PROFILE
Jamba
TROPHY ROAD
III
Highest: 58,213
WINS
RANKED
MYTHIC II
CURRENT
5,407
LEGENDARY I
HIGHEST
6,937
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 937 h
3v3: 15,099 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 564 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,963 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 725 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY I
- Trophy pushing 30 Average of their best 20: 1,270 trophies · 58,195 total trophies · 0 of 7 classes mastered
-
6,128
Season 50 · in progress
Legendary I
Jamba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing6 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,270 trophies · 58,195 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 3.0% |
| Best ranked rank | Top 7.8% |
| Prestige | Top 16% |
| Fame | Top 22% |
| Experience | Top 4.2% |
| 3v3 victories | Top 4.0% |
| Showdown victories | Top 7.9% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 17% |
| Best streak | Top 3.7% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,008
11
1 BULL
1,209
11
1 BARLEY
1,177
11
1 BROCK
1,128
11
5 POCO
1,038
11
2 COLT
1,017
11
8 NITA
1,000
11
4 EL PRIMO
1,000
11
ROSA
527
9
JESSIE
1,239
11
2 TICK
1,203
11
PENNY
1,026
11
DYNAMIKE
1,014
9
2 RICO
1,009
11
2 JACKY
1,005
11
1 CARL
711
11
1 DARRYL
510
9
3 GUS
510
11
8-BIT
500
9
BERRY
2,022
11
BIBI
1,117
11
9 BO
1,018
11
1 EMZ
1,018
11
6 FRANK
1,011
11
1 EDGAR
1,003
11
GROM
1,000
11
7 GRIFF
756
11
1 MANDY
585
9
6 HANK
585
9
BEA
570
9
PIPER
569
9
PAM
500
9
SHADE
436
8
GALE
360
9
5 STU
237
9
1 PEARL
219
9
1 NANI
187
9
1 LARRY & LAWRIE
147
4
2 MEEPLE
134
4
ASH
125
8
COLETTE
91
6
1 LOLA
40
8
4 MAISIE
39
6
3 BONNIE
28
5
3 ANGELO
27
8
BELLE
23
8
1 SAM
8
7
TRUNK
0
1
BOLT
0
1
1 GLOWY
1,523
11
1 FANG
1,394
10
ZIGGY
1,011
11
5 DOUG
1,007
11
JUJU
1,000
11
1 RUFFS
780
11
1 WENDY
774
9
7 SQUEAK
736
11
MAX
625
9
MORTIS
611
11
10 DAMIAN
550
8
TARA
527
10
GENE
497
9
MR. P
494
9
6 BUZZ
444
9
WILLOW
440
8
CLANCY
388
8
1 BYRON
385
10
JAE-YONG
245
9
LOU
208
9
3 SPROUT
192
9
1 EVE
183
8
11 NAJIA
176
10
GRAY
130
8
1 FINX
43
8
3 CHUCK
27
4
2 COSMO
25
8
1 MINA
12
1
1 BUSTER
10
9
1 LILY
10
1
1 VINCE
9
8
JANET
0
1
OTIS
0
1
R-T
0
1
CHARLIE
0
1
MICO
0
1
MELODIE
0
1
MOE
0
1
OLLIE
0
1
LUMI
0
1
ALLI
0
1
GIGI
0
1
STARR NOVA
0
1
1 CROW
2,002
11
PIERCE
1,744
11
1 SURGE
1,048
11
9 NORI
1,019
11
2 SANDY
1,011
9
4 LEON
1,004
11
3 SPIKE
1,000
11
KIT
1,000
11
4 KENJI
364
9
12 DRACO
211
8
MEG
205
8
5 CORDELIUS
170
8
8 AMBER
97
8
CHESTER
66
8
1 KAZE
652
8
1 SIRIUS
460
8
Account value
What everything they own would cost in gems
≈ 192,402
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels200,240 power points · 420,945 coins
62,119
-
GADGETS153 owned
15,300
-
STAR POWERS130 owned
26,000
-
Hypercharges74 owned
37,000
-
GEARS74 owned
7,700
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
203,680
417,675
-
GADGETS63 missing
63,000
-
STAR POWERS86 missing
172,000
-
Hypercharges34 missing
170,000
-
GEARS591 missing
599,000
-
Buffies61 missing
122,000
61,000
-
Total
325,680
1,482,675
≈ 180,836
What money can’t buy
Skins seen
24
13
11
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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