PROFILE
dantes
TROPHY ROAD
I
Highest: 20,732
WINS
RANKED
GOLD III
CURRENT
2,748
MYTHIC II
HIGHEST
5,375
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 90 h
3v3: 1,052 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 530 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 84 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 68 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 18 Average of their best 20: 948 trophies · 20,732 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,801
Season 50 · in progress
Gold III
dantes’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing4 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 948 trophies · 20,732 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 71% |
| Ranked | Top 23% |
| Best ranked rank | Top 21% |
| Prestige | Top 40% |
| Fame | Top 71% |
| Experience | Top 73% |
| 3v3 victories | Top 71% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 74% |
| Best streak | Top 9.7% |
BRAWLERS
83 / 108 Collected
1 SHELLY
1,003
11
2 POCO
1,069
11
COLT
1,032
11
3 NITA
1,006
11
6 BROCK
1,004
10
1 BARLEY
253
7
EL PRIMO
157
6
5 BULL
98
5
ROSA
0
4
14 DARRYL
1,022
9
3 RICO
1,011
11
DYNAMIKE
1,002
11
JESSIE
140
4
5 GUS
63
8
PENNY
0
4
TICK
0
4
CARL
0
4
8-BIT
0
4
JACKY
0
4
PIPER
1,139
11
3 SHADE
1,009
9
6 FRANK
1,007
11
3 NANI
1,007
11
8 EDGAR
1,003
11
1 EMZ
566
9
2 COLETTE
500
11
BO
0
3
PAM
0
2
BIBI
0
1
BEA
0
1
GALE
0
2
STU
0
1
BELLE
0
1
GROM
0
1
GRIFF
0
1
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
BERRY
0
1
MEEPLE
0
2
TRUNK
0
1
BOLT
0
2
1 TARA
235
9
BUZZ
230
7
7 MORTIS
91
5
1 SPROUT
50
1
GENE
0
8
MAX
0
1
LOU
0
1
BYRON
0
1
RUFFS
0
1
SQUEAK
0
1
JANET
0
1
GRAY
0
1
R-T
0
1
MICO
0
2
MELODIE
0
6
LILY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ZIGGY
0
1
STARR NOVA
0
3
WENDY
0
1
7 CROW
1,076
11
3 LEON
1,063
11
1 NORI
1,011
9
5 SURGE
1,008
11
SPIKE
399
11
1 KIT
365
10
SANDY
0
1
DRACO
0
1
PIERCE
0
5
SIRIUS
113
9
Account value
What everything they own would cost in gems
≈ 76,482
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS83 owned
810302491
21,758
-
Power levels73,980 power points · 153,755 coins
22,774
-
GADGETS44 owned
4,400
-
STAR POWERS44 owned
8,800
-
Hypercharges21 owned
10,500
-
GEARS25 owned
2,550
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
236,440
490,740
-
GADGETS122 missing
122,000
-
STAR POWERS122 missing
244,000
-
Hypercharges62 missing
310,000
-
GEARS487 missing
495,500
-
Buffies65 missing
130,000
65,000
-
Total
366,440
1,727,240
≈ 209,368
-
Brawlers to level 1193 missing
329,940
684,865
-
GADGETS172 missing
172,000
-
STAR POWERS172 missing
344,000
-
Hypercharges87 missing
435,000
-
GEARS640 missing
650,500
-
Buffies80 missing
160,000
80,000
-
Total
489,940
2,366,365
≈ 285,631
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 14 | 86% | 0% | |
| 11 | 64% | — |
BATTLE LOG
- All brawlers
Surge 19
Colette 6
- All match types
Trophies 14
Challenges 11
- All modes
Loaded Showdown 13
Mega Duo Showdown 11
Brawl Arena 1
- All results
- Victory
- Defeat
- Draw
-
VS3m 44s
-
SPECIAL CHALLENGE
602
LVL11
Jestro
603
LVL11
dantes
-
SPECIAL CHALLENGE
503
LVL11
dantes
502
LVL11
puma
-
SPECIAL CHALLENGE
403
LVL11
dantes
402
LVL11
Thukana
-
SPECIAL CHALLENGE
303
LVL11
dantes
302
LVL11
Ferg
-
SPECIAL CHALLENGE
302
LVL11
dantes
303
LVL11
|ZETA|Guest™✓
-
SPECIAL CHALLENGE
202
LVL11
dantes
203
LVL11
Гор Артём
-
SPECIAL CHALLENGE
202
LVL11
§mari§💟
203
LVL11
dantes
-
SPECIAL CHALLENGE
203
LVL11
TheOnlyNoob
202
LVL11
dantes
-
SPECIAL CHALLENGE
203
LVL11
dantes
201
LVL11
YaroslAAAnall
-
SPECIAL CHALLENGE
103
LVL11
dantes
101
LVL11
🇮🇹 Ivano 🇮🇹
-
SPECIAL CHALLENGE
102
LVL11
cükböceginehur
102
LVL11
dantes