PROFILE
Kobro🎭|UA
TROPHY ROAD
IV
Highest: 111,767
WINS
RANKED
DIAMOND II
CURRENT
3,888
MYTHIC III
HIGHEST
6,334
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 783 h
3v3: 8,719 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,457 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,637 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 593 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 35 Best: MYTHIC III
- Trophy pushing 65 Average of their best 20: 2,182 trophies · 111,767 total trophies · 6 of 7 classes mastered
-
4,374
Season 50 · in progress
Diamond III
Kobro🎭|UA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked28 / 80
- Trophy pushing13 / 20
Ranked
35 × 80 % = 28.0 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
65 × 20 % = 13.0 pointsAverage of their best 20: 2,182 trophies · 111,767 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.0% |
| Ranked | Top 12% |
| Best ranked rank | Top 15% |
| Prestige | Top 3.2% |
| Fame | Top 4.6% |
| Experience | Top 4.0% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 1.8% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 4.9% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
SHELLY
2,123
11
1 COLT
2,037
11
BROCK
2,002
11
BULL
1,366
11
NITA
1,259
11
6 POCO
1,057
11
4 EL PRIMO
1,007
11
2 ROSA
589
11
1 BARLEY
518
7
GUS
1,439
11
3 RICO
1,189
11
1 JESSIE
1,012
11
CARL
1,004
11
4 PENNY
1,003
11
1 DYNAMIKE
700
11
JACKY
604
11
1 DARRYL
550
6
2 TICK
445
7
2 8-BIT
417
10
COLETTE
2,386
11
1 BIBI
2,035
11
1 PIPER
2,006
11
EMZ
2,006
11
3 BO
2,003
11
EDGAR
2,000
11
SHADE
2,000
11
MEEPLE
2,000
11
1 GRIFF
1,284
11
FRANK
1,118
11
2 PAM
1,000
7
LARRY & LAWRIE
580
9
LOLA
579
9
NANI
544
9
BEA
537
10
1 ASH
512
7
SAM
468
10
1 GALE
466
8
1 PEARL
423
7
BOLT
418
9
BERRY
416
9
2 MAISIE
403
8
1 BELLE
402
8
1 BONNIE
390
7
TRUNK
376
1
1 GROM
374
8
1 ANGELO
365
7
2 STU
347
6
1 MANDY
345
7
1 HANK
312
7
DAMIAN
2,372
11
GLOWY
2,339
11
2 WENDY
2,301
11
1 LUMI
2,036
11
1 MORTIS
2,008
11
6 NAJIA
2,003
11
LOU
2,000
11
BUZZ
2,000
11
2 FINX
2,000
11
ALLI
2,000
11
2 MINA
1,340
11
LILY
1,223
11
MICO
1,161
11
OLLIE
1,075
11
1 GIGI
1,052
9
BYRON
1,027
9
2 JANET
1,018
8
OTIS
1,011
9
RUFFS
1,001
11
2 DOUG
1,001
8
MAX
1,000
11
2 VINCE
670
11
2 BUSTER
642
7
1 FANG
624
11
2 TARA
558
7
6 SQUEAK
553
7
MR. P
529
8
CHUCK
522
7
2 SPROUT
519
8
WILLOW
513
11
1 CHARLIE
477
7
1 CLANCY
475
7
1 EVE
447
7
4 GENE
435
6
COSMO
427
11
GRAY
395
7
MELODIE
377
7
1 R-T
354
11
2 JUJU
343
7
2 MOE
317
6
STARR NOVA
203
1
JAE-YONG
193
5
3 ZIGGY
140
7
NORI
2,284
11
1 LEON
2,028
11
1 SURGE
2,002
11
KIT
2,000
11
2 KENJI
1,855
11
1 MEG
1,181
11
2 SPIKE
1,085
11
3 PIERCE
1,013
11
CORDELIUS
653
7
SANDY
574
7
2 CROW
535
6
DRACO
462
5
1 AMBER
454
7
2 CHESTER
364
6
SIRIUS
2,172
11
2 KAZE
2,008
11
Account value
What everything they own would cost in gems
≈ 249,201
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels248,680 power points · 516,995 coins
76,568
-
GADGETS196 owned
19,600
-
STAR POWERS134 owned
26,800
-
Hypercharges107 owned
53,500
-
GEARS155 owned
15,550
-
Buffies81 owned
24,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
155,240
321,625
-
GADGETS20 missing
20,000
-
STAR POWERS82 missing
164,000
-
Hypercharges1 missing
5,000
-
GEARS510 missing
520,500
-
Buffies18 missing
36,000
18,000
-
Total
191,240
1,049,125
≈ 124,037
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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