PROFILE
jerau
TROPHY ROAD
II
Highest: 53,663
WINS
RANKED
MYTHIC I
CURRENT
4,500
MYTHIC II
HIGHEST
5,495
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 437 h
3v3: 8,189 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 199 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 291 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 342 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 24 Average of their best 20: 1,144 trophies · 53,663 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,603
Season 50 · in progress
Mythic I
jerau’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing5 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,144 trophies · 53,663 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 8.4% |
| Best ranked rank | Top 21% |
| Prestige | Top 20% |
| Fame | Top 34% |
| Experience | Top 27% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 78% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 26% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,073
11
1 EL PRIMO
1,204
11
2 COLT
1,085
11
6 BULL
1,058
11
4 POCO
1,056
11
2 BARLEY
1,026
11
5 NITA
931
11
BROCK
522
7
1 ROSA
209
6
RICO
1,349
11
DYNAMIKE
1,034
11
2 JESSIE
1,021
11
3 TICK
1,008
11
CARL
681
8
GUS
612
11
JACKY
377
8
PENNY
280
6
DARRYL
256
4
8-BIT
195
4
4 BIBI
1,736
11
5 EDGAR
1,305
11
4 BO
1,163
11
PAM
1,071
11
2 SHADE
1,059
11
2 FRANK
1,057
11
2 COLETTE
1,054
11
3 MAISIE
1,028
11
5 STU
1,026
11
2 MANDY
1,021
11
3 BEA
1,018
11
10 GRIFF
1,011
11
EMZ
960
11
LARRY & LAWRIE
935
11
MEEPLE
804
11
HANK
749
11
NANI
658
11
1 PIPER
651
11
BONNIE
563
11
1 GROM
365
6
3 PEARL
290
6
1 ASH
258
4
BERRY
255
6
BELLE
209
4
TRUNK
200
6
2 ANGELO
196
6
2 GALE
168
4
SAM
131
1
6 LOLA
79
1
5 BOLT
72
1
3 SQUEAK
1,082
11
4 MORTIS
1,051
11
6 LILY
1,014
11
3 BUZZ
1,012
11
3 BYRON
1,011
11
2 TARA
625
10
1 WILLOW
405
6
ZIGGY
391
11
2 MAX
390
5
LOU
356
6
3 DOUG
279
6
CHUCK
274
1
1 ALLI
264
6
LUMI
251
6
2 CHARLIE
196
6
1 GRAY
168
1
11 MOE
165
1
10 VINCE
145
1
2 MINA
130
1
1 MR. P
123
1
5 NAJIA
66
1
5 STARR NOVA
60
1
4 OTIS
46
1
4 DAMIAN
46
1
3 FANG
42
1
1 JANET
10
1
GENE
0
1
SPROUT
0
1
RUFFS
0
1
EVE
0
1
BUSTER
0
1
R-T
0
1
MICO
0
1
MELODIE
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
GIGI
0
1
GLOWY
0
4
WENDY
0
6
COSMO
0
4
3 SURGE
1,232
11
2 NORI
1,079
11
2 CROW
1,074
11
2 PIERCE
1,026
11
4 CHESTER
1,013
11
1 AMBER
839
11
5 LEON
544
11
1 KIT
354
6
SANDY
219
6
MEG
106
1
6 CORDELIUS
84
1
SPIKE
0
1
DRACO
0
1
KENJI
0
1
1 SIRIUS
251
1
11 KAZE
171
1
Account value
What everything they own would cost in gems
≈ 176,576
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels174,940 power points · 361,485 coins
53,643
-
GADGETS96 owned
9,600
-
STAR POWERS90 owned
18,000
-
Hypercharges80 owned
40,000
-
GEARS90 owned
9,250
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
228,980
477,135
-
GADGETS120 missing
120,000
-
STAR POWERS126 missing
252,000
-
Hypercharges28 missing
140,000
-
GEARS575 missing
583,500
-
Buffies55 missing
110,000
55,000
-
Total
338,980
1,627,635
≈ 196,662
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Anaxheepa
#PJV2LJU8Y
Battles together3Wins together33%Their most played brawler
TickLast together1h ago
Who they play with most: 25 battles in this period
-
Anaxheepa
#PJV2LJU8Y
Battles together3Wins together33%Their most played brawler
TickLast together1h ago
Who they play with most: 25 battles in this period
-
Anaxheepa
#PJV2LJU8Y
Battles together3Wins together33%Their most played brawler
TickLast together1h ago
Who they play with most in their last 25 battles
-
Anaxheepa
#PJV2LJU8Y
Battles together3Wins together33%Their most played brawler
TickLast together1h ago
BATTLE LOG
- All brawlers
Bibi 9
Emz 8
Bonnie 3
Leon 2
El Primo 1
Larry & Lawrie 1
Piper 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 44s
-
VS1m 44s
-
VS2m 53s
-
VS3m 4s
-
VS2m 5s
-
VS47s
-
VS53s
-
VS1m 21s
-
VS3m 14s
-
VS2m 30s
-
VS2m 5s
-
VS1m 36s
-
VS1m 38s
-
VS1m 49s
-
VS1m 27s
-
VS2m 30s
-
VS1m 54s
-
VS1m 48s