PROFILE
TxS Kxrmine
TROPHY ROAD
I
Highest: 72,732
WINS
RANKED
GOLD III
CURRENT
2,688
MYTHIC I
HIGHEST
4,906
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 520 h
3v3: 4,479 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 569 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,348 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 390 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 26 Average of their best 20: 1,148 trophies · 72,732 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
2,688
Season 50 · in progress
Gold III
TxS Kxrmine’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,148 trophies · 72,732 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 24% |
| Best ranked rank | Top 34% |
| Prestige | Top 26% |
| Fame | Top 18% |
| Experience | Top 13% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 1.9% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 17% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,003
9
13 COLT
1,109
11
3 POCO
861
11
4 EL PRIMO
772
9
2 ROSA
658
10
3 NITA
545
9
5 BARLEY
507
9
1 BULL
505
9
1 BROCK
500
7
GUS
1,039
11
3 JESSIE
1,002
11
1 DYNAMIKE
666
9
1 TICK
638
9
3 JACKY
631
9
5 RICO
517
9
1 8-BIT
514
9
1 DARRYL
512
8
1 PENNY
503
8
1 CARL
503
8
MANDY
1,569
11
1 BEA
1,197
11
BO
1,166
11
14 PIPER
1,017
11
1 EDGAR
1,012
11
10 BIBI
1,002
11
10 NANI
1,002
9
5 SHADE
692
9
2 BELLE
656
8
COLETTE
636
9
2 SAM
629
11
3 GRIFF
575
7
4 GALE
552
8
4 GROM
513
7
2 ASH
512
7
2 TRUNK
512
7
1 BERRY
511
7
8 FRANK
509
7
6 STU
508
9
1 MEEPLE
508
7
6 ANGELO
506
7
4 EMZ
505
8
8 BONNIE
505
7
5 PAM
504
8
1 PEARL
503
7
1 LOLA
501
7
2 MAISIE
501
8
1 HANK
501
7
5 LARRY & LAWRIE
322
7
5 BOLT
91
7
3 GLOWY
1,647
11
1 LILY
1,135
11
7 MINA
1,034
11
6 MAX
1,013
9
3 BYRON
1,013
10
2 SQUEAK
1,013
9
6 BUZZ
1,002
11
NAJIA
879
11
3 TARA
822
10
1 MICO
786
9
7 CLANCY
713
9
7 FINX
692
9
SPROUT
655
8
6 OTIS
647
9
RUFFS
609
9
6 LUMI
557
9
4 JAE-YONG
551
7
2 MORTIS
523
11
1 DOUG
516
10
12 OLLIE
511
7
3 JANET
510
8
1 MOE
510
7
1 R-T
508
7
1 GENE
507
9
4 FANG
507
7
4 WILLOW
507
7
1 CHUCK
505
7
1 LOU
504
8
7 CHARLIE
503
7
9 ALLI
503
9
1 ZIGGY
503
7
1 EVE
502
7
1 MELODIE
502
7
1 BUSTER
501
7
5 GIGI
501
7
1 MR. P
500
9
2 GRAY
500
7
5 WENDY
324
9
4 JUJU
319
8
4 DAMIAN
299
9
COSMO
282
9
12 STARR NOVA
189
7
10 VINCE
168
9
KIT
1,419
11
5 LEON
1,115
11
6 SANDY
1,081
11
CROW
1,055
11
PIERCE
1,044
11
1 CHESTER
1,017
9
2 NORI
1,017
10
1 SPIKE
1,012
11
3 CORDELIUS
778
9
1 AMBER
613
9
1 SURGE
511
8
1 DRACO
502
7
2 KENJI
501
7
3 MEG
336
7
1 SIRIUS
1,052
11
6 KAZE
505
10
Account value
What everything they own would cost in gems
≈ 180,412
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels177,020 power points · 373,270 coins
55,029
-
GADGETS182 owned
18,200
-
STAR POWERS122 owned
24,400
-
Hypercharges64 owned
32,000
-
GEARS90 owned
9,500
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1184 missing
226,900
465,350
-
GADGETS34 missing
34,000
-
STAR POWERS94 missing
188,000
-
Hypercharges44 missing
220,000
-
GEARS575 missing
581,000
-
Buffies71 missing
142,000
71,000
-
Total
368,900
1,559,350
≈ 192,825
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
ketta_444
#2QCJR9LUG8
Battles together3Wins together67%Their most played brawler
KitLast together23h 20m ago
Who they play with most: 25 battles in this period
-
ketta_444
#2QCJR9LUG8
Battles together3Wins together67%Their most played brawler
KitLast together23h 20m ago
Who they play with most: 25 battles in this period
-
ketta_444
#2QCJR9LUG8
Battles together3Wins together67%Their most played brawler
KitLast together23h 20m ago
Who they play with most in their last 25 battles
-
ketta_444
#2QCJR9LUG8
Battles together3Wins together67%Their most played brawler
KitLast together23h 20m ago
BATTLE LOG
- All brawlers
Piper 9
Buzz 7
Leon 6
Tick 3
- All results
- Victory
- Defeat
- Draw