PROFILE
PRIMECORRUPTION
TROPHY ROAD
III
Highest: 47,993
WINS
RANKED
MYTHIC II
CURRENT
5,371
MYTHIC III
HIGHEST
6,369
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 533 h
3v3: 7,171 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,926 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,072 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 408 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: MYTHIC III
- Trophy pushing 24 Average of their best 20: 1,039 trophies · 47,958 total trophies · 0 of 7 classes mastered
-
5,845
Season 50 · in progress
Mythic III
PRIMECORRUPTION’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing5 / 20
Ranked
49 × 80 % = 39.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,039 trophies · 47,958 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 3.0% |
| Best ranked rank | Top 15% |
| Prestige | Top 52% |
| Fame | Top 38% |
| Experience | Top 13% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 32% |
| Best streak | Top 77% |
BRAWLERS
108 / 108 Collected
SHELLY
557
9
COLT
944
11
1 BROCK
757
9
BULL
568
9
5 ROSA
564
9
1 POCO
554
9
NITA
550
11
EL PRIMO
497
6
BARLEY
459
7
DYNAMIKE
1,139
11
4 DARRYL
627
11
1 RICO
596
9
3 JESSIE
560
8
8-BIT
542
9
PENNY
497
9
CARL
462
8
JACKY
456
7
5 TICK
416
9
3 GUS
340
6
2 ASH
1,019
11
1 EDGAR
1,008
11
1 NANI
750
11
COLETTE
733
11
2 GALE
695
11
BEA
571
10
1 BONNIE
568
11
1 GROM
563
7
4 BO
561
8
EMZ
555
9
4 STU
551
8
1 BERRY
546
11
PIPER
538
7
BELLE
503
9
1 LOLA
479
8
3 PAM
478
7
FRANK
476
9
4 BIBI
469
9
GRIFF
342
5
1 LARRY & LAWRIE
290
9
1 SAM
273
8
HANK
251
8
1 MANDY
181
9
1 SHADE
172
7
1 MAISIE
131
4
5 ANGELO
121
6
8 MEEPLE
93
4
1 PEARL
91
4
2 BOLT
24
1
TRUNK
0
4
COSMO
1,264
11
1 MORTIS
1,262
11
3 GRAY
1,013
11
3 LILY
854
11
BUZZ
613
11
RUFFS
551
8
MAX
548
8
6 FANG
548
9
FINX
509
9
SQUEAK
458
9
2 OTIS
447
9
LOU
436
11
TARA
430
10
2 EVE
429
10
2 CHUCK
400
10
MR. P
363
7
5 GENE
359
7
3 MOE
350
8
1 CLANCY
349
9
2 JUJU
347
8
1 MICO
326
9
2 DOUG
324
8
SPROUT
305
8
1 WENDY
294
11
2 BYRON
293
9
1 R-T
282
8
MELODIE
227
8
JANET
175
7
6 WILLOW
71
6
CHARLIE
56
2
4 BUSTER
46
5
3 JAE-YONG
27
4
OLLIE
0
2
LUMI
0
4
ALLI
0
5
MINA
0
6
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
3
STARR NOVA
0
4
VINCE
0
2
SURGE
2,000
11
MEG
1,606
11
CORDELIUS
1,030
11
1 KENJI
1,014
11
CHESTER
1,000
11
16 NORI
755
11
1 KIT
668
11
LEON
549
10
CROW
483
11
2 DRACO
284
7
AMBER
110
1
SPIKE
0
1
SANDY
0
1
PIERCE
0
1
KAZE
386
11
SIRIUS
0
5
Account value
What everything they own would cost in gems
≈ 156,738
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels164,680 power points · 345,365 coins
51,005
-
GADGETS145 owned
14,500
-
STAR POWERS88 owned
17,600
-
Hypercharges56 owned
28,000
-
GEARS58 owned
5,850
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
239,240
493,255
-
GADGETS71 missing
71,000
-
STAR POWERS128 missing
256,000
-
Hypercharges52 missing
260,000
-
GEARS607 missing
617,500
-
Buffies76 missing
152,000
76,000
-
Total
391,240
1,773,755
≈ 216,500
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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