PROFILE
ATEŞ
TROPHY ROAD
III
Highest: 23,604
WINS
RANKED
DIAMOND I
CURRENT
3,013
DIAMOND I
HIGHEST
3,013
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 118 h
3v3: 1,131 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 815 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 277 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 88 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 11 Average of their best 20: 519 trophies · 23,604 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
3,013
Season 50 · in progress
Diamond I
ATEŞ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 519 trophies · 23,604 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 22% |
| Best ranked rank | Top 67% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 65% |
| 3v3 victories | Top 70% |
| Showdown victories | Top 55% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 71% |
| Best streak | Top 97% |
BRAWLERS
83 / 108 Collected
SHELLY
506
11
8 BULL
532
9
3 BROCK
517
7
2 COLT
511
9
EL PRIMO
510
11
6 ROSA
508
6
3 POCO
506
9
NITA
504
9
BARLEY
306
8
3 JACKY
579
9
3 DYNAMIKE
522
9
2 DARRYL
515
6
5 JESSIE
511
6
1 8-BIT
511
6
1 RICO
504
7
PENNY
263
6
GUS
229
6
CARL
210
6
TICK
186
6
1 GALE
528
7
6 BEA
520
9
1 BO
514
6
4 ASH
514
6
2 BIBI
510
7
2 NANI
509
6
1 LOLA
507
8
EMZ
297
6
4 FRANK
229
6
2 COLETTE
220
7
11 BELLE
219
7
3 STU
197
6
PIPER
189
6
2 MANDY
188
8
10 BONNIE
186
7
2 EDGAR
161
6
10 SHADE
157
7
PAM
155
6
1 GROM
155
6
6 SAM
154
6
1 GRIFF
153
6
LARRY & LAWRIE
151
7
MAISIE
145
8
9 MEEPLE
138
7
8 TRUNK
123
6
7 BERRY
121
7
7 PEARL
119
6
7 HANK
113
6
4 ANGELO
49
6
1 BOLT
28
7
2 BYRON
522
8
6 SQUEAK
511
7
6 BUZZ
511
8
1 SPROUT
508
6
6 MAX
504
7
3 RUFFS
444
8
STARR NOVA
246
6
2 OTIS
231
7
MORTIS
210
11
2 GENE
200
8
2 LILY
200
6
10 MR. P
163
6
DOUG
161
6
10 FANG
155
6
9 CLANCY
149
6
GRAY
147
7
BUSTER
146
8
2 WENDY
143
6
4 JUJU
126
6
5 MINA
123
6
6 JANET
107
7
7 ALLI
103
6
4 FINX
90
7
1 NAJIA
10
6
1 ZIGGY
8
6
MICO
0
1
VINCE
0
6
1 SPIKE
521
11
MEG
510
6
1 LEON
503
11
9 AMBER
196
7
10 NORI
171
6
1 SURGE
159
7
9 KENJI
147
6
Account value
What everything they own would cost in gems
≈ 71,828
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS83 owned
81030277
20,408
-
Power levels59,420 power points · 120,775 coins
18,020
-
GADGETS78 owned
7,800
-
STAR POWERS24 owned
4,800
-
Hypercharges23 owned
11,500
-
GEARS21 owned
2,100
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
251,000
523,720
-
GADGETS88 missing
88,000
-
STAR POWERS142 missing
284,000
-
Hypercharges60 missing
300,000
-
GEARS490 missing
498,000
-
Buffies63 missing
126,000
63,000
-
Total
377,000
1,756,720
≈ 213,372
-
Brawlers to level 11103 missing
344,500
717,845
-
GADGETS138 missing
138,000
-
STAR POWERS192 missing
384,000
-
Hypercharges85 missing
425,000
-
GEARS644 missing
655,000
-
Buffies75 missing
150,000
75,000
-
Total
494,500
2,394,845
≈ 288,935
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
amerinaf
#2QYJYV8YU
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 38m ago
Who they play with most: 25 battles in this period
-
amerinaf
#2QYJYV8YU
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 38m ago
Who they play with most: 25 battles in this period
-
amerinaf
#2QYJYV8YU
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 38m ago
Who they play with most in their last 25 battles
-
amerinaf
#2QYJYV8YU
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 38m ago
BATTLE LOG
- All brawlers
Nori 11
Ruffs 10
Frank 3
Carl 1
Emz 1
Barley 1
- All modes
Solo Showdown 18
Mega Duo Showdown 4
Duels 1
Knockout 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
211
LVL6
ATEŞ
176
LVL9
amerinaf
-
194
LVL6
ATEŞ
159
LVL9
amerinaf
-
178
LVL6
ATEŞ
164
LVL1
Kai
-
211
LVL6
ATEŞ
230
LVL8
88the Ghost
-
VS55s