PROFILE
hmk
TROPHY ROAD
III
Highest: 67,209
WINS
RANKED
GOLD III
CURRENT
2,851
MYTHIC II
HIGHEST
6,224
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 664 h
3v3: 9,978 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,003 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,279 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 509 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 37 Average of their best 20: 1,394 trophies · 67,185 total trophies · 1 of 7 classes mastered
-
2,951
Season 50 · in progress
Gold III
hmk’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing7 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,394 trophies · 67,185 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 23% |
| Best ranked rank | Top 22% |
| Prestige | Top 18% |
| Fame | Top 8.7% |
| Experience | Top 11% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 6.9% |
| Best streak | Top 77% |
BRAWLERS
107 / 108 Collected
SHELLY
482
11
2 COLT
1,036
11
1 BROCK
1,000
11
1 NITA
1,000
11
POCO
586
11
2 EL PRIMO
583
10
ROSA
436
8
BARLEY
430
7
1 BULL
381
6
GUS
2,016
11
JESSIE
2,000
11
DYNAMIKE
1,232
11
1 TICK
1,218
11
1 PENNY
510
10
8-BIT
406
5
CARL
405
7
RICO
386
11
DARRYL
378
5
JACKY
361
7
2 ANGELO
2,011
11
1 EDGAR
1,731
11
1 GROM
1,457
11
EMZ
1,223
11
7 MEEPLE
1,023
11
2 PIPER
1,017
11
2 PEARL
1,010
11
3 SHADE
1,007
11
5 BIBI
1,003
11
BO
1,000
11
3 LARRY & LAWRIE
765
11
MAISIE
591
9
GRIFF
584
11
BEA
572
9
COLETTE
533
11
SAM
532
9
FRANK
519
11
GALE
484
9
TRUNK
444
10
BELLE
437
11
1 NANI
340
7
2 BOLT
335
7
BERRY
296
9
1 HANK
295
8
STU
271
5
BONNIE
260
6
MANDY
252
11
PAM
239
9
ASH
206
6
LOLA
106
5
BYRON
2,000
11
FANG
2,000
11
6 DOUG
1,008
11
2 BUSTER
1,005
11
2 ALLI
1,000
11
MORTIS
765
11
1 BUZZ
649
10
1 WILLOW
627
11
3 GIGI
618
11
1 MICO
587
11
SQUEAK
546
9
1 OTIS
528
11
2 DAMIAN
504
11
NAJIA
500
11
RUFFS
445
9
1 MR. P
432
9
1 LOU
424
8
1 CHARLIE
409
9
STARR NOVA
391
9
SPROUT
332
8
EVE
317
4
FINX
308
9
MAX
306
9
1 WENDY
306
9
TARA
298
7
1 R-T
296
7
OLLIE
277
7
LILY
275
9
LUMI
271
8
GENE
269
5
JANET
262
6
8 GLOWY
261
11
CHUCK
258
9
JUJU
253
9
GRAY
252
7
MELODIE
211
9
1 CLANCY
191
9
5 MOE
188
10
8 ZIGGY
124
1
5 JAE-YONG
106
3
5 MINA
69
2
COSMO
0
4
NORI
1,125
11
4 AMBER
1,018
11
1 CORDELIUS
1,005
11
1 LEON
1,004
11
SANDY
1,004
11
CHESTER
1,003
11
PIERCE
1,000
11
CROW
606
10
SURGE
573
11
3 SPIKE
569
11
KIT
480
10
KENJI
428
9
1 DRACO
325
10
1 MEG
283
7
3 SIRIUS
1,105
11
KAZE
400
10
Account value
What everything they own would cost in gems
≈ 236,591
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels244,070 power points · 510,495 coins
75,457
-
GADGETS184 owned
18,400
-
STAR POWERS156 owned
31,200
-
Hypercharges92 owned
46,000
-
GEARS122 owned
12,600
-
Buffies68 owned
20,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
156,110
320,360
-
GADGETS30 missing
30,000
-
STAR POWERS58 missing
116,000
-
Hypercharges15 missing
75,000
-
GEARS537 missing
544,000
-
Buffies31 missing
62,000
31,000
-
Total
218,110
1,116,360
≈ 133,447
-
Brawlers to level 1159 missing
159,850
328,125
-
GADGETS32 missing
32,000
-
STAR POWERS60 missing
120,000
-
Hypercharges16 missing
80,000
-
GEARS543 missing
550,000
-
Buffies31 missing
62,000
31,000
-
Total
221,850
1,141,125
≈ 136,298
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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