PROFILE
rfm13
TROPHY ROAD
II
Highest: 65,291
WINS
RANKED
GOLD I
CURRENT
1,921
LEGENDARY I
HIGHEST
6,387
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 604 h
3v3: 10,924 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 770 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 171 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 472 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 47 Best: LEGENDARY I
- Trophy pushing 24 Average of their best 20: 1,023 trophies · 65,291 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,921
Season 50 · in progress
Gold I
rfm13’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing5 / 20
Ranked
47 × 80 % = 37.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,023 trophies · 65,291 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 40% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 24% |
| Fame | Top 2.3% |
| Experience | Top 16% |
| 3v3 victories | Top 8.8% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 5.4% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
1 SHELLY
592
11
9 BULL
1,044
11
1 COLT
1,011
11
1 NITA
1,010
11
5 BARLEY
1,003
11
2 BROCK
1,001
11
4 POCO
727
11
2 EL PRIMO
573
11
1 ROSA
436
11
2 CARL
1,015
11
6 GUS
1,015
11
3 8-BIT
1,008
11
RICO
862
11
1 JESSIE
758
11
2 DYNAMIKE
693
11
TICK
546
11
4 JACKY
512
11
1 DARRYL
508
11
PENNY
415
11
1 BO
1,119
11
EMZ
1,021
11
2 BERRY
1,014
11
4 EDGAR
1,012
11
1 BEA
1,010
11
3 LARRY & LAWRIE
1,004
11
3 GALE
1,003
11
2 MAISIE
1,002
11
1 PIPER
1,001
11
2 GRIFF
1,001
11
2 COLETTE
1,000
11
BELLE
818
11
5 BONNIE
760
11
LOLA
747
11
2 MEEPLE
726
11
2 TRUNK
701
11
1 ANGELO
699
11
1 FRANK
642
11
PAM
574
11
NANI
535
11
2 BIBI
517
11
1 MANDY
508
11
STU
454
11
1 GROM
417
11
2 PEARL
417
11
ASH
362
11
1 SHADE
309
11
SAM
267
11
1 HANK
250
11
4 BOLT
46
11
2 BYRON
1,016
11
4 LILY
1,012
11
1 MAX
1,010
11
1 BUSTER
1,010
11
1 FINX
1,010
11
4 GRAY
1,006
11
4 JUJU
826
11
1 LOU
681
11
3 MELODIE
628
11
1 JANET
606
11
MR. P
581
11
BUZZ
565
11
1 GENE
541
11
3 WILLOW
510
11
STARR NOVA
504
11
1 SPROUT
500
11
MORTIS
498
11
3 OLLIE
418
11
1 MOE
381
11
1 CLANCY
380
11
TARA
303
11
2 MINA
302
11
1 RUFFS
292
11
NAJIA
276
11
3 JAE-YONG
271
11
6 CHARLIE
269
11
1 SQUEAK
257
11
10 OTIS
257
11
LUMI
257
11
1 R-T
255
11
2 DOUG
252
11
DAMIAN
251
11
FANG
250
11
1 COSMO
234
11
1 ALLI
221
11
1 EVE
194
11
5 MICO
184
11
12 GLOWY
183
11
12 GIGI
177
11
10 CHUCK
139
11
5 ZIGGY
81
11
2 WENDY
21
11
VINCE
8
11
1 MEG
1,069
11
2 CORDELIUS
1,010
11
SURGE
1,005
11
1 AMBER
1,000
11
1 CHESTER
950
11
KENJI
843
11
1 DRACO
815
11
2 SPIKE
784
11
PIERCE
748
11
1 CROW
667
11
SANDY
597
11
LEON
425
11
2 KIT
254
11
NORI
0
11
KAZE
506
11
SIRIUS
336
11
Account value
What everything they own would cost in gems
≈ 303,337
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS197 owned
19,700
-
STAR POWERS198 owned
39,600
-
Hypercharges106 owned
53,000
-
GEARS67 owned
6,900
-
Buffies90 owned
27,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETS19 missing
19,000
-
STAR POWERS18 missing
36,000
-
Hypercharges2 missing
10,000
-
GEARS598 missing
607,000
-
Buffies9 missing
18,000
9,000
-
Total
18,000
681,000
≈ 69,900
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 65% | 20% | |
| 5 | 80% | 40% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Wakh007uz
#LGG2Q9VU8
Battles together2Wins together50%Their most played brawler
BullLast together2d 15h ago
Who they play with most: 25 battles in this period
-
Wakh007uz
#LGG2Q9VU8
Battles together2Wins together50%Their most played brawler
BullLast together2d 15h ago
Who they play with most in their last 25 battles
-
Wakh007uz
#LGG2Q9VU8
Battles together2Wins together50%Their most played brawler
BullLast together2d 15h ago
BATTLE LOG
- All brawlers
Chester 19
Pierce 2
Tick 1
Angelo 1
Griff 1
Lou 1
- All match types
Trophies 20
Ranked 5
- All modes
Brawl Ball 21
Knockout 2
Bounty 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS54s
-
VS2m 30s
-
VS1m 37s
-
VS2m 32s
-
VS38s
-
VS1m 59s
-
VS1m 10s
-
RANKED
VS1m 50s
-
RANKED
VS1m 16s
-
RANKED
VS1m 53s
-
RANKED
VS2m
-
RANKED
VS2m 23s
-
VS2m 22s
-
VS1m 58s
-
VS2m 24s
-
VS1m 56s
-
VS1m 27s
-
VS30s
-
VS1m 17s
-
VS28s