PROFILE
ëmYued
TROPHY ROAD
II
Highest: 55,398
WINS
RANKED
DIAMOND II
CURRENT
3,748
MYTHIC I
HIGHEST
5,318
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 413 h
3v3: 6,169 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,398 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 319 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 318 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 32 Average of their best 20: 1,303 trophies · 55,369 total trophies · 1 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
3,748
Season 50 · in progress
Diamond II
ëmYued’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,303 trophies · 55,369 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 35% |
| Fame | Top 29% |
| Experience | Top 25% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 25% |
| Best streak | Top 43% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,012
11
BROCK
1,260
11
3 EL PRIMO
1,090
11
COLT
828
11
BARLEY
497
11
NITA
468
3
1 ROSA
455
7
BULL
348
1
POCO
348
1
1 JESSIE
2,158
11
DARRYL
1,081
11
TICK
950
11
5 8-BIT
702
11
DYNAMIKE
638
11
RICO
563
11
PENNY
519
3
CARL
415
1
1 JACKY
296
1
5 GUS
283
1
FRANK
1,557
11
PAM
1,200
11
EDGAR
1,120
11
BO
1,065
11
EMZ
879
11
LOLA
701
11
1 BOLT
522
11
GALE
429
1
MAISIE
399
6
GROM
384
1
5 BERRY
366
1
1 BEA
360
1
1 GRIFF
352
7
BELLE
350
4
COLETTE
347
1
PIPER
311
7
HANK
299
1
ASH
274
2
1 LARRY & LAWRIE
270
1
BIBI
262
1
NANI
249
1
1 STU
241
1
6 TRUNK
228
1
MANDY
220
1
SHADE
213
1
1 PEARL
211
1
SAM
207
1
2 BONNIE
146
1
1 MEEPLE
133
1
3 ANGELO
97
1
LILY
2,029
11
BUZZ
1,689
11
SQUEAK
1,134
11
MR. P
1,043
11
1 DOUG
1,019
11
GLOWY
1,000
11
MAX
975
11
BUSTER
754
11
ALLI
682
11
COSMO
557
11
JUJU
445
11
2 GENE
433
1
CHUCK
415
11
2 MINA
359
11
SPROUT
353
1
1 CHARLIE
344
1
MORTIS
340
1
3 MICO
335
1
BYRON
325
1
1 DAMIAN
319
1
4 LOU
313
1
VINCE
310
11
FANG
305
1
STARR NOVA
302
1
3 TARA
287
1
2 RUFFS
269
1
1 EVE
263
1
GIGI
254
1
2 OTIS
246
1
MELODIE
205
1
OLLIE
200
1
8 JAE-YONG
192
1
8 FINX
134
1
9 LUMI
126
1
1 R-T
125
1
8 JANET
114
1
4 MOE
105
1
6 NAJIA
100
1
2 WENDY
68
5
GRAY
64
1
WILLOW
43
1
1 ZIGGY
25
1
2 CLANCY
23
1
1 DRACO
1,288
11
MEG
963
11
1 AMBER
933
11
LEON
818
11
SURGE
585
11
1 SPIKE
448
1
1 CROW
413
1
1 KENJI
413
11
4 KIT
386
11
3 PIERCE
316
11
1 CORDELIUS
297
1
2 CHESTER
187
1
6 SANDY
144
1
NORI
0
3
SIRIUS
2,003
11
4 KAZE
249
11
Account value
What everything they own would cost in gems
≈ 174,663
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels159,400 power points · 330,395 coins
48,980
-
GADGETS91 owned
9,100
-
STAR POWERS84 owned
16,800
-
Hypercharges93 owned
46,500
-
GEARS111 owned
11,400
-
Buffies30 owned
9,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
244,520
508,225
-
GADGETS125 missing
125,000
-
STAR POWERS132 missing
264,000
-
Hypercharges15 missing
75,000
-
GEARS554 missing
562,000
-
Buffies69 missing
138,000
69,000
-
Total
382,520
1,603,225
≈ 198,575
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Buzz 19
Pam 5
Vince 1
- All results
- Victory
- Defeat
- Draw