PROFILE
👑i'm the king⚔
TROPHY ROAD
I
Highest: 72,539
WINS
RANKED
MYTHIC III
CURRENT
5,537
MYTHIC III
HIGHEST
6,018
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 557 h
3v3: 7,700 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,910 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,045 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 427 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 41 Best: MYTHIC III
- Trophy pushing 37 Average of their best 20: 1,364 trophies · 72,537 total trophies · 2 of 7 classes mastered
-
5,619
Season 50 · in progress
Mythic III
👑i'm the king⚔’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked33 / 80
- Trophy pushing7 / 20
Ranked
41 × 80 % = 32.8 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,364 trophies · 72,537 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 2.6% |
| Best ranked rank | Top 14% |
| Prestige | Top 20% |
| Fame | Top 17% |
| Experience | Top 13% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 23% |
| Collection | Top 17% |
| Best streak | Top 62% |
BRAWLERS
108 / 108 Collected
SHELLY
2,024
11
2 COLT
1,159
11
BULL
1,137
11
2 EL PRIMO
1,040
10
BROCK
1,000
9
NITA
869
11
BARLEY
426
7
ROSA
422
4
1 POCO
340
5
1 RICO
1,000
11
DYNAMIKE
858
11
2 GUS
777
11
5 DARRYL
769
10
CARL
735
9
5 TICK
586
11
4 PENNY
511
11
1 JESSIE
504
11
8-BIT
422
9
1 JACKY
365
7
2 SHADE
2,273
11
STU
2,032
11
BIBI
2,030
11
COLETTE
2,013
11
EDGAR
1,485
11
FRANK
1,018
11
MAISIE
1,010
11
PIPER
1,009
11
1 SAM
1,009
10
BO
848
9
2 PAM
750
9
2 NANI
732
10
EMZ
701
9
2 BONNIE
688
9
3 GALE
644
11
GRIFF
550
9
BEA
531
7
MANDY
521
11
4 ANGELO
516
9
BERRY
511
11
LARRY & LAWRIE
506
10
ASH
501
11
LOLA
457
9
1 BOLT
421
10
TRUNK
405
9
2 PEARL
367
9
HANK
322
7
GROM
280
5
BELLE
263
5
4 MEEPLE
79
6
1 FANG
1,227
11
MORTIS
1,147
11
5 MINA
1,021
11
2 R-T
1,009
11
1 BUZZ
1,005
11
GRAY
1,000
9
MAX
867
11
LILY
857
10
DOUG
765
9
4 WILLOW
751
9
SQUEAK
736
9
2 OTIS
720
11
MOE
650
9
ALLI
636
9
1 CHARLIE
605
11
EVE
590
9
TARA
584
9
1 CHUCK
549
9
1 LOU
518
9
GENE
459
11
SPROUT
429
9
DAMIAN
425
8
BUSTER
404
9
NAJIA
395
11
RUFFS
394
9
1 JANET
347
9
MICO
333
5
CLANCY
311
9
STARR NOVA
305
9
BYRON
303
9
4 LUMI
287
9
1 GIGI
274
7
FINX
262
9
2 JUJU
221
9
1 MELODIE
218
6
MR. P
210
5
ZIGGY
206
9
2 JAE-YONG
179
9
7 WENDY
139
7
OLLIE
33
7
1 COSMO
25
7
2 GLOWY
17
9
VINCE
0
1
2 SURGE
1,140
11
LEON
1,093
11
2 KIT
1,062
9
1 NORI
1,032
9
1 CORDELIUS
819
11
SPIKE
771
11
2 KENJI
758
9
1 CROW
720
11
4 SANDY
528
11
1 DRACO
505
10
4 MEG
423
7
AMBER
369
9
3 CHESTER
321
11
6 PIERCE
105
7
KAZE
1,207
11
SIRIUS
855
11
Account value
What everything they own would cost in gems
≈ 204,468
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels234,410 power points · 493,435 coins
72,785
-
GADGETS175 owned
17,500
-
STAR POWERS134 owned
26,800
-
Hypercharges72 owned
36,000
-
GEARS54 owned
5,600
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
169,510
345,185
-
GADGETS41 missing
41,000
-
STAR POWERS82 missing
164,000
-
Hypercharges36 missing
180,000
-
GEARS611 missing
620,000
-
Buffies56 missing
112,000
56,000
-
Total
281,510
1,406,185
≈ 168,770
What money can’t buy
Skins seen
16
17
40
19
2
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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