PROFILE
carlos
TROPHY ROAD
IV
Highest: 101,266
WINS
RANKED
DIAMOND II
CURRENT
3,726
DIAMOND III
HIGHEST
5,550
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,055 h
3v3: 17,320 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,267 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 899 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 818 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 30 Average of their best 20: 1,166 trophies · 101,241 total trophies · 0 of 7 classes mastered
-
3,726
Season 50 · in progress
Diamond II
carlos’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing6 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,166 trophies · 101,241 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.2% |
| Ranked | Top 13% |
| Best ranked rank | Top 45% |
| Prestige | Top 3.6% |
| Fame | Top 2.5% |
| Experience | Top 2.6% |
| 3v3 victories | Top 2.8% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 2.9% |
| Collection | Top 7.6% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,077
11
2 BROCK
1,356
11
2 EL PRIMO
1,143
11
1 COLT
1,130
11
2 NITA
1,091
11
2 ROSA
1,063
11
1 BULL
1,062
11
1 POCO
1,043
11
2 BARLEY
1,007
11
1 DARRYL
1,163
11
1 PENNY
1,080
11
1 TICK
1,062
11
JESSIE
1,061
11
DYNAMIKE
1,019
11
2 GUS
1,016
11
1 8-BIT
1,014
11
RICO
1,013
11
1 JACKY
1,009
11
7 CARL
1,002
11
4 EDGAR
1,706
11
1 GRIFF
1,256
11
1 BO
1,150
11
1 BERRY
1,131
11
2 EMZ
1,109
11
1 PEARL
1,097
11
2 FRANK
1,069
11
2 PAM
1,055
10
1 BIBI
1,045
11
BONNIE
1,036
11
SAM
1,028
11
1 SHADE
1,025
11
1 ASH
1,021
11
5 GALE
1,018
11
3 COLETTE
1,016
11
4 BELLE
1,016
11
PIPER
1,014
11
6 TRUNK
1,014
11
NANI
1,011
11
1 BEA
1,010
11
1 MANDY
1,010
11
2 STU
1,009
11
2 ANGELO
1,009
11
1 MAISIE
1,003
11
3 LARRY & LAWRIE
801
11
2 GROM
756
11
LOLA
755
11
2 MEEPLE
555
10
3 BOLT
553
10
1 HANK
503
11
2 FANG
1,140
11
7 BYRON
1,110
11
MR. P
1,101
11
6 DOUG
1,097
11
1 ALLI
1,087
11
TARA
1,077
11
1 OTIS
1,042
11
MORTIS
1,037
11
LOU
1,032
11
6 GIGI
1,030
11
2 GRAY
1,027
11
BUZZ
1,024
11
2 JUJU
1,011
11
1 MAX
1,010
11
1 RUFFS
1,010
11
LILY
1,010
11
1 STARR NOVA
1,010
10
3 SQUEAK
1,008
11
6 WILLOW
1,006
11
2 CHARLIE
1,006
11
BUSTER
1,002
11
MICO
864
11
2 MELODIE
837
11
SPROUT
827
11
10 DAMIAN
812
11
GENE
804
11
EVE
801
11
2 LUMI
754
11
MOE
619
11
1 MINA
617
10
11 ZIGGY
617
10
1 JANET
609
10
3 FINX
609
11
1 JAE-YONG
604
10
OLLIE
600
11
CLANCY
598
11
VINCE
556
11
1 CHUCK
551
11
16 COSMO
517
11
NAJIA
514
10
2 GLOWY
505
10
1 WENDY
504
10
R-T
502
11
2 LEON
1,113
11
1 NORI
1,074
11
1 KIT
1,056
11
1 DRACO
1,045
11
SPIKE
1,030
11
CROW
1,014
11
1 SURGE
1,010
11
2 CHESTER
1,008
11
1 AMBER
1,007
11
1 CORDELIUS
1,004
11
1 MEG
1,002
10
5 SANDY
802
11
KENJI
762
11
2 PIERCE
756
11
2 KAZE
756
11
SIRIUS
512
11
Account value
What everything they own would cost in gems
≈ 276,599
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels386,640 power points · 805,020 coins
119,166
-
GADGETS216 owned
21,600
-
STAR POWERS205 owned
41,000
-
Hypercharges95 owned
47,500
-
GEARS45 owned
4,550
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1112 missing
17,280
33,600
-
GADGETSAll done!
-
STAR POWERS11 missing
22,000
-
Hypercharges13 missing
65,000
-
GEARS620 missing
630,500
-
Buffies66 missing
132,000
66,000
-
Total
149,280
817,100
≈ 96,638
What money can’t buy
Skins seen
16
13
42
11
6
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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