PROFILE
Бетмен
TROPHY ROAD
II
Highest: 73,282
WINS
RANKED
GOLD II
CURRENT
2,019
GOLD II
HIGHEST
2,394
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 332 h
3v3: 1,795 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,648 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,869 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 246 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 32 Average of their best 20: 1,231 trophies · 73,280 total trophies · 1 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
2,112
Season 50 · in progress
Gold II
Бетмен’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing6 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,231 trophies · 73,280 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 36% |
| Best ranked rank | Top 81% |
| Prestige | Top 12% |
| Fame | Top 34% |
| Experience | Top 16% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 4.0% |
| Brawlers at power 11 | Top 42% |
| Collection | Top 39% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
10
2 BULL
1,009
10
BROCK
1,006
11
6 EL PRIMO
1,006
9
2 NITA
1,005
9
COLT
1,000
11
2 POCO
610
9
3 BARLEY
554
7
1 ROSA
510
7
1 DYNAMIKE
1,015
10
RICO
1,000
10
TICK
580
9
PENNY
579
7
1 CARL
565
9
DARRYL
526
8
JACKY
513
7
JESSIE
508
7
8-BIT
508
7
GUS
425
7
EDGAR
2,000
11
4 GALE
1,183
11
2 COLETTE
1,033
9
GROM
1,026
11
4 BIBI
1,007
9
2 SHADE
1,005
10
5 BO
1,002
9
FRANK
777
9
LARRY & LAWRIE
586
9
2 LOLA
577
10
1 MANDY
569
10
1 GRIFF
568
8
PIPER
561
7
STU
544
9
NANI
539
9
1 ASH
525
8
BELLE
511
6
PAM
505
7
1 BEA
503
8
EMZ
500
7
8 BERRY
453
9
PEARL
377
9
1 SAM
338
8
TRUNK
328
9
1 MAISIE
303
8
BONNIE
283
7
MEEPLE
283
7
1 HANK
277
8
2 ANGELO
254
7
8 BOLT
125
8
LILY
2,002
10
6 DOUG
1,040
11
MORTIS
1,012
10
3 RUFFS
1,008
9
2 SQUEAK
1,008
11
2 BUSTER
1,008
11
2 WILLOW
1,005
11
1 TARA
1,004
7
5 BUZZ
1,004
11
MAX
1,003
11
2 MICO
1,003
11
1 LOU
1,001
11
1 GENE
655
11
1 JUJU
645
10
STARR NOVA
641
9
FANG
619
9
MELODIE
611
11
R-T
521
9
1 OTIS
512
9
1 SPROUT
508
7
BYRON
508
9
MR. P
503
6
1 CHARLIE
446
9
EVE
437
7
8 FINX
432
10
GLOWY
415
9
ALLI
404
7
2 DAMIAN
404
11
1 GRAY
385
7
8 VINCE
382
11
4 CHUCK
353
9
4 GIGI
337
9
2 MOE
329
9
3 JANET
313
7
1 JAE-YONG
260
7
1 OLLIE
233
10
6 LUMI
225
9
CLANCY
218
1
2 COSMO
191
9
7 MINA
169
9
2 NAJIA
118
8
5 WENDY
78
6
ZIGGY
53
9
3 NORI
2,007
11
KIT
2,000
11
AMBER
1,087
11
SURGE
1,054
10
CORDELIUS
1,034
11
MEG
1,007
9
1 LEON
1,005
11
KENJI
1,004
10
4 CROW
1,003
9
1 SPIKE
1,000
10
CHESTER
920
11
SANDY
429
9
PIERCE
387
9
5 DRACO
351
9
4 SIRIUS
1,012
11
1 KAZE
516
11
Account value
What everything they own would cost in gems
≈ 151,804
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels196,420 power points · 415,790 coins
61,221
-
GADGETS135 owned
13,500
-
STAR POWERS102 owned
20,400
-
Hypercharges35 owned
17,500
-
GEARS30 owned
3,000
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1183 missing
207,500
422,830
-
GADGETS81 missing
81,000
-
STAR POWERS114 missing
228,000
-
Hypercharges73 missing
365,000
-
GEARS635 missing
646,000
-
Buffies88 missing
176,000
88,000
-
Total
383,500
1,830,830
≈ 221,433
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
<>
#80G8088CJC
Battles together25Wins together88%Their most played brawler
MaisieLast together2m 10s ago
Who they play with most: 25 battles in this period
-
<>
#80G8088CJC
Battles together25Wins together88%Their most played brawler
MaisieLast together2m 10s ago
Who they play with most: 25 battles in this period
-
<>
#80G8088CJC
Battles together25Wins together88%Their most played brawler
MaisieLast together2m 10s ago
Who they play with most in their last 25 battles
-
<>
#80G8088CJC
Battles together25Wins together88%Their most played brawler
MaisieLast together2m 10s ago
BATTLE LOG
- All brawlers
Starr Nova 6
Finx 6
Juju 4
Mina 3
Vince 3
Chester 1
Colt 1
Bolt 1
- All modes
Duo Showdown 24
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS36s