PROFILE
King Kong
TROPHY ROAD
I
Highest: 60,834
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,107
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 502 h
3v3: 8,049 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 655 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,173 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 388 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 32 Average of their best 20: 1,299 trophies · 60,814 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
King Kong’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing6 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,299 trophies · 60,814 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 86% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 16% |
| Fame | Top 33% |
| Experience | Top 19% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 32% |
| Brawlers at power 11 | Top 32% |
| Collection | Top 37% |
| Best streak | Top 8.9% |
BRAWLERS
107 / 108 Collected
6 SHELLY
1,010
11
1 BULL
1,435
11
BROCK
1,378
11
COLT
1,066
11
1 EL PRIMO
1,002
11
7 NITA
1,001
11
2 POCO
806
11
3 ROSA
640
11
2 BARLEY
609
9
5 DYNAMIKE
1,246
11
JESSIE
1,107
11
3 TICK
1,008
10
2 RICO
1,004
11
3 CARL
1,004
9
8 JACKY
897
11
1 8-BIT
565
9
1 DARRYL
524
9
1 PENNY
506
9
1 GUS
370
9
2 BO
2,009
11
GROM
2,000
11
EDGAR
1,926
11
PIPER
1,058
11
MANDY
1,057
11
HANK
1,034
11
8 STU
1,012
9
GALE
1,004
11
1 ANGELO
1,004
9
8 EMZ
1,001
11
MAISIE
1,001
10
7 BONNIE
708
9
1 LARRY & LAWRIE
708
9
FRANK
648
10
NANI
577
9
3 COLETTE
566
7
3 BEA
560
9
1 BERRY
411
7
3 SHADE
325
9
GRIFF
305
9
6 TRUNK
294
11
PAM
285
9
1 BELLE
259
9
1 ASH
236
6
BIBI
235
9
LOLA
235
6
1 PEARL
229
5
SAM
208
5
5 MEEPLE
52
1
BOLT
0
1
BUZZ
2,000
11
BYRON
1,114
9
3 MORTIS
1,080
11
4 OTIS
1,054
11
FANG
1,049
11
CHARLIE
1,045
11
MICO
1,045
11
4 SQUEAK
1,010
11
3 WILLOW
1,007
9
6 LOU
1,002
11
RUFFS
478
7
5 DOUG
462
11
MAX
429
9
R-T
413
7
1 MR. P
391
9
BUSTER
318
9
1 GENE
284
9
TARA
272
9
2 GRAY
245
9
MELODIE
245
7
1 LILY
231
7
MOE
227
7
1 SPROUT
214
6
CHUCK
163
6
1 EVE
151
5
JANET
120
5
7 OLLIE
90
9
3 LUMI
33
1
1 FINX
27
1
2 DAMIAN
21
1
1 NAJIA
15
1
CLANCY
0
1
JUJU
0
9
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
8
LEON
1,105
11
SPIKE
1,035
11
KIT
1,020
11
1 SURGE
636
9
1 CORDELIUS
578
9
7 PIERCE
489
11
KENJI
444
9
CROW
322
9
CHESTER
227
9
AMBER
165
6
1 SANDY
135
7
6 NORI
93
1
4 DRACO
49
1
MEG
0
1
KAZE
140
1
SIRIUS
16
9
Account value
What everything they own would cost in gems
≈ 166,114
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels187,880 power points · 394,915 coins
58,280
-
GADGETS139 owned
13,900
-
STAR POWERS87 owned
17,400
-
Hypercharges62 owned
31,000
-
GEARS16 owned
1,600
-
Buffies38 owned
11,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
212,300
435,940
-
GADGETS75 missing
75,000
-
STAR POWERS127 missing
254,000
-
Hypercharges45 missing
225,000
-
GEARS643 missing
654,000
-
Buffies61 missing
122,000
61,000
-
Total
334,300
1,704,940
≈ 203,924
-
Brawlers to level 1174 missing
216,040
443,705
-
GADGETS77 missing
77,000
-
STAR POWERS129 missing
258,000
-
Hypercharges46 missing
230,000
-
GEARS649 missing
660,000
-
Buffies61 missing
122,000
61,000
-
Total
338,040
1,729,705
≈ 206,775
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 17 battles in this period
-
Monkey Joel
#CCV92UYU
Battles together17Wins together47%Their most played brawler
GigiLast together7h 12m ago -
Monkey Philipp
#9J9PPR2YQ
Battles together14Wins together50%Their most played brawler
RicoLast together7h 12m ago
Who they play with most: 25 battles in this period
-
Monkey Joel
#CCV92UYU
Battles together19Wins together47%Their most played brawler
GigiLast together7h 12m ago -
Monkey Philipp
#9J9PPR2YQ
Battles together14Wins together50%Their most played brawler
RicoLast together7h 12m ago -
Remsko_
#82VQLVUG
Battles together3Wins together67%Their most played brawler
PiperLast together3d 22h ago
Who they play with most: 25 battles in this period
-
Monkey Joel
#CCV92UYU
Battles together19Wins together47%Their most played brawler
GigiLast together7h 12m ago -
Monkey Philipp
#9J9PPR2YQ
Battles together14Wins together50%Their most played brawler
RicoLast together7h 12m ago -
Remsko_
#82VQLVUG
Battles together3Wins together67%Their most played brawler
PiperLast together3d 22h ago
Who they play with most in their last 25 battles
-
Monkey Joel
#CCV92UYU
Battles together19Wins together47%Their most played brawler
GigiLast together7h 12m ago -
Monkey Philipp
#9J9PPR2YQ
Battles together14Wins together50%Their most played brawler
RicoLast together7h 12m ago -
Remsko_
#82VQLVUG
Battles together3Wins together67%Their most played brawler
PiperLast together3d 22h ago
BATTLE LOG
- All brawlers
Edgar 24
Jacky 1
- All modes
Brawl Ball 12
Knockout 8
Mega Duo Showdown 5
- All results
- Victory
- Defeat
- Draw
-
VS1m 26s
-
VS55s
-
VS2m 19s
-
VS1m 31s
-
VS1m 39s
-
VS27s
-
VS33s
-
VS1m 22s
-
VS53s
-
VS55s
-
VS28s
-
VS2m 15s
-
VS59s
-
VS1m 58s
-
1706
LVL11
Monkey Joel
1928
LVL11
King Kong
-
1918
LVL11
King Kong
1696
LVL11
Monkey Joel
-
1702
LVL11
Monkey Joel
1925
LVL11
King Kong
-
VS2m 48s
-
VS1m 59s
-
VS1m 3s
-
VS2m
-
VS1m 14s
-
VS2m 46s
-
1907
LVL11
King Kong
1329
LVL11
Monkey Joel
-
1912
LVL11
King Kong
1333
LVL11
Monkey Joel