PROFILE
Magno_
TROPHY ROAD
III
Highest: 29,354
WINS
RANKED
BRONZE I
CURRENT
0
DIAMOND I
HIGHEST
4,759
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 302 h
3v3: 2,209 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,294 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 977 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 225 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 14 Average of their best 20: 669 trophies · 29,337 total trophies · 0 of 7 classes mastered
Magno_’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 669 trophies · 29,337 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 99% |
| Best ranked rank | Top 65% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 24% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 9.7% |
| Brawlers at power 11 | Top 73% |
| Collection | Top 65% |
| Best streak | Top 62% |
BRAWLERS
80 / 108 Collected
2 SHELLY
615
11
BULL
574
11
COLT
504
11
BARLEY
500
9
NITA
500
9
POCO
500
10
ROSA
500
8
BROCK
499
9
EL PRIMO
495
9
JACKY
599
11
DYNAMIKE
500
9
DARRYL
500
9
PENNY
500
9
CARL
494
8
JESSIE
492
9
GUS
444
7
RICO
430
9
TICK
360
9
8-BIT
358
8
1 EDGAR
1,605
11
BO
500
9
PIPER
500
8
PAM
500
9
FRANK
500
9
BIBI
500
8
BEA
500
7
EMZ
500
9
NANI
500
7
GRIFF
500
9
SAM
500
9
STU
456
6
GALE
421
6
GROM
369
6
BONNIE
347
7
MANDY
177
6
MAISIE
151
8
ASH
135
6
HANK
122
6
LOLA
82
8
LARRY & LAWRIE
69
8
PEARL
55
7
ANGELO
35
8
BERRY
0
6
2 BUZZ
624
11
1 MORTIS
506
9
GENE
500
9
MR. P
500
5
MAX
500
8
TARA
498
8
FANG
495
11
LILY
485
11
OTIS
431
5
SQUEAK
390
6
EVE
390
5
SPROUT
383
7
BYRON
335
8
GRAY
320
5
DOUG
260
7
RUFFS
141
5
MICO
103
7
R-T
98
7
MELODIE
79
6
WILLOW
77
6
CHUCK
73
5
LOU
56
7
BUSTER
38
7
MOE
11
5
JAE-YONG
0
1
MINA
0
5
WENDY
0
1
CROW
506
11
LEON
502
11
SANDY
500
9
SURGE
500
8
AMBER
500
9
CHESTER
500
10
SPIKE
486
10
MEG
162
6
CORDELIUS
0
1
DRACO
0
1
Account value
What everything they own would cost in gems
≈ 83,069
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
810242710
21,491
-
Power levels94,250 power points · 198,025 coins
29,228
-
GADGETS84 owned
8,400
-
STAR POWERS56 owned
11,200
-
Hypercharges12 owned
6,000
-
GEARS21 owned
2,250
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
204,950
423,175
-
GADGETS76 missing
76,000
-
STAR POWERS104 missing
208,000
-
Hypercharges68 missing
340,000
-
GEARS475 missing
484,000
-
Buffies78 missing
156,000
78,000
-
Total
360,950
1,609,175
≈ 197,013
-
Brawlers to level 1198 missing
309,670
640,595
-
GADGETS132 missing
132,000
-
STAR POWERS160 missing
320,000
-
Hypercharges96 missing
480,000
-
GEARS644 missing
653,500
-
Buffies84 missing
168,000
84,000
-
Total
477,670
2,310,095
≈ 278,777
What money can’t buy
Skins seen
11
20
9
2
4
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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