PROFILE
LB | Alex's465
TROPHY ROAD
IV
Highest: 154,170
WINS
RANKED
LEGENDARY II
CURRENT
6,873
MASTERS I
HIGHEST
9,180
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,400 h
3v3: 17,225 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 6,959 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,037 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,067 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 76 Best: MASTERS I
- Trophy pushing 73 Average of their best 20: 2,314 trophies · 154,170 total trophies · 6 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
6,949
Season 50 · in progress
Legendary II
LB | Alex's465’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked61 / 80
- Trophy pushing15 / 20
Ranked
76 × 80 % = 60.8 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
73 × 20 % = 14.6 pointsAverage of their best 20: 2,314 trophies · 154,170 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.12% |
| Ranked | Top 0.33% |
| Best ranked rank | Top 0.66% |
| Prestige | Top 0.15% |
| Fame | Top 3.6% |
| Experience | Top 2.4% |
| 3v3 victories | Top 3.1% |
| Showdown victories | Top 0.43% |
| Brawlers at power 11 | Top 7.6% |
| Collection | Top 3.8% |
| Best streak | Top 0.01% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,006
11
1 BULL
2,004
11
7 BROCK
2,001
11
COLT
1,642
11
BARLEY
1,525
11
1 EL PRIMO
1,402
10
1 NITA
1,144
9
1 ROSA
1,029
11
4 POCO
1,000
9
5 RICO
2,018
11
DYNAMIKE
2,000
11
CARL
1,542
11
JESSIE
1,407
11
GUS
1,386
11
1 DARRYL
1,296
10
JACKY
1,176
11
1 PENNY
1,099
11
4 8-BIT
1,002
8
1 TICK
1,000
8
4 TRUNK
2,149
11
SHADE
2,050
11
1 EDGAR
2,009
11
2 BEA
2,002
11
4 COLETTE
2,001
11
BIBI
2,000
11
EMZ
2,000
11
MAISIE
2,000
11
4 NANI
1,694
10
2 ANGELO
1,681
11
4 BO
1,664
11
1 FRANK
1,641
11
2 PIPER
1,627
11
31 GRIFF
1,622
11
1 PEARL
1,548
11
BERRY
1,505
11
9 SAM
1,363
11
LARRY & LAWRIE
1,330
10
1 GALE
1,312
11
3 PAM
1,077
9
BELLE
1,019
11
6 GROM
1,018
8
MANDY
1,010
9
4 STU
1,000
9
5 ASH
1,000
9
LOLA
1,000
5
3 BONNIE
1,000
9
HANK
1,000
9
11 BOLT
1,000
11
1,002 MEEPLE
23
11
1 ALLI
3,005
11
STARR NOVA
2,815
11
MR. P
2,372
11
12 MORTIS
2,023
11
3 OLLIE
2,023
11
40 GENE
2,013
11
LILY
2,002
11
BUZZ
2,000
11
2 DOUG
2,000
11
NAJIA
2,000
11
4 FANG
1,975
11
7 MICO
1,731
11
1 MELODIE
1,650
11
2 RUFFS
1,425
11
GLOWY
1,335
11
JUJU
1,260
11
SQUEAK
1,236
11
1 JAE-YONG
1,157
1
CHUCK
1,099
11
10 BUSTER
1,037
9
1 BYRON
1,030
9
2 CHARLIE
1,030
11
5 WILLOW
1,016
9
1 GRAY
1,015
9
1 MAX
1,013
9
1 TARA
1,012
8
1 JANET
1,010
8
5 R-T
1,010
8
1 LOU
1,008
8
2 OTIS
1,007
8
1 SPROUT
1,006
9
5 EVE
1,000
9
1 CLANCY
1,000
7
MOE
1,000
9
1 FINX
1,000
1
GIGI
1,000
1
6 LUMI
838
11
3 WENDY
837
11
ZIGGY
95
1
MINA
84
1
DAMIAN
0
1
COSMO
0
1
VINCE
0
1
2 NORI
3,000
11
2 KIT
2,085
11
CHESTER
2,084
11
CORDELIUS
2,028
11
7 SURGE
2,008
11
KENJI
1,632
11
3 AMBER
1,527
11
1 SPIKE
1,526
11
CROW
1,437
11
1 LEON
1,423
11
MEG
1,348
11
1 DRACO
1,030
11
8 SANDY
1,021
9
2 PIERCE
625
11
12 KAZE
3,397
11
SIRIUS
2,806
11
Account value
What everything they own would cost in gems
≈ 270,135
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels298,810 power points · 624,205 coins
92,302
-
GADGETS198 owned
19,800
-
STAR POWERS180 owned
36,000
-
Hypercharges103 owned
51,500
-
GEARS157 owned
16,050
-
Buffies72 owned
21,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1139 missing
105,110
214,415
-
GADGETS18 missing
18,000
-
STAR POWERS36 missing
72,000
-
Hypercharges5 missing
25,000
-
GEARS508 missing
515,500
-
Buffies27 missing
54,000
27,000
-
Total
159,110
871,915
≈ 103,103
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
SGN|Phénix
#99GL0PVQJ
Battles together2Wins together100%Their most played brawler
MortisLast together16h 23m ago
Who they play with most: 25 battles in this period
-
SGN|Phénix
#99GL0PVQJ
Battles together2Wins together100%Their most played brawler
MortisLast together16h 23m ago
Who they play with most: 25 battles in this period
-
SGN|Phénix
#99GL0PVQJ
Battles together2Wins together100%Their most played brawler
MortisLast together16h 23m ago
Who they play with most in their last 25 battles
-
SGN|Phénix
#99GL0PVQJ
Battles together2Wins together100%Their most played brawler
MortisLast together16h 23m ago
BATTLE LOG
- All brawlers
Fang 20
Brock 4
Mico 1
- All modes
Brawl Ball 16
Solo Showdown 5
Hot Zone 2
Heist 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS55s
-
VS1m 11s
-
VS2m 8s
-
VS1m 48s
-
VS1m 21s
-
2542
LVL11
aLoNeDarK
1939
LVL11
LB | Alex's465
-
VS1m 34s
-
VS54s
-
VS1m 31s
-
VS1m 21s
-
VS1m 17s
-
VS36s
-
VS1m 11s
-
VS1m 57s
-
VS45s
-
VS39s
-
VS1m 52s
-
VS34s
-
VS32s
-
VS37s