PROFILE
ショータイムビーフシチュー
TROPHY ROAD
III
Highest: 38,928
WINS
RANKED
GOLD II
CURRENT
2,255
MYTHIC II
HIGHEST
5,204
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 211 h
3v3: 3,712 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 355 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 48 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 164 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,255 trophies · 38,928 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
2,255
Season 50 · in progress
Gold II
ショータイムビーフシチュー’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing6 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,255 trophies · 38,928 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 30% |
| Best ranked rank | Top 21% |
| Prestige | Top 24% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 80% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 57% |
| Best streak | Top 49% |
BRAWLERS
96 / 108 Collected
12 SHELLY
228
4
3 COLT
1,204
11
BULL
221
1
NITA
212
4
1 BROCK
180
1
EL PRIMO
171
1
10 BARLEY
168
1
POCO
161
1
1 ROSA
69
1
RICO
2,004
11
5 DYNAMIKE
1,063
11
8 8-BIT
1,016
11
1 GUS
766
11
14 DARRYL
252
1
2 CARL
171
1
TICK
62
1
3 JESSIE
36
1
1 JACKY
10
1
PENNY
0
1
EDGAR
2,532
11
EMZ
1,420
11
5 COLETTE
1,255
11
3 GRIFF
1,191
11
PIPER
1,090
11
BEA
1,054
8
MANDY
1,033
11
1 BOLT
1,020
11
1 MEEPLE
1,010
11
7 ANGELO
1,009
11
3 SHADE
654
11
PEARL
518
11
2 ASH
445
11
10 TRUNK
144
1
2 BIBI
140
1
8 FRANK
131
2
8 MAISIE
122
1
8 SAM
117
1
7 GALE
111
1
5 NANI
111
1
1 HANK
91
1
1 BONNIE
84
1
6 LARRY & LAWRIE
84
1
4 STU
80
1
3 BERRY
63
1
4 BO
46
1
4 PAM
46
1
1 LOLA
35
1
BELLE
0
1
GROM
0
1
OTIS
1,243
11
SQUEAK
1,103
11
3 R-T
1,089
11
2 LUMI
1,082
11
3 NAJIA
1,071
11
4 MORTIS
1,051
9
5 MAX
1,039
9
1 BUZZ
373
8
DAMIAN
193
1
10 SPROUT
145
1
7 GRAY
96
1
7 JANET
91
3
6 FANG
80
1
6 DOUG
75
1
2 JAE-YONG
67
1
5 TARA
65
1
5 LILY
60
2
5 JUJU
60
1
5 OLLIE
60
1
3 MICO
51
1
LOU
47
1
3 MR. P
33
1
3 ZIGGY
33
1
2 BYRON
21
1
1 BUSTER
10
1
1 COSMO
10
3
GENE
0
8
RUFFS
0
1
WILLOW
0
1
CHARLIE
0
1
GIGI
0
1
STARR NOVA
0
5
WENDY
0
8
1 CHESTER
1,212
11
4 CROW
1,160
11
1 SPIKE
1,121
11
1 NORI
1,050
11
2 CORDELIUS
1,012
11
1 MEG
214
1
5 DRACO
153
1
4 PIERCE
46
3
3 SURGE
33
1
2 KIT
19
1
1 SANDY
10
1
1 AMBER
10
1
1 KENJI
10
1
LEON
0
6
Account value
What everything they own would cost in gems
≈ 118,756
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
810303314
27,395
-
Power levels108,120 power points · 224,490 coins
33,261
-
GADGETS67 owned
6,700
-
STAR POWERS58 owned
11,600
-
Hypercharges48 owned
24,000
-
GEARS11 owned
1,100
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
250,920
520,950
-
GADGETS125 missing
125,000
-
STAR POWERS134 missing
268,000
-
Hypercharges48 missing
240,000
-
GEARS580 missing
589,500
-
Buffies47 missing
94,000
47,000
-
Total
344,920
1,790,450
≈ 213,537
-
Brawlers to level 1181 missing
295,800
614,130
-
GADGETS149 missing
149,000
-
STAR POWERS158 missing
316,000
-
Hypercharges60 missing
300,000
-
GEARS654 missing
665,000
-
Buffies50 missing
100,000
50,000
-
Total
395,800
2,094,130
≈ 248,993
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 86% | 29% | |
| 4 | 50% | 25% |
Teammates
No battles in this period.
Who they play with most: 12 battles in this period
-
toribotto
#2C80YL2GRY
Battles together4Wins together75%Their most played brawler
GriffLast together3d 1h ago
Who they play with most: 25 battles in this period
-
イルカ!
#9988C0GG8
Battles together5Wins together80%Their most played brawler
RosaLast together10d 1h ago -
toribotto
#2C80YL2GRY
Battles together4Wins together75%Their most played brawler
GriffLast together3d 1h ago -
カピバラまん
#2UV0U0LCYG
Battles together2Wins together100%Their most played brawler
ColetteLast together7d 1h ago
Who they play with most in their last 25 battles
-
イルカ!
#9988C0GG8
Battles together5Wins together80%Their most played brawler
RosaLast together10d 1h ago -
toribotto
#2C80YL2GRY
Battles together4Wins together75%Their most played brawler
GriffLast together3d 1h ago -
カピバラまん
#2UV0U0LCYG
Battles together2Wins together100%Their most played brawler
ColetteLast together7d 1h ago
BATTLE LOG
- All brawlers
Gus 13
Dynamike 5
Shade 2
Mandy 1
Rico 1
Janet 1
Ash 1
Sandy 1
- All match types
Trophies 21
Ranked 4
- All modes
Brawl Ball 16
Brawl Arena 4
Knockout 3
Hot Zone 2
- All results
- Victory
- Defeat
- Draw
-
VS43s
-
RANKED
VS2m 1s
-
RANKED
VS1m 56s
-
RANKED
VS2m 23s
-
RANKED
VS1m 47s
-
VS24s
-
VS3m 36s
-
VS5m 41s
-
VS4m 41s
-
VS1m 16s
-
VS1m 41s
-
VS3m 44s
-
VS2m 30s
-
VS54s
-
VS56s
-
VS26s
-
VS43s
-
VS25s
-
VS40s
-
VS23s
-
VS1m 10s
-
VS1m 10s
-
VS1m 3s
-
VS21s
-
VS2m 17s