PROFILE
Denis27
TROPHY ROAD
II
Highest: 21,676
WINS
RANKED
DIAMOND III
CURRENT
4,288
MYTHIC I
HIGHEST
5,127
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 192 h
3v3: 2,270 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 232 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,309 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 146 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 19 Average of their best 20: 830 trophies · 21,671 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,569
Season 50 · in progress
Mythic I
Denis27’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing4 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 830 trophies · 21,671 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 71% |
| Ranked | Top 9.6% |
| Best ranked rank | Top 34% |
| Prestige | Top 66% |
| Fame | Top 71% |
| Experience | Top 41% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 85% |
| Best streak | Top 30% |
BRAWLERS
79 / 108 Collected
2 SHELLY
1,000
11
5 EL PRIMO
852
11
2 COLT
791
11
2 BROCK
630
11
2 BULL
514
11
1 BARLEY
506
11
1 POCO
506
11
NITA
500
8
ROSA
500
8
1 DARRYL
510
11
RICO
500
11
JESSIE
449
8
DYNAMIKE
441
10
PENNY
436
8
TICK
416
8
CARL
388
8
8-BIT
265
7
JACKY
80
7
GUS
0
6
3 BO
608
11
4 BIBI
544
8
1 FRANK
535
11
2 EMZ
507
7
PIPER
481
7
PAM
428
8
BEA
239
6
4 NANI
50
6
GALE
0
4
COLETTE
0
1
EDGAR
0
7
STU
0
7
BELLE
0
1
GROM
0
4
GRIFF
0
4
ASH
0
1
LOLA
0
4
BONNIE
0
4
SAM
0
1
MANDY
0
2
MAISIE
0
4
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
4
ANGELO
0
1
BERRY
0
1
SHADE
0
11
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
2 GENE
1,001
11
3 MAX
511
6
MORTIS
500
8
TARA
500
8
4 SPROUT
182
11
6 SQUEAK
73
5
MR. P
0
1
BYRON
0
1
BUZZ
0
3
FANG
0
6
GRAY
0
5
R-T
0
1
CHUCK
0
1
CHARLIE
0
4
MICO
0
5
MELODIE
0
1
LILY
0
11
CLANCY
0
2
FINX
0
6
ZIGGY
0
1
GIGI
0
3
STARR NOVA
0
1
VINCE
0
1
CROW
2,518
11
1 SPIKE
2,014
11
2 LEON
1,001
11
KIT
695
11
SANDY
0
1
AMBER
0
1
CHESTER
0
1
Account value
What everything they own would cost in gems
≈ 71,704
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
81030237
19,012
-
Power levels88,420 power points · 182,500 coins
27,092
-
GADGETS36 owned
3,600
-
STAR POWERS26 owned
5,200
-
Hypercharges27 owned
13,500
-
GEARS8 owned
900
-
Buffies8 owned
2,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
207,040
430,935
-
GADGETS122 missing
122,000
-
STAR POWERS132 missing
264,000
-
Hypercharges52 missing
260,000
-
GEARS480 missing
488,000
-
Buffies82 missing
164,000
82,000
-
Total
371,040
1,646,935
≈ 201,798
-
Brawlers to level 1189 missing
315,500
656,120
-
GADGETS180 missing
180,000
-
STAR POWERS190 missing
380,000
-
Hypercharges81 missing
405,000
-
GEARS657 missing
667,000
-
Buffies91 missing
182,000
91,000
-
Total
497,500
2,379,120
≈ 287,662
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
UA.Artem
#LC9CY2C0
Battles together25Wins together72%Their most played brawler
SpikeLast together2h 56m ago
Who they play with most: 25 battles in this period
-
UA.Artem
#LC9CY2C0
Battles together25Wins together72%Their most played brawler
SpikeLast together2h 56m ago
Who they play with most: 25 battles in this period
-
UA.Artem
#LC9CY2C0
Battles together25Wins together72%Their most played brawler
SpikeLast together2h 56m ago
Who they play with most in their last 25 battles
-
UA.Artem
#LC9CY2C0
Battles together25Wins together72%Their most played brawler
SpikeLast together2h 56m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
2382
LVL11
UA.Artem
694
LVL11
Denis27
-
697
LVL11
Denis27
2389
LVL11
UA.Artem
-
700
LVL11
Denis27
2396
LVL11
UA.Artem
-
691
LVL11
Denis27
2390
LVL11
UA.Artem
-
683
LVL11
Denis27
2384
LVL11
UA.Artem
-
2391
LVL11
UA.Artem
686
LVL11
Denis27
-
2387
LVL11
UA.Artem
679
LVL11
Denis27
-
2381
LVL11
UA.Artem
670
LVL11
Denis27
-
665
LVL11
Denis27
2377
LVL11
UA.Artem
-
667
LVL11
Denis27
2382
LVL11
UA.Artem
-
2391
LVL11
UA.Artem
671
LVL11
Denis27
-
2385
LVL11
UA.Artem
662
LVL11
Denis27
-
660
LVL11
Denis27
2387
LVL11
UA.Artem
-
652
LVL11
Denis27
2381
LVL11
UA.Artem
-
657
LVL11
Denis27
2393
LVL11
UA.Artem
-
661
LVL11
Denis27
2402
LVL11
UA.Artem
-
646
LVL11
Denis27
2396
LVL11
UA.Artem
-
2392
LVL11
UA.Artem
635
LVL11
Denis27
-
622
LVL11
Denis27
2386
LVL11
UA.Artem
-
608
LVL11
Denis27
2378
LVL11
UA.Artem
-
597
LVL11
Denis27
2372
LVL11
UA.Artem
-
2368
LVL11
UA.Artem
590
LVL11
Denis27
-
2364
LVL11
UA.Artem
584
LVL11
Denis27
-
2358
LVL11
UA.Artem
576
LVL11
Denis27
-
574
LVL11
Denis27
2360
LVL11
UA.Artem