown 2
Brawl Hockey 1
- All results
- Victory
- Defeat
- Draw
-
1882
LVL11
meow🐾
1177
LVL11
アーメン
1110
LVL11
Alex
1028
LVL11
夜寒 | flazyy
2763
LVL11
LUNE
1600
LVL11
PAUFDEZ890
2474
LVL11
Turkish_boy🇹🇷
1106
LVL11
Jaskiuus
1248
LVL11
Twitch:KeetXP
1817
LVL11
CM|BARİYER🇹🇷
1061
LVL11
bidboss
1625
LVL11
F.S
1051
LVL11
あ|mael 🌸
1486
LVL11
Iliya
1009
LVL11
sedik
1022
LVL11
Mehdi
1066
LVL11
💋我愛|𝒗𝒊𝒏𝒆🍷
2309
LVL11
Liloo
1414
LVL11
PupsikPopa
1127
LVL11
Mixon
-
1041
LVL11
Brawler
1029
LVL10
しずな
1036
LVL11
あ|mael 🌸
1004
LVL11
Brawler
1031
LVL11
Brawler
1039
LVL11
Brawler
1042
LVL11
Brawler
1049
LVL10
gg/tsmod
1046
LVL11
Brawler
1032
LVL10
Brawler
1038
LVL11
Brawler
1032
LVL10
Brawler
1011
LVL11
Brawler
1007
LVL11
Brawler
1029
LVL11
Brawler
1037
LVL10
𝄞✮angel✮𝄞
1023
LVL10
Brawler
1023
LVL10
Brawler
1013
LVL10
Brawler
1037
LVL10
aysun
-
VS1m 23s