PROFILE
Ego Jynøks
TROPHY ROAD
IV
Highest: 312,083
WINS
RANKED
DIAMOND III
CURRENT
4,165
MASTERS III
HIGHEST
10,302
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 4,064 h
3v3: 58,005 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 14,342 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,220 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 3,121 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 80 Best: MASTERS III
- Trophy pushing 100 Average of their best 20: 3,038 trophies · 312,083 total trophies · 7 of 7 classes mastered
-
4,473
Season 50 · in progress
Diamond III
Ego Jynøks’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked64 / 80
- Trophy pushing20 / 20
Ranked
80 × 80 % = 64.0 pointsBest: MASTERS III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
100 × 20 % = 20.0 pointsAverage of their best 20: 3,038 trophies · 312,083 total trophies · 7 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.01% |
| Ranked | Top 11% |
| Best ranked rank | Top 0.023% |
| Prestige | Top 0.01% |
| Fame | Top 0.24% |
| Experience | Top 0.24% |
| 3v3 victories | Top 0.025% |
| Showdown victories | Top 0.015% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.46% |
| Best streak | Top 0.01% |
BRAWLERS
108 / 108 Collected
SHELLY
2,802
11
1 ROSA
3,005
11
48 EL PRIMO
3,003
11
1 COLT
3,002
11
6 BROCK
3,002
11
11 POCO
3,001
11
3 BULL
2,805
11
16 NITA
2,804
11
16 BARLEY
2,801
11
1 GUS
3,006
11
20 JACKY
3,003
11
7 RICO
3,001
11
8-BIT
3,000
11
23 CARL
2,865
11
12 TICK
2,811
11
14 DYNAMIKE
2,802
11
3 DARRYL
2,801
11
1 JESSIE
2,800
11
24 PENNY
2,800
11
6 SHADE
3,592
11
30 COLETTE
3,008
11
MANDY
3,008
11
14 BEA
3,003
11
4 EDGAR
3,003
11
10 PEARL
3,003
11
1 BO
3,002
11
1 GRIFF
3,002
11
6 MAISIE
3,002
11
8 HANK
3,002
11
6 BOLT
3,002
11
39 GALE
3,001
11
7 ASH
3,001
11
12 STU
3,000
11
7 BONNIE
3,000
11
25 MEEPLE
3,000
11
12 BIBI
2,960
11
NANI
2,866
11
4 EMZ
2,827
11
4 BELLE
2,820
11
BERRY
2,816
11
5 PIPER
2,809
11
36 FRANK
2,807
11
18 SAM
2,804
11
5 GROM
2,803
11
9 PAM
2,802
11
37 LARRY & LAWRIE
2,801
11
7 LOLA
2,800
11
19 TRUNK
2,800
11
ANGELO
2,703
11
37 WENDY
3,015
11
4 MAX
3,008
11
2 MORTIS
3,004
11
4 TARA
3,004
11
31 MR. P
3,003
11
5 MELODIE
3,003
11
11 FINX
3,003
11
22 DAMIAN
3,003
11
26 LUMI
3,002
11
8 STARR NOVA
3,002
11
17 LOU
3,001
11
4 FANG
3,001
11
10 DOUG
3,001
11
3 CHARLIE
3,001
11
48 MOE
3,001
11
OTIS
3,000
11
GRAY
3,000
11
3 CLANCY
3,000
11
3 GLOWY
3,000
11
BUSTER
2,929
11
8 MINA
2,915
11
7 COSMO
2,880
11
JAE-YONG
2,876
11
1 RUFFS
2,823
11
8 BUZZ
2,813
11
1 SQUEAK
2,812
11
49 OLLIE
2,809
11
3 CHUCK
2,807
11
9 GIGI
2,807
11
3 LILY
2,806
11
2 R-T
2,805
11
9 SPROUT
2,804
11
27 EVE
2,804
11
56 JANET
2,803
11
11 WILLOW
2,802
11
MICO
2,802
11
7 GENE
2,801
11
5 BYRON
2,801
11
37 JUJU
2,801
11
8 NAJIA
2,801
11
1 ALLI
2,800
11
18 ZIGGY
2,776
11
VINCE
0
11
9 AMBER
3,018
11
10 CHESTER
3,003
11
11 NORI
3,003
11
27 SURGE
3,002
11
22 MEG
3,002
11
19 SPIKE
3,000
11
CROW
3,000
11
19 SANDY
3,000
11
5 CORDELIUS
3,000
11
2 PIERCE
2,930
11
LEON
2,886
11
KIT
2,864
11
6 KENJI
2,807
11
32 DRACO
2,802
11
4 KAZE
2,867
11
9 SIRIUS
2,809
11
Account value
What everything they own would cost in gems
≈ 332,787
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS275 owned
28,150
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS390 missing
394,500
-
BuffiesAll done!
-
Total
404,500
≈ 40,450
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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