PROFILE
SK|8-Bit
TROPHY ROAD
IV
Highest: 117,654
WINS
RANKED
MYTHIC II
CURRENT
5,051
LEGENDARY I
HIGHEST
6,615
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,167 h
3v3: 16,042 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,226 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,587 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 895 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 51 Best: LEGENDARY I
- Trophy pushing 57 Average of their best 20: 1,913 trophies · 117,654 total trophies · 4 of 7 classes mastered
-
5,361
Season 50 · in progress
Mythic II
SK|8-Bit’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing11 / 20
Ranked
51 × 80 % = 40.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 1,913 trophies · 117,654 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.2% |
| Ranked | Top 4.4% |
| Best ranked rank | Top 7.8% |
| Prestige | Top 1.8% |
| Fame | Top 1.4% |
| Experience | Top 1.8% |
| 3v3 victories | Top 3.4% |
| Showdown victories | Top 1.1% |
| Brawlers at power 11 | Top 3.6% |
| Collection | Top 3.9% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
BROCK
2,026
11
1 BULL
2,004
11
2 COLT
1,438
11
POCO
1,195
11
EL PRIMO
1,110
11
BARLEY
1,032
11
NITA
1,016
11
6 ROSA
1,010
11
9 RICO
2,008
11
GUS
1,561
11
3 DYNAMIKE
1,169
11
8-BIT
1,095
11
7 CARL
1,038
11
8 JESSIE
1,029
11
TICK
1,011
11
4 PENNY
536
7
DARRYL
515
7
JACKY
504
7
6 BIBI
2,055
11
1 PIPER
2,010
11
1 MANDY
2,010
11
NANI
2,000
11
GRIFF
2,000
11
STU
1,481
11
EDGAR
1,453
11
3 COLETTE
1,332
11
GROM
1,241
11
MEEPLE
1,202
11
2 BEA
1,176
11
FRANK
1,156
11
ANGELO
1,142
11
1 SHADE
1,135
11
6 TRUNK
1,062
11
1 EMZ
1,059
11
3 HANK
1,038
11
12 BERRY
1,036
11
1 BO
1,027
11
1 BOLT
1,004
11
LARRY & LAWRIE
1,000
11
PEARL
538
7
2 PAM
504
7
2 BELLE
504
7
1 GALE
472
7
1 BONNIE
429
6
ASH
428
7
MAISIE
405
6
1 SAM
376
6
1 LOLA
324
6
1 NAJIA
2,234
11
3 MORTIS
2,009
11
2 MINA
2,002
11
BYRON
1,531
11
4 FANG
1,387
11
LILY
1,376
11
1 BUZZ
1,305
11
DAMIAN
1,294
11
DOUG
1,246
11
SQUEAK
1,159
11
4 TARA
1,124
11
1 CHUCK
1,104
11
1 CHARLIE
1,074
11
LOU
1,072
11
3 MOE
1,070
11
GENE
1,063
11
3 GRAY
1,060
11
2 ALLI
1,017
11
MAX
1,016
11
1 MICO
1,016
11
2 MELODIE
1,015
11
3 LUMI
1,014
11
31 WENDY
1,014
11
1 STARR NOVA
1,012
11
CLANCY
1,011
11
1 JUJU
1,010
11
2 BUSTER
1,007
11
5 GLOWY
1,006
11
12 OLLIE
1,000
11
2 FINX
1,000
11
ZIGGY
627
11
OTIS
608
11
VINCE
561
11
5 GIGI
548
11
WILLOW
511
8
MR. P
504
6
4 JAE-YONG
431
11
6 SPROUT
403
7
1 R-T
399
8
JANET
352
6
1 RUFFS
349
6
1 EVE
326
6
1 COSMO
308
11
1 NORI
2,602
11
4 SURGE
2,018
11
KIT
1,441
11
3 CHESTER
1,227
11
KENJI
1,214
11
1 LEON
1,148
11
CROW
1,105
11
CORDELIUS
1,094
11
1 AMBER
1,064
11
1 SPIKE
1,062
11
11 PIERCE
1,038
11
MEG
1,018
11
1 DRACO
1,017
11
2 SANDY
373
6
2 KAZE
1,101
11
4 SIRIUS
1,061
11
Account value
What everything they own would cost in gems
≈ 286,654
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels338,310 power points · 701,400 coins
103,971
-
GADGETS198 owned
19,800
-
STAR POWERS176 owned
35,200
-
Hypercharges108 owned
54,000
-
GEARS110 owned
11,100
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1120 missing
65,610
137,220
-
GADGETS18 missing
18,000
-
STAR POWERS40 missing
80,000
-
HyperchargesAll done!
-
GEARS555 missing
565,000
-
BuffiesAll done!
-
Total
65,610
800,220
≈ 86,583
What money can’t buy
Skins seen
1
17
46
15
9
2
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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