PROFILE
911
TROPHY ROAD
I
Highest: 70,847
WINS
RANKED
SILVER II
CURRENT
1,188
MYTHIC I
HIGHEST
5,005
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 421 h
3v3: 6,677 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 829 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 702 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 326 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,128 trophies · 70,847 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
1,188
Season 50 · in progress
Silver II
911’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,128 trophies · 70,847 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 63% |
| Best ranked rank | Top 34% |
| Prestige | Top 7.7% |
| Fame | Top 22% |
| Experience | Top 27% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 25% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,005
10
4 COLT
1,126
11
3 BROCK
1,027
11
6 BULL
1,009
9
2 NITA
1,004
11
1 EL PRIMO
1,001
10
POCO
708
11
2 ROSA
297
6
BARLEY
294
6
1 DYNAMIKE
1,075
11
1 JACKY
1,062
11
RICO
1,054
11
1 DARRYL
376
6
JESSIE
366
8
3 8-BIT
298
4
6 PENNY
260
5
4 GUS
158
6
6 TICK
154
8
1 CARL
153
1
5 EDGAR
2,001
11
2 BIBI
1,150
11
MANDY
1,064
10
1 EMZ
1,062
11
1 STU
1,057
11
1 FRANK
1,050
11
PIPER
1,049
11
8 GRIFF
1,033
11
1 BEA
1,011
11
2 SAM
1,009
11
2 SHADE
1,006
11
4 MEEPLE
1,004
11
2 BO
1,002
10
2 GROM
1,002
11
5 MAISIE
1,000
11
2 BELLE
687
11
8 ANGELO
508
10
10 COLETTE
432
6
2 PEARL
428
7
HANK
403
9
2 LOLA
380
10
NANI
320
7
GALE
304
6
1 TRUNK
279
7
3 PAM
272
6
5 BERRY
267
8
7 BONNIE
173
1
3 ASH
168
3
2 BOLT
158
8
LARRY & LAWRIE
154
2
1 MORTIS
1,212
11
4 CLANCY
1,102
11
SQUEAK
1,056
11
LILY
1,018
11
5 SPROUT
1,012
11
GRAY
1,011
10
1 ALLI
1,010
11
3 STARR NOVA
1,008
11
3 BUZZ
1,005
9
1 DOUG
1,005
9
6 MR. P
1,003
9
4 MICO
1,002
11
2 MAX
1,001
11
5 GENE
1,000
11
LOU
1,000
11
TARA
586
10
FINX
547
9
FANG
528
9
1 LUMI
511
11
16 OTIS
393
5
4 DAMIAN
392
9
1 JANET
311
9
5 RUFFS
295
7
2 GLOWY
292
7
3 EVE
288
5
16 JAE-YONG
264
7
3 GIGI
252
1
MOE
250
7
7 BYRON
183
5
1 CHUCK
179
3
2 MELODIE
149
5
6 BUSTER
135
1
9 ZIGGY
124
1
7 MINA
121
4
5 JUJU
81
1
6 NAJIA
80
1
3 CHARLIE
79
1
6 COSMO
75
7
5 OLLIE
73
1
2 WILLOW
70
3
1 WENDY
69
7
5 R-T
60
1
VINCE
0
3
11 KIT
1,080
11
KENJI
1,073
11
PIERCE
1,070
11
1 CROW
1,032
11
2 SURGE
1,026
11
2 NORI
1,019
11
1 LEON
1,010
11
3 MEG
1,009
11
4 CORDELIUS
1,004
11
3 AMBER
1,002
11
SPIKE
1,001
11
5 CHESTER
1,001
10
2 DRACO
428
10
1 SANDY
299
9
1 KAZE
1,088
11
1 SIRIUS
1,013
11
Account value
What everything they own would cost in gems
≈ 187,081
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels220,750 power points · 460,230 coins
68,098
-
GADGETS131 owned
13,100
-
STAR POWERS105 owned
21,000
-
Hypercharges71 owned
35,500
-
GEARS69 owned
6,900
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1162 missing
183,170
378,390
-
GADGETS85 missing
85,000
-
STAR POWERS111 missing
222,000
-
Hypercharges37 missing
185,000
-
GEARS596 missing
607,000
-
Buffies67 missing
134,000
67,000
-
Total
317,170
1,544,390
≈ 186,156
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Sam 17
Draco 8
- All results
- Victory
- Defeat
- Draw