PROFILE
Kvp | DE么DLY ♛
TROPHY ROAD
III
Highest: 67,709
WINS
RANKED
SILVER I
CURRENT
850
LEGENDARY II
HIGHEST
8,055
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 586 h
3v3: 8,001 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,229 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 914 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 449 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 52 Best: LEGENDARY II
- Trophy pushing 24 Average of their best 20: 1,059 trophies · 67,703 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
850
Season 50 · in progress
Silver I
Kvp | DE么DLY ♛’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 80
- Trophy pushing5 / 20
Ranked
52 × 80 % = 41.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,059 trophies · 67,703 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 73% |
| Best ranked rank | Top 3.5% |
| Prestige | Top 20% |
| Fame | Top 25% |
| Experience | Top 15% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 28% |
| Best streak | Top 5.0% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,006
11
1 COLT
1,043
11
BULL
1,000
11
2 BROCK
1,000
9
3 EL PRIMO
1,000
9
BARLEY
537
11
1 NITA
532
9
POCO
505
8
ROSA
484
9
3 RICO
1,009
11
3 DARRYL
1,008
10
DYNAMIKE
1,003
11
GUS
941
11
CARL
708
9
8-BIT
527
10
JACKY
520
9
PENNY
505
6
JESSIE
498
9
TICK
234
6
2 BIBI
1,303
11
3 MAISIE
1,011
11
1 STU
1,007
9
1 FRANK
1,005
11
3 GROM
1,004
9
7 PIPER
1,003
11
8 BO
1,000
9
4 GALE
1,000
11
EDGAR
1,000
11
HANK
1,000
11
SHADE
767
10
2 SAM
746
9
LARRY & LAWRIE
689
8
1 GRIFF
655
8
6 LOLA
654
7
2 NANI
625
8
2 EMZ
577
7
BERRY
560
9
MANDY
551
9
ANGELO
535
9
1 PAM
523
7
BEA
510
11
COLETTE
501
9
BONNIE
501
6
PEARL
498
6
1 MEEPLE
426
7
1 BELLE
385
9
ASH
375
6
2 TRUNK
131
4
BOLT
0
1
3 MORTIS
1,013
11
5 MAX
1,013
9
2 BUSTER
1,009
10
BYRON
1,000
11
1 BUZZ
1,000
11
4 MELODIE
1,000
11
7 LILY
1,000
10
2 TARA
761
9
2 RUFFS
761
8
CHUCK
754
11
1 CLANCY
753
9
2 GENE
723
9
1 WILLOW
722
9
1 JUJU
722
8
3 MOE
705
7
MICO
695
9
1 OTIS
662
9
1 EVE
654
7
1 GRAY
652
7
2 FANG
609
9
1 CHARLIE
608
7
4 JANET
607
9
LOU
544
8
1 SQUEAK
520
7
1 R-T
509
7
DOUG
508
9
1 MR. P
505
6
1 SPROUT
350
6
3 LUMI
314
7
ALLI
195
7
FINX
188
11
1 OLLIE
178
8
1 JAE-YONG
170
8
9 GLOWY
150
11
MINA
113
8
8 GIGI
105
11
ZIGGY
42
6
2 VINCE
27
5
NAJIA
5
6
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
6
COSMO
0
2
SPIKE
1,012
11
3 KIT
1,009
9
SURGE
1,008
11
1 LEON
1,003
11
2 KENJI
1,003
11
2 MEG
1,000
11
4 DRACO
1,000
10
5 AMBER
770
7
1 SANDY
762
11
1 CORDELIUS
762
11
CROW
701
11
3 CHESTER
680
9
5 PIERCE
69
9
NORI
0
5
KAZE
430
11
4 SIRIUS
46
8
Account value
What everything they own would cost in gems
≈ 167,993
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels194,170 power points · 407,930 coins
60,210
-
GADGETS142 owned
14,200
-
STAR POWERS96 owned
19,200
-
Hypercharges51 owned
25,500
-
GEARS76 owned
7,600
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
209,750
430,690
-
GADGETS74 missing
74,000
-
STAR POWERS120 missing
240,000
-
Hypercharges57 missing
285,000
-
GEARS589 missing
600,000
-
Buffies71 missing
142,000
71,000
-
Total
351,750
1,700,690
≈ 205,244
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
OZGUR_93390
#20CJLP8CU8
Battles together16Wins together75%Their most played brawler
ColtLast together6d 7h ago -
AZAD|64🥀
#GUPCJ80LU
Battles together8Wins together63%Their most played brawler
ShadeLast together9d 7h ago
Who they play with most in their last 25 battles
-
OZGUR_93390
#20CJLP8CU8
Battles together16Wins together75%Their most played brawler
ColtLast together6d 7h ago -
AZAD|64🥀
#GUPCJ80LU
Battles together8Wins together63%Their most played brawler
ShadeLast together9d 7h ago
BATTLE LOG
- All brawlers
Gus 22
Bibi 2
Mandy 1
- All modes
Duo Showdown 21
Mega Duo Showdown 3
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 44s
-
857
LVL11
OZGUR_93390
859
LVL11
Kvp | DE么DLY ♛
-
847
LVL11
OZGUR_93390
849
LVL11
Kvp | DE么DLY ♛
-
845
LVL11
OZGUR_93390
847
LVL11
Kvp | DE么DLY ♛