PROFILE
Jamo
TROPHY ROAD
II
Highest: 53,457
WINS
RANKED
MYTHIC I
CURRENT
4,615
MYTHIC II
HIGHEST
6,713
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 293 h
3v3: 4,479 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 462 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 814 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 226 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 26 Average of their best 20: 1,146 trophies · 53,457 total trophies · 0 of 7 classes mastered
-
4,751
Season 50 · in progress
Mythic I
Jamo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing5 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,146 trophies · 53,457 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 7.0% |
| Best ranked rank | Top 21% |
| Prestige | Top 27% |
| Fame | Top 70% |
| Experience | Top 36% |
| 3v3 victories | Top 30% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 43% |
| Best streak | Top 14% |
BRAWLERS
104 / 108 Collected
SHELLY
336
7
1 BROCK
1,073
11
1 COLT
1,018
11
2 EL PRIMO
1,010
11
2 POCO
395
9
1 NITA
386
6
BULL
383
5
1 BARLEY
351
6
ROSA
310
9
GUS
1,181
11
8-BIT
1,071
11
6 DARRYL
1,012
11
JESSIE
1,004
11
DYNAMIKE
527
9
RICO
494
6
1 CARL
346
5
TICK
343
7
JACKY
340
6
PENNY
326
4
4 EDGAR
1,190
11
2 PIPER
1,184
11
1 BIBI
1,141
11
NANI
1,072
11
GALE
1,021
11
BERRY
1,021
11
COLETTE
1,009
11
2 FRANK
1,005
11
1 BO
1,001
11
EMZ
542
6
1 GRIFF
517
9
SHADE
460
7
1 MEEPLE
433
7
MANDY
405
7
2 MAISIE
357
4
PEARL
347
5
4 BEA
341
5
1 STU
338
5
1 GROM
335
4
1 TRUNK
314
4
2 BONNIE
310
1
1 BELLE
293
3
LARRY & LAWRIE
281
1
LOLA
259
1
1 ASH
257
4
1 PAM
255
1
1 SAM
254
1
2 HANK
254
1
1 ANGELO
252
7
BOLT
250
6
5 STARR NOVA
1,101
11
1 MAX
1,020
11
4 BUZZ
959
11
1 WENDY
447
11
1 BYRON
393
5
1 SPROUT
382
6
1 SQUEAK
369
6
DOUG
363
4
MR. P
357
3
LOU
345
5
2 COSMO
325
8
1 LILY
318
5
1 JAE-YONG
308
4
3 RUFFS
307
4
LUMI
307
6
2 GENE
306
5
DAMIAN
306
6
GRAY
305
7
1 MELODIE
276
6
MOE
275
5
1 JANET
273
4
1 MORTIS
271
6
FANG
262
4
JUJU
261
3
2 BUSTER
260
1
MICO
260
7
1 GLOWY
259
1
OLLIE
258
3
1 EVE
256
4
NAJIA
249
5
OTIS
244
5
ZIGGY
239
1
FINX
233
5
CHUCK
224
1
R-T
217
4
MINA
214
6
2 ALLI
210
6
1 VINCE
176
4
CHARLIE
154
8
1 CROW
2,027
11
NORI
1,420
11
PIERCE
1,216
11
CHESTER
1,026
11
1 LEON
1,010
11
KIT
1,008
11
AMBER
608
9
SPIKE
550
9
SURGE
446
8
DRACO
397
8
KENJI
337
6
MEG
327
4
1 SANDY
316
4
CORDELIUS
257
5
KAZE
363
4
2 SIRIUS
256
4
Account value
What everything they own would cost in gems
≈ 132,846
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103039142
31,487
-
Power levels122,370 power points · 250,720 coins
37,309
-
GADGETS83 owned
8,300
-
STAR POWERS64 owned
12,800
-
Hypercharges47 owned
23,500
-
GEARS59 owned
5,950
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
266,590
556,840
-
GADGETS125 missing
125,000
-
STAR POWERS144 missing
288,000
-
Hypercharges57 missing
285,000
-
GEARS581 missing
591,000
-
Buffies54 missing
108,000
54,000
-
Total
374,590
1,899,840
≈ 227,443
-
Brawlers to level 1182 missing
281,550
587,900
-
GADGETS133 missing
133,000
-
STAR POWERS152 missing
304,000
-
Hypercharges61 missing
305,000
-
GEARS606 missing
616,500
-
Buffies54 missing
108,000
54,000
-
Total
389,550
2,000,400
≈ 238,995
What money can’t buy
Skins seen
9
11
17
4
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































